//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #pragma once #if !defined( IN_DEFSH ) #define IN_DEFSH // up / down #define PITCH 0 // left / right #define YAW 1 // fall over #define ROLL 2 #ifdef _WIN32 #define HSPRITE HSPRITE_win32 #include #undef HSPRITE #else typedef struct point_s { int x; int y; } POINT; #define GetCursorPos(x) #define SetCursorPos(x,y) #endif #endif