hlsdk-xash3d/dlls/aghl/agscore.h

24 lines
466 B
C++

//++ BulliT
#if !defined(AFX_AGSCORE_H__7014D216_A0B2_432F_9A67_E54F7D3D6B1D__INCLUDED_)
#define AFX_AGSCORE_H__7014D216_A0B2_432F_9A67_E54F7D3D6B1D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class AgScore
{
public:
AgScore();
virtual ~AgScore();
int m_iFrags;
int m_iDeaths;
bool m_bIngame;
};
#endif // !defined(AFX_AGSCORE_H__7014D216_A0B2_432F_9A67_E54F7D3D6B1D__INCLUDED_)
//-- Martin Webrant