hlsdk-xash3d/dlls/aghl/agstats.cpp

217 lines
6.2 KiB
C++

//++ BulliT
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "player.h"
#include "agglobal.h"
#include "agstats.h"
#include "weapons.h"
#include "monsters.h"
DLL_GLOBAL AgStats Stats;
AgStats::AgStats()
{
}
AgStats::~AgStats()
{
Reset();
}
void AgStats::Reset()
{
for (AgPlayerStatsMap::iterator itrPlayerStats = m_mapPlayerStats.begin() ;itrPlayerStats != m_mapPlayerStats.end(); ++itrPlayerStats)
delete (*itrPlayerStats).second;
m_mapPlayerStats.clear();
}
bool AgStats::HandleCommand(CBasePlayer* pPlayer)
{
ASSERT(NULL != pPlayer);
if (!pPlayer)
return false;
ASSERT(NULL != pPlayer->pev);
if (!pPlayer->pev)
return false;
ASSERT(NULL != g_pGameRules);
if (!g_pGameRules || 0 == CMD_ARGC())
return false;
if (FStrEq(CMD_ARGV(0), "agstats"))
{
CBasePlayer* pStatsPlayer = pPlayer;
if (CMD_ARGC() == 2)
pStatsPlayer = AgPlayerByName(CMD_ARGV(1));
if (pStatsPlayer)
PrintStats(pPlayer,pStatsPlayer);
return true;
}
return false;
}
void AgStats::PrintStats(CBasePlayer* pPlayer, CBasePlayer* pStatsPlayer)
{
AgPlayerStats* pStats = GetStats(pStatsPlayer);
AgString sStats;
char szTempBuff[1024];
static char s_szPlayerStats[] = "Kills %d, Deaths %d, Team Kills %d, Damage ratio %d";
sprintf(szTempBuff,s_szPlayerStats,pStats->m_iKills,pStats->m_iDeaths,pStats->m_iTeamKills,(int)(pStats->m_iDamageTaken ? ((float)pStats->m_iDamageGiven / (float)pStats->m_iDamageTaken * 100) : 0));
AgConsole(szTempBuff,pPlayer);
for (AgPlayerStats::AgWeaponStatsMap::iterator itrWeaponStats = pStats->m_mapWeaponStats.begin() ;itrWeaponStats != pStats->m_mapWeaponStats.end(); ++itrWeaponStats)
{
AgPlayerStats::AgWeaponStats* pWeaponStats = (*itrWeaponStats).second;
static char s_szWeaponStats[] = "%s, Shots %d, Hits %d, Accuracy %d";
int iHits = pWeaponStats->m_iHits;
if ((*itrWeaponStats).first == "weapon_shotgun")
iHits /= 4;
sprintf(szTempBuff,s_szWeaponStats,(*itrWeaponStats).first.c_str(), pWeaponStats->m_iShots, iHits, (int)(pWeaponStats->m_iShots ? ((float)iHits / (float)pWeaponStats->m_iShots * 100) : 0));
AgConsole(szTempBuff,pPlayer);
}
}
void AgStats::OnChangeLevel()
{
for ( int i = 1; i <= gpGlobals->maxClients; i++ )
{
CBasePlayer* pPlayerLoop = AgPlayerByIndex(i);
if (pPlayerLoop && !pPlayerLoop->IsProxy())
PrintStats(pPlayerLoop,pPlayerLoop);
}
}
AgStats::AgPlayerStats* AgStats::GetStats(CBasePlayer* pPlayer)
{
ASSERT(NULL != pPlayer);
if (!pPlayer)
return NULL;
ASSERT(NULL != pPlayer->pev);
if (!pPlayer->pev)
return NULL;
if (g_bLangame)
{
for (AgPlayerStatsMap::iterator itrPlayerStats = m_mapPlayerStats.begin() ;itrPlayerStats != m_mapPlayerStats.end(); ++itrPlayerStats)
{
if (pPlayer->GetName() == (*itrPlayerStats).second->m_sName)
return (*itrPlayerStats).second;
}
}
else
{
//Search for auth id.
AgPlayerStatsMap::iterator itrPlayerStats = m_mapPlayerStats.find(pPlayer->GetAuthID());
if (itrPlayerStats != m_mapPlayerStats.end())
{
(*itrPlayerStats).second->m_sName = pPlayer->GetName(); //Update name...
return (*itrPlayerStats).second;
}
}
AgPlayerStats* pPlayerStats = new AgPlayerStats();
pPlayerStats->m_sName = pPlayer->GetName();
if (!g_bLangame)
m_mapPlayerStats.insert(AgPlayerStatsMap::value_type(pPlayer->GetAuthID(),pPlayerStats));
else
m_mapPlayerStats.insert(AgPlayerStatsMap::value_type(pPlayer->GetName(),pPlayerStats));
return pPlayerStats;
}
AgStats::AgPlayerStats::AgWeaponStats* AgStats::AgPlayerStats::GetWeaponStats(const char* pszItem)
{
AgWeaponStatsMap::iterator itrWeaponStats = m_mapWeaponStats.find(pszItem);
if (itrWeaponStats != m_mapWeaponStats.end())
return (*itrWeaponStats).second;
AgWeaponStats* pWeaponStats = new AgWeaponStats();
m_mapWeaponStats.insert(AgWeaponStatsMap::value_type(pszItem,pWeaponStats));
return pWeaponStats;
}
void AgStats::FireShot(CBasePlayer* pPlayer, const char* pszItem)
{
GetStats(pPlayer)->GetWeaponStats(pszItem)->m_iShots++;
}
void AgStats::FireHit(CBasePlayer* pPlayer, int iDamage, entvars_t* pevAttacker)
{
CBasePlayer* pInflictor = NULL;
AgString strItem = STRING(pevAttacker->classname);
if (strItem == "player")
{
strItem = "";
pInflictor = (CBasePlayer*)CBaseEntity::Instance(pevAttacker);
if (pInflictor && pInflictor->m_pActiveItem)
strItem = CBasePlayerItem::ItemInfoArray[pInflictor->m_pActiveItem->m_iId].pszName;
}
else if (strItem == "rpg_rocket")
{
pInflictor = (CBasePlayer*)CBaseEntity::Instance(pevAttacker->owner);
strItem = "weapon_rpg";
}
/*
else if (strItem == "bolt")
{
pInflictor = (CBasePlayer*)CBaseEntity::Instance(pevAttacker->owner);
strItem = "weapon_crossbow";
}
*/
else if (strItem == "hornet")
{
pInflictor = (CBasePlayer*)CBaseEntity::Instance(pevAttacker->owner);
strItem = "weapon_hornet";
}
else if (strItem == "grenade")
{
strItem = "";
}
/*
// if (pInflictor == pTarget)
// return; //heh count self hit as a miss.
AgString strItem;
if (0 == strncmp(pszItem, "weapon_", 7 ))
strItem = pszItem;
else if (0 == strcmp(pszItem,"rpg_rocket"))
strItem = "weapon_rpg";
else if (0 == strcmp(pszItem,"hornet"))
strItem = "weapon_hornet";
else if (0 == strcmp(pszItem,"bolt"))
strItem = "weapon_crossbow";
else if (0 == strcmp(pszItem,"grenade"))
strItem = "";
else if (0 == strcmp(pszItem,"player") && pInflictor->m_pActiveItem)
strItem = CBasePlayerItem::ItemInfoArray[pInflictor->m_pActiveItem->m_iId].pszName ;
*/
if (strItem.size() && pInflictor && pInflictor != pPlayer)
{
AgPlayerStats* pPlayerStats = GetStats(pInflictor);
AgPlayerStats::AgWeaponStats* pWeaponStats = pPlayerStats->GetWeaponStats(strItem.c_str());
pPlayerStats->m_iDamageGiven += iDamage;
pWeaponStats->m_iHits++;
GetStats(pPlayer)->m_iDamageTaken += iDamage;
}
}
void AgStats::PlayerKilled(CBasePlayer* pInflictor, CBasePlayer* pKilled)
{
if (GR_TEAMMATE == g_pGameRules->PlayerRelationship(pInflictor, pKilled))
GetStats(pInflictor)->m_iTeamKills++;
else
GetStats(pInflictor)->m_iKills++;
GetStats(pKilled)->m_iDeaths++;
}
//-- Martin Webrant