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hlsdk-xash3d/engine/cdll_int.h

315 lines
11 KiB
C

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// cdll_int.h
//
// 4-23-98
// JOHN: client dll interface declarations
//
#pragma once
#ifndef CDLL_INT_H
#define CDLL_INT_H
#ifdef __cplusplus
extern "C" {
#endif
#include "const.h"
#define MAX_ALIAS_NAME 32
typedef struct cmdalias_s
{
struct cmdalias_s *next;
char name[MAX_ALIAS_NAME];
char *value;
} cmdalias_t;
// this file is included by both the engine and the client-dll,
// so make sure engine declarations aren't done twice
typedef int HSPRITE; // handle to a graphic
typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf );
#include "wrect.h"
#define SCRINFO_SCREENFLASH 1
#define SCRINFO_STRETCHED 2
typedef struct SCREENINFO_s
{
int iSize;
int iWidth;
int iHeight;
int iFlags;
int iCharHeight;
short charWidths[256];
} SCREENINFO;
typedef struct client_data_s
{
// fields that cannot be modified (ie. have no effect if changed)
vec3_t origin;
// fields that can be changed by the cldll
vec3_t viewangles;
int iWeaponBits;
float fov; // field of view
} client_data_t;
typedef struct client_sprite_s
{
char szName[64];
char szSprite[64];
int hspr;
int iRes;
wrect_t rc;
} client_sprite_t;
typedef struct client_textmessage_s
{
int effect;
byte r1, g1, b1, a1; // 2 colors for effects
byte r2, g2, b2, a2;
float x;
float y;
float fadein;
float fadeout;
float holdtime;
float fxtime;
const char *pName;
const char *pMessage;
} client_textmessage_t;
#if _MSC_VER == 1200
#define ulonglong_t __int64
#else
#define ulonglong_t unsigned long long
#endif
typedef struct hud_player_info_s
{
char *name;
short ping;
byte thisplayer; // TRUE if this is the calling player
// stuff that's unused at the moment, but should be done
byte spectator;
byte packetloss;
char *model;
short topcolor;
short bottomcolor;
ulonglong_t m_nSteamID;
} hud_player_info_t;
typedef struct cl_enginefuncs_s
{
// sprite handlers
HSPRITE (*pfnSPR_Load)( const char *szPicName );
int (*pfnSPR_Frames)( HSPRITE hPic );
int (*pfnSPR_Height)( HSPRITE hPic, int frame );
int (*pfnSPR_Width)( HSPRITE hPic, int frame );
void (*pfnSPR_Set)( HSPRITE hPic, int r, int g, int b );
void (*pfnSPR_Draw)( int frame, int x, int y, const wrect_t *prc );
void (*pfnSPR_DrawHoles)( int frame, int x, int y, const wrect_t *prc );
void (*pfnSPR_DrawAdditive)( int frame, int x, int y, const wrect_t *prc );
void (*pfnSPR_EnableScissor)( int x, int y, int width, int height );
void (*pfnSPR_DisableScissor)( void );
client_sprite_t *(*pfnSPR_GetList)( const char *psz, int *piCount );
// screen handlers
void (*pfnFillRGBA)( int x, int y, int width, int height, int r, int g, int b, int a );
int (*pfnGetScreenInfo)( SCREENINFO *pscrinfo );
void (*pfnSetCrosshair)( HSPRITE hspr, wrect_t rc, int r, int g, int b );
// cvar handlers
struct cvar_s *(*pfnRegisterVariable)( const char *szName, const char *szValue, int flags );
float (*pfnGetCvarFloat)( const char *szName );
char* (*pfnGetCvarString)( const char *szName );
// command handlers
int (*pfnAddCommand)( const char *cmd_name, void (*function)(void) );
int (*pfnHookUserMsg)( const char *szMsgName, pfnUserMsgHook pfn );
int (*pfnServerCmd)( const char *szCmdString );
int (*pfnClientCmd)( const char *szCmdString );
void (*pfnGetPlayerInfo)( int ent_num, hud_player_info_t *pinfo );
// sound handlers
void (*pfnPlaySoundByName)( const char *szSound, float volume );
void (*pfnPlaySoundByIndex)( int iSound, float volume );
// vector helpers
void (*pfnAngleVectors)( const float *vecAngles, float *forward, float *right, float *up );
// text message system
client_textmessage_t *(*pfnTextMessageGet)( const char *pName );
int (*pfnDrawCharacter)( int x, int y, int number, int r, int g, int b );
int (*pfnDrawConsoleString)( int x, int y, const char *string );
void (*pfnDrawSetTextColor)( float r, float g, float b );
void (*pfnDrawConsoleStringLen)( const char *string, int *length, int *height );
void (*pfnConsolePrint)( const char *string );
void (*pfnCenterPrint)( const char *string );
// Added for user input processing
int (*GetWindowCenterX)( void );
int (*GetWindowCenterY)( void );
void (*GetViewAngles)( float * );
void (*SetViewAngles)( const float * );
int (*GetMaxClients)( void );
void (*Cvar_SetValue)( const char *cvar, float value );
int (*Cmd_Argc)( void );
char *(*Cmd_Argv)( int arg );
void (*Con_Printf)( const char *fmt, ... );
void (*Con_DPrintf)( const char *fmt, ... );
void (*Con_NPrintf)( int pos, const char *fmt, ... );
void (*Con_NXPrintf)( struct con_nprint_s *info, const char *fmt, ... );
const char* (*PhysInfo_ValueForKey)( const char *key );
const char* (*ServerInfo_ValueForKey)( const char *key );
float (*GetClientMaxspeed)( void );
int (*CheckParm)( const char *parm, const char **ppnext );
void (*Key_Event)( int key, int down );
void (*GetMousePosition)( int *mx, int *my );
int (*IsNoClipping)( void );
struct cl_entity_s *(*GetLocalPlayer)( void );
struct cl_entity_s *(*GetViewModel)( void );
struct cl_entity_s *(*GetEntityByIndex)( int idx );
float (*GetClientTime)( void );
void (*V_CalcShake)( void );
void (*V_ApplyShake)( const float *origin, const float *angles, float factor );
int (*PM_PointContents)( const float *point, int *truecontents );
int (*PM_WaterEntity)( const float *p );
struct pmtrace_s *(*PM_TraceLine)( const float *start, const float *end, int flags, int usehull, int ignore_pe );
struct model_s *(*CL_LoadModel)( const char *modelname, int *index );
int (*CL_CreateVisibleEntity)( int type, struct cl_entity_s *ent );
const struct model_s* (*GetSpritePointer)( HSPRITE hSprite );
void (*pfnPlaySoundByNameAtLocation)( const char *szSound, float volume, const float *origin );
unsigned short (*pfnPrecacheEvent)( int type, const char* psz );
void (*pfnPlaybackEvent)( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, const float *origin, const float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
void (*pfnWeaponAnim)( int iAnim, int body );
float (*pfnRandomFloat)( float flLow, float flHigh );
int (*pfnRandomLong)( int lLow, int lHigh );
void (*pfnHookEvent)( const char *name, void ( *pfnEvent )( struct event_args_s *args ));
int (*Con_IsVisible) ();
const char *(*pfnGetGameDirectory)( void );
struct cvar_s *(*pfnGetCvarPointer)( const char *szName );
const char *(*Key_LookupBinding)( const char *pBinding );
const char *(*pfnGetLevelName)( void );
void (*pfnGetScreenFade)( struct screenfade_s *fade );
void (*pfnSetScreenFade)( struct screenfade_s *fade );
void* (*VGui_GetPanel)( );
void (*VGui_ViewportPaintBackground)( int extents[4] );
byte* (*COM_LoadFile)( const char *path, int usehunk, int *pLength );
char* (*COM_ParseFile)( const char *data, const char *token );
void (*COM_FreeFile)( void *buffer );
struct triangleapi_s *pTriAPI;
struct efx_api_s *pEfxAPI;
struct event_api_s *pEventAPI;
struct demo_api_s *pDemoAPI;
struct net_api_s *pNetAPI;
struct IVoiceTweak_s *pVoiceTweak;
// returns 1 if the client is a spectator only (connected to a proxy), 0 otherwise or 2 if in dev_overview mode
int (*IsSpectateOnly)( void );
struct model_s *(*LoadMapSprite)( const char *filename );
// file search functions
void (*COM_AddAppDirectoryToSearchPath)( const char *pszBaseDir, const char *appName );
int (*COM_ExpandFilename)( const char *fileName, char *nameOutBuffer, int nameOutBufferSize );
// User info
// playerNum is in the range (1, MaxClients)
// returns NULL if player doesn't exit
// returns "" if no value is set
const char *( *PlayerInfo_ValueForKey )( int playerNum, const char *key );
void (*PlayerInfo_SetValueForKey )( const char *key, const char *value );
// Gets a unique ID for the specified player. This is the same even if you see the player on a different server.
// iPlayer is an entity index, so client 0 would use iPlayer=1.
// Returns false if there is no player on the server in the specified slot.
qboolean (*GetPlayerUniqueID)(int iPlayer, const char playerID[16]);
// TrackerID access
int (*GetTrackerIDForPlayer)(int playerSlot);
int (*GetPlayerForTrackerID)(int trackerID);
// Same as pfnServerCmd, but the message goes in the unreliable stream so it can't clog the net stream
// (but it might not get there).
int ( *pfnServerCmdUnreliable )( const char *szCmdString );
void (*pfnGetMousePos)( struct tagPOINT *ppt );
void (*pfnSetMousePos)( int x, int y );
void (*pfnSetMouseEnable)( qboolean fEnable );
// undocumented interface starts here
struct cvar_s* (*pfnGetFirstCvarPtr)( void );
void* (*pfnGetFirstCmdFunctionHandle)( void );
void* (*pfnGetNextCmdFunctionHandle)( void *cmdhandle );
const char* (*pfnGetCmdFunctionName)( void *cmdhandle );
float (*pfnGetClientOldTime)( void );
float (*pfnGetGravity)( void );
struct model_s* (*pfnGetModelByIndex)( int index );
void (*pfnSetFilterMode)( int mode ); // same as gl_texsort in original Quake
void (*pfnSetFilterColor)( float red, float green, float blue );
void (*pfnSetFilterBrightness)( float brightness );
void *(*pfnSequenceGet)( const char *fileName, const char *entryName );
void (*pfnSPR_DrawGeneric)( int frame, int x, int y, const wrect_t *prc, int blendsrc, int blenddst, int width, int height );
void *(*pfnSequencePickSentence)( const char *groupName, int pickMethod, int *entryPicked );
int (*pfnDrawString)( int x, int y, const char *str, int r, int g, int b );
int (*pfnDrawStringReverse)( int x, int y, const char *str, int r, int g, int b );
const char *(*LocalPlayerInfo_ValueForKey)( const char* key );
int (*pfnVGUI2DrawCharacter)( int x, int y, int ch, unsigned int font );
int (*pfnVGUI2DrawCharacterAdditive)( int x, int y, int ch, int r, int g, int b, unsigned int font );
unsigned int (*pfnGetApproxWavePlayLen)( const char *filename );
void* (*GetCareerGameUI)( void ); // g-cont. !!!! potential crash-point!
void (*Cvar_Set)( const char *name, const char *value );
int (*pfnIsPlayingCareerMatch)( void );
void (*pfnPlaySoundVoiceByName)( const char *szSound, float volume, int pitch );
void (*pfnPrimeMusicStream)( const char *filename, int looping );
double (*pfnSys_FloatTime)( void );
// decay funcs
void (*pfnProcessTutorMessageDecayBuffer)( int *buffer, int buflen );
void (*pfnConstructTutorMessageDecayBuffer)( int *buffer, int buflen );
void (*pfnResetTutorMessageDecayData)( void );
void (*pfnPlaySoundByNameAtPitch)( const char *szSound, float volume, int pitch );
void (*pfnFillRGBABlend)( int x, int y, int width, int height, int r, int g, int b, int a );
int (*pfnGetAppID)( void );
cmdalias_t *(*pfnGetAliases)( void );
void (*pfnVguiWrap2_GetMouseDelta)( int *x, int *y );
} cl_enginefunc_t;
#define CLDLL_INTERFACE_VERSION 7
#ifdef __cplusplus
}
#endif
#endif//CDLL_INT_H