hlsdk-xash3d/dlls/aghl/agcommand.h

51 lines
1.6 KiB
C++

//++ BulliT
#if !defined(AFX_AGCOMMANDS_H__B6D8EF5B_9423_4422_B935_1D71B6146DCA__INCLUDED_)
#define AFX_AGCOMMANDS_H__B6D8EF5B_9423_4422_B935_1D71B6146DCA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "agglobal.h"
class AgCommand
{
public:
AgCommand();
virtual ~AgCommand();
static void Init();
static bool HandleCommand(CBasePlayer* pPlayer);
static void AddAdmin(const AgString& sAdmin, const AgString& sPassword, CBasePlayer* pPlayer = NULL);
static void ListAdmins(CBasePlayer* pPlayer = NULL);
static void DelAdmin(const AgString& sAdmin,CBasePlayer* pPlayer = NULL);
static void Start(const AgString& sSpawn);
static void Allow(const AgString& sPlayerIdOrName,CBasePlayer* pPlayer = NULL);
static void Abort(CBasePlayer* pPlayer);
static void Pause(CBasePlayer* pPlayer);
static void Kick(const AgString& sPlayerIdOrName);
static void Map(const AgString& sMap);
static void NextMap(const AgString& sMap, CBasePlayer* pPlayer = NULL);
static void Setting(const AgString& sSetting, const AgString& sValue, CBasePlayer* pPlayer = NULL);
static void Help(CBasePlayer* pPlayer);
static void Variables(CBasePlayer* pPlayer);
static void TeamUp(CBasePlayer* pPlayer, const AgString& sPlayerIdOrName, const AgString& sTeam);
static void Spectator(CBasePlayer* pPlayer, const AgString& sPlayerIdOrName);
static void Exec(const AgString& sExec, CBasePlayer* pPlayer);
};
extern DLL_GLOBAL AgCommand Command;
#endif // !defined(AFX_AGCOMMANDS_H__B6D8EF5B_9423_4422_B935_1D71B6146DCA__INCLUDED_)
//-- Martin Webrant