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Alibek Omarov 8f5c36dc62 client: fix GoldSrc input being enabled for Android on x86 1 week ago
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hl Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2 weeks ago
Android.mk Fix Android buil 4 years ago
CMakeLists.txt Rename false_vgui to fake_vgui (#286) 4 weeks ago
GameStudioModelRenderer.cpp client: remove useless defines 3 years ago
GameStudioModelRenderer.h All copyright symbols to (c) 5 years ago
GameStudioModelRenderer_Sample.cpp client: remove useless defines 3 years ago
GameStudioModelRenderer_Sample.h All copyright symbols to (c) 5 years ago
MOTD.cpp Get VGUI back (optionally) (#194) 10 months ago
StudioModelRenderer.cpp client: remove useless defines 3 years ago
StudioModelRenderer.h All copyright symbols to (c) 5 years ago
ammo.cpp Fix crowbar not showing in weapon list if there are empty weapon slots with lower id. 3 months ago
ammo.h #ifdef->#if. 1 year ago
ammo_secondary.cpp More double promotion fixes. 3 years ago
ammohistory.cpp client: min->Q_min, max->Q_max. 3 years ago
ammohistory.h #ifdef->#if. 1 year ago
battery.cpp More double promotion fixes. 3 years ago
camera.h #ifdef->#if. 1 year ago
cdll_int.cpp Use filtered command buffer when string came from network (#241) 4 months ago
cl_dll.h #ifdef->#if. 1 year ago
cl_util.h #ifdef->#if. 1 year ago
com_weapons.cpp Fix client event angles (#290) 4 weeks ago
com_weapons.h Fix client event angles (#290) 4 weeks ago
compile.bat Fix building with msvc 6 (#295) 3 weeks ago
death.cpp Get VGUI back (optionally) (#194) 10 months ago
demo.cpp client: remove useless defines 3 years ago
demo.h All copyright symbols to (c) 5 years ago
entity.cpp Use MAX_WEAPONS constant instead of magic numbers (#294) 3 weeks ago
ev_common.cpp Client format. 6 years ago
ev_hldm.cpp Don't play tripmine draw animation after placing the last tripmine (#300) 2 weeks ago
ev_hldm.h All copyright symbols to (c) 5 years ago
events.cpp All copyright symbols to (c) 5 years ago
eventscripts.h All copyright symbols to (c) 5 years ago
flashlight.cpp Partially fix double promotion. 3 years ago
geiger.cpp Fix some potential troubles. 3 years ago
health.cpp Fix some potential troubles. 3 years ago
health.h #ifdef->#if. 1 year ago
hud.cpp Get VGUI back (optionally) (#194) 10 months ago
hud.h Get VGUI back (optionally) (#194) 10 months ago
hud_iface.h client: remove useless defines 3 years ago
hud_msg.cpp Always update gHUD.m_iFOV on SetFOV message. Fix #53 4 years ago
hud_redraw.cpp Get VGUI back (optionally) (#194) 10 months ago
hud_servers_priv.h All copyright symbols to (c) 5 years ago
hud_spectator.cpp Use filtered command buffer when string came from network (#241) 4 months ago
hud_spectator.h Get VGUI back (optionally) (#194) 10 months ago
hud_update.cpp client: remove useless defines 3 years ago
in_camera.cpp Change default thirdperson view. 3 months ago
in_defs.h Get VGUI back (optionally) (#194) 10 months ago
input.cpp Handle key input in vgui (#198) 10 months ago
input_goldsource.cpp #ifdef->#if. 1 year ago
input_mouse.cpp #ifdef->#if. 1 year ago
input_mouse.h client: fix GoldSrc input being enabled for Android on x86 1 week ago
input_xash3d.cpp Get VGUI back (optionally) (#194) 10 months ago
kbutton.h All copyright symbols to (c) 5 years ago
menu.cpp Get VGUI back (optionally) (#194) 10 months ago
message.cpp Fix drawing non-latin characters from titles.txt (#261) 1 month ago
overview.cpp All copyright symbols to (c) 5 years ago
overview.h #ifdef->#if. 1 year ago
parsemsg.cpp Client format. 6 years ago
parsemsg.h #ifdef->#if. 1 year ago
readme.txt Upload first port 7 years ago
saytext.cpp Get VGUI back (optionally) (#194) 10 months ago
scoreboard.cpp Get VGUI back (optionally) (#194) 10 months ago
status_icons.cpp Apply some @AlliedModders's patches. 5 years ago
statusbar.cpp client: min->Q_min, max->Q_max. 3 years ago
studio_util.cpp client: remove useless defines 3 years ago
studio_util.h #ifdef->#if. 1 year ago
text_message.cpp Get VGUI back (optionally) (#194) 10 months ago
tf_defs.h #ifdef->#if. 1 year ago
train.cpp Client format. 6 years ago
tri.cpp #ifdef->#if. 1 year ago
util.cpp #ifdef->#if. 1 year ago
util_vector.h #ifdef->#if. 1 year ago
vgui_ClassMenu.cpp Get VGUI back (optionally) (#194) 10 months ago
vgui_ConsolePanel.cpp Get VGUI back (optionally) (#194) 10 months ago
vgui_ConsolePanel.h Get VGUI back (optionally) (#194) 10 months ago
vgui_ControlConfigPanel.cpp Get VGUI back (optionally) (#194) 10 months ago
vgui_ControlConfigPanel.h Get VGUI back (optionally) (#194) 10 months ago
vgui_CustomObjects.cpp Get VGUI back (optionally) (#194) 10 months ago
vgui_MOTDWindow.cpp Get VGUI back (optionally) (#194) 10 months ago
vgui_SchemeManager.cpp Get VGUI back (optionally) (#194) 10 months ago
vgui_SchemeManager.h Get VGUI back (optionally) (#194) 10 months ago
vgui_ScorePanel.cpp Get VGUI back (optionally) (#194) 10 months ago
vgui_ScorePanel.h Get VGUI back (optionally) (#194) 10 months ago
vgui_SpectatorPanel.cpp Get VGUI back (optionally) (#194) 10 months ago
vgui_SpectatorPanel.h Get VGUI back (optionally) (#194) 10 months ago
vgui_TeamFortressViewport.cpp Get VGUI back (optionally) (#194) 10 months ago
vgui_TeamFortressViewport.h Use filtered command buffer when string came from network (#241) 4 months ago
vgui_int.cpp Get VGUI back (optionally) (#194) 10 months ago
vgui_int.h Get VGUI back (optionally) (#194) 10 months ago
vgui_teammenu.cpp Get VGUI back (optionally) (#194) 10 months ago
view.cpp Fix client event angles (#290) 4 weeks ago
view.h Move M_PI definition to header. 1 year ago
voice_status.cpp Get VGUI back (optionally) (#194) 10 months ago
voice_status.h Get VGUI back (optionally) (#194) 10 months ago
wrect.h Remove GPL-licensed headers. 2 years ago
wscript client: wscript: false_vgui->fake_vgui. 4 weeks ago

readme.txt

  client dll readme.txt

-------------------------

This file details the structure of the half-life client dll, and
how it communicates with the half-life game engine.


Engine callback functions:

Drawing functions:
HSPRITE SPR_Load( char *picname );
Loads a sprite into memory, and returns a handle to it.

int SPR_Frames( HSPRITE sprite );
Returns the number of frames stored in the specified sprite.

int SPR_Height( HSPRITE x, int frame )
Returns the height, in pixels, of a sprite at the specified frame.
Returns 0 is the frame number or the sprite handle is invalid.

int SPR_Width( HSPRITE x, int f )
Returns the width, in pixels, of a sprite at the specified frame.
Returns 0 is the frame number or the sprite handle is invalid.

int SPR_Set( HSPRITE sprite, int r, int g, int b );
Prepares a sprite about to be drawn. RBG color values are applied to the sprite at this time.


void SPR_Draw( int frame, int x, int y );
Precondition: SPR_Set has already been called for a sprite.
Draws the currently active sprite to the screen, at position (x,y), where (0,0) is
the top left-hand corner of the screen.


void SPR_DrawHoles( int frame, int x, int y );
Precondition: SPR_Set has already been called for a sprite.
Draws the currently active sprite to the screen. Color index #255 is treated as transparent.

void SPR_DrawAdditive( int frame, int x, int y );
Precondition: SPR_Set has already been called for a sprite.
Draws the currently active sprite to the screen, adding it's color values to the background.

void SPR_EnableScissor( int x, int y, int width, int height );
Creates a clipping rectangle. No pixels will be drawn outside the specified area. Will
stay in effect until either the next frame, or SPR_DisableScissor is called.

void SPR_DisableScissor( void );
Disables the effect of an SPR_EnableScissor call.

int IsHighRes( void );
returns 1 if the res mode is 640x480 or higher; 0 otherwise.

int ScreenWidth( void );
returns the screen width, in pixels.

int ScreenHeight( void );
returns the screen height, in pixels.

// Sound functions
void PlaySound( char *szSound, int volume )
plays the sound 'szSound' at the specified volume. Loads the sound if it hasn't been cached.
If it can't find the sound, it displays an error message and plays no sound.

void PlaySound( int iSound, int volume )
Precondition: iSound has been precached.
Plays the sound, from the precache list.


// Communication functions
void SendClientCmd( char *szCmdString );
sends a command to the server, just as if the client had typed the szCmdString at the console.

char *GetPlayerName( int entity_number );
returns a pointer to a string, that contains the name of the specified client.
Returns NULL if the entity_number is not a client.


DECLARE_MESSAGE(), HOOK_MESSAGE()
These two macros bind the message sending between the entity DLL and the client DLL to
the CHud object.

HOOK_MESSAGE( message_name )
This is used inside CHud::Init(). It calls into the engine to hook that message
from the incoming message stream.
Precondition: There must be a function of name UserMsg_message_name declared
for CHud. Eg, CHud::UserMsg_Health() must be declared if you want to
use HOOK_MESSAGE( Health );

DECLARE_MESSAGE( message_name )
For each HOOK_MESSAGE you must have an equivalent DECLARE_MESSAGE. This creates
a function which passes the hooked messages into the CHud object.


HOOK_COMMAND(), DECLARE_COMMAND()
These two functions declare and hook console commands into the client dll.

HOOK_COMMAND( char *command, command_name )
Whenever the user types the 'command' at the console, the function 'command_name'
will be called.
Precondition: There must be a function of the name UserCmd_command_name declared
for CHud. Eg, CHud::UserMsg_ShowScores() must be declared if you want to
use HOOK_COMMAND( "+showscores", ShowScores );

DECLARE_COMMAND( command_name )
For each HOOK_COMMAND you must have an equivelant DECLARE_COMMAND. This creates
a function which passes the hooked commands into the CHud object.