hlsdk-xash3d/game_shared/bitvec.h

180 lines
3.6 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef BITVEC_H
#define BITVEC_H
#ifdef _WIN32
#pragma once
#endif
#include <assert.h>
class CBitVecAccessor
{
public:
CBitVecAccessor(unsigned long *pDWords, int iBit);
void operator=(int val);
operator unsigned long();
private:
unsigned long *m_pDWords;
int m_iBit;
};
// CBitVec allows you to store a list of bits and do operations on them like they were
// an atomic type.
template<int NUM_BITS>
class CBitVec
{
public:
CBitVec();
// Set all values to the specified value (0 or 1..)
void Init(int val = 0);
// Access the bits like an array.
CBitVecAccessor operator[](int i);
// Operations on other bit vectors.
CBitVec& operator=(CBitVec<NUM_BITS> const &other);
bool operator==(CBitVec<NUM_BITS> const &other);
bool operator!=(CBitVec<NUM_BITS> const &other);
// Get underlying dword representations of the bits.
int GetNumDWords();
unsigned long GetDWord(int i);
void SetDWord(int i, unsigned long val);
int GetNumBits();
private:
enum {NUM_DWORDS = NUM_BITS/32 + !!(NUM_BITS & 31)};
unsigned long m_DWords[NUM_DWORDS];
};
// ------------------------------------------------------------------------ //
// CBitVecAccessor inlines.
// ------------------------------------------------------------------------ //
inline CBitVecAccessor::CBitVecAccessor(unsigned long *pDWords, int iBit)
{
m_pDWords = pDWords;
m_iBit = iBit;
}
inline void CBitVecAccessor::operator=(int val)
{
if(val)
m_pDWords[m_iBit >> 5] |= (1 << (m_iBit & 31));
else
m_pDWords[m_iBit >> 5] &= ~(unsigned long)(1 << (m_iBit & 31));
}
inline CBitVecAccessor::operator unsigned long()
{
return m_pDWords[m_iBit >> 5] & (1 << (m_iBit & 31));
}
// ------------------------------------------------------------------------ //
// CBitVec inlines.
// ------------------------------------------------------------------------ //
template<int NUM_BITS>
inline int CBitVec<NUM_BITS>::GetNumBits()
{
return NUM_BITS;
}
template<int NUM_BITS>
inline CBitVec<NUM_BITS>::CBitVec()
{
for(int i=0; i < NUM_DWORDS; i++)
m_DWords[i] = 0;
}
template<int NUM_BITS>
inline void CBitVec<NUM_BITS>::Init(int val)
{
for(int i=0; i < GetNumBits(); i++)
{
(*this)[i] = val;
}
}
template<int NUM_BITS>
inline CBitVec<NUM_BITS>& CBitVec<NUM_BITS>::operator=(CBitVec<NUM_BITS> const &other)
{
memcpy(m_DWords, other.m_DWords, sizeof(m_DWords));
return *this;
}
template<int NUM_BITS>
inline CBitVecAccessor CBitVec<NUM_BITS>::operator[](int i)
{
assert(i >= 0 && i < GetNumBits());
return CBitVecAccessor(m_DWords, i);
}
template<int NUM_BITS>
inline bool CBitVec<NUM_BITS>::operator==(CBitVec<NUM_BITS> const &other)
{
for(int i=0; i < NUM_DWORDS; i++)
if(m_DWords[i] != other.m_DWords[i])
return false;
return true;
}
template<int NUM_BITS>
inline bool CBitVec<NUM_BITS>::operator!=(CBitVec<NUM_BITS> const &other)
{
return !(*this == other);
}
template<int NUM_BITS>
inline int CBitVec<NUM_BITS>::GetNumDWords()
{
return NUM_DWORDS;
}
template<int NUM_BITS>
inline unsigned long CBitVec<NUM_BITS>::GetDWord(int i)
{
assert(i >= 0 && i < NUM_DWORDS);
return m_DWords[i];
}
template<int NUM_BITS>
inline void CBitVec<NUM_BITS>::SetDWord(int i, unsigned long val)
{
assert(i >= 0 && i < NUM_DWORDS);
m_DWords[i] = val;
}
#endif // BITVEC_H