mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 01:47:45 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include <VGUI_Font.h>
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// handle to an individual scheme
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typedef int SchemeHandle_t;
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// Register console variables, etc..
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void Scheme_Init();
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//-----------------------------------------------------------------------------
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// Purpose: Handles the loading of text scheme description from disk
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// supports different font/color/size schemes at different resolutions
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//-----------------------------------------------------------------------------
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class CSchemeManager
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{
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public:
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// initialization
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CSchemeManager( int xRes, int yRes );
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virtual ~CSchemeManager();
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// scheme handling
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SchemeHandle_t getSchemeHandle( const char *schemeName );
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// getting info from schemes
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vgui::Font *getFont( SchemeHandle_t schemeHandle );
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void getFgColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getBgColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getFgArmedColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getBgArmedColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getFgMousedownColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getBgMousedownColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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void getBorderColor( SchemeHandle_t schemeHandle, int &r, int &g, int &b, int &a );
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private:
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class CScheme;
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CScheme *m_pSchemeList;
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int m_iNumSchemes;
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// Resolution we were initted at.
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int m_xRes;
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CScheme *getSafeScheme( SchemeHandle_t schemeHandle );
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};
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