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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#pragma once
#if !defined(USERCMD_H)
#define USERCMD_H
typedef struct usercmd_s
{
short lerp_msec; // Interpolation time on client
byte msec; // Duration in ms of command
vec3_t viewangles; // Command view angles
// intended velocities
float forwardmove; // Forward velocity
float sidemove; // Sideways velocity
float upmove; // Upward velocity
byte lightlevel; // Light level at spot where we are standing.
unsigned short buttons; // Attack and move buttons
byte impulse; // Impulse command issued
byte weaponselect; // Current weapon id
// Experimental player impact stuff.
int impact_index;
vec3_t impact_position;
} usercmd_t;
#endif//USERCMD_H