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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
#pragma once
#if !defined(IVOICETWEAK_H)
// These provide access to the voice controls.
typedef enum
MicrophoneVolume = 0, // values 0-1.
OtherSpeakerScale // values 0-1. Scales how loud other players are.
} VoiceTweakControl;
typedef struct IVoiceTweak_s
// These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back
// without sending to the server.
int (*StartVoiceTweakMode)( void ); // Returns 0 on error.
void (*EndVoiceTweakMode)( void );
// Get/set control values.
void (*SetControlFloat)( VoiceTweakControl iControl, float value );
float (*GetControlFloat)( VoiceTweakControl iControl );
int (*GetSpeakingVolume)( void );
} IVoiceTweak;