mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-28 13:09:13 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
158 lines
3.5 KiB
C++
158 lines
3.5 KiB
C++
//========= Copyright <20> 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#if !defined(BITVEC_H)
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#define BITVEC_H
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#include <assert.h>
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#include <string.h>
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class CBitVecAccessor
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{
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public:
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CBitVecAccessor( unsigned long *pDWords, int iBit );
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void operator=( int val );
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operator unsigned long();
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private:
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unsigned long *m_pDWords;
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int m_iBit;
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};
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// CBitVec allows you to store a list of bits and do operations on them like they were
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// an atomic type.
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template<int NUM_BITS>
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class CBitVec
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{
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public:
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CBitVec();
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// Set all values to the specified value (0 or 1..)
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void Init( int val = 0 );
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// Access the bits like an array.
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CBitVecAccessor operator[]( int i );
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// Operations on other bit vectors.
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CBitVec& operator=( CBitVec<NUM_BITS> const &other );
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bool operator==( CBitVec<NUM_BITS> const &other );
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bool operator!=( CBitVec<NUM_BITS> const &other );
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// Get underlying dword representations of the bits.
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int GetNumDWords();
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unsigned long GetDWord( int i );
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void SetDWord( int i, unsigned long val );
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int GetNumBits();
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private:
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enum
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{
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NUM_DWORDS = NUM_BITS / 32 + !!( NUM_BITS & 31 )
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};
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unsigned long m_DWords[NUM_DWORDS];
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};
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// ------------------------------------------------------------------------ //
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// CBitVecAccessor inlines.
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// ------------------------------------------------------------------------ //
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inline CBitVecAccessor::CBitVecAccessor(unsigned long *pDWords, int iBit)
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{
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m_pDWords = pDWords;
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m_iBit = iBit;
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}
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inline void CBitVecAccessor::operator=( int val )
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{
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if( val )
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m_pDWords[m_iBit >> 5] |= ( 1 << ( m_iBit & 31 ) );
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else
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m_pDWords[m_iBit >> 5] &= ~(unsigned long)( 1 << ( m_iBit & 31 ) );
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}
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inline CBitVecAccessor::operator unsigned long()
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{
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return m_pDWords[m_iBit >> 5] & ( 1 << ( m_iBit & 31 ) );
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}
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// ------------------------------------------------------------------------ //
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// CBitVec inlines.
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// ------------------------------------------------------------------------ //
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template<int NUM_BITS>
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inline int CBitVec<NUM_BITS>::GetNumBits()
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{
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return NUM_BITS;
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}
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template<int NUM_BITS>
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inline CBitVec<NUM_BITS>::CBitVec()
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{
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for( int i = 0; i < NUM_DWORDS; i++ )
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m_DWords[i] = 0;
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}
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template<int NUM_BITS>
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inline void CBitVec<NUM_BITS>::Init( int val )
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{
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for( int i = 0; i < GetNumBits(); i++ )
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{
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( *this )[i] = val;
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}
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}
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template<int NUM_BITS>
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inline CBitVec<NUM_BITS>& CBitVec<NUM_BITS>::operator=( CBitVec<NUM_BITS> const &other )
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{
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memcpy( m_DWords, other.m_DWords, sizeof(m_DWords) );
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return *this;
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}
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template<int NUM_BITS>
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inline CBitVecAccessor CBitVec<NUM_BITS>::operator[]( int i )
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{
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assert( i >= 0 && i < GetNumBits() );
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return CBitVecAccessor( m_DWords, i );
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}
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template<int NUM_BITS>
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inline bool CBitVec<NUM_BITS>::operator==( CBitVec<NUM_BITS> const &other )
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{
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for( int i = 0; i < NUM_DWORDS; i++ )
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if( m_DWords[i] != other.m_DWords[i] )
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return false;
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return true;
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}
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template<int NUM_BITS>
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inline bool CBitVec<NUM_BITS>::operator!=( CBitVec<NUM_BITS> const &other )
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{
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return !( *this == other );
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}
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template<int NUM_BITS>
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inline int CBitVec<NUM_BITS>::GetNumDWords()
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{
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return NUM_DWORDS;
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}
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template<int NUM_BITS>
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inline unsigned long CBitVec<NUM_BITS>::GetDWord( int i )
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{
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assert( i >= 0 && i < NUM_DWORDS );
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return m_DWords[i];
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}
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template<int NUM_BITS>
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inline void CBitVec<NUM_BITS>::SetDWord( int i, unsigned long val )
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{
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assert( i >= 0 && i < NUM_DWORDS );
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m_DWords[i] = val;
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}
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#endif // BITVEC_H
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