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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-28 13:09:13 +01:00
hlsdk-xash3d/game_shared/vgui_listbox.h
Roman Chistokhodov ba2cab60df
Get VGUI back (optionally) (#194)
* Get VGUI back (optionally)

* Add some missing VGUI invocations

* Update CMakeLists.txt to build with vgui for Windows

* Move windows.h inclusions only to those places where it's really needed

* Try fix mingw build

* Update hud_spectator

* Merge nekonomicon's vgui branch

* Don't include vgui panel and app in cdll_int.cpp if vgui is real

* Deduplicate scoreboard global variables

* Add options to prefer non-vgui motd and scoreboard when vgui is enabled

* Add vgui-dev as a submodule. Add building vith vgui to CI

* Fix artifact uploading

* Don't use global variable when not necessary

* char* to const char* in CMenuHandler_StringCommand constructor

* Fix 'format string is not a literal string' warnings

* Fix 'always evaluate to true' warnings

* Team Fortress classes to const char*

* CreateCommandMenu accepts const char*

* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway

* Explicit assignment result as condition

* Prevent memory leak on menu reading

* Localize button text

* Create FileInputStream on stack avoiding the leak

* Remove Servers Browser code

* Arrow file names to const char*

* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00

97 lines
2.3 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#pragma once
#ifndef VOICE_LISTBOX_H
#define VOICE_LISTBOX_H
#include "VGUI_Panel.h"
#include "VGUI_IntChangeSignal.h"
#include "vgui_slider2.h"
#include "vgui_scrollbar2.h"
namespace vgui
{
// Listbox class used by voice code. Based off of vgui's list panel but with some modifications:
// - This listbox clips its child items to its rectangle.
// - You can access things like the scrollbar and find out the item width.
// - The scrollbar scrolls one element at a time and the range is correct.
// Note: this listbox does not provide notification when items are
class CListBox : public Panel
{
public:
CListBox();
~CListBox();
void Init();
void Term();
// Add an item to the listbox. This automatically sets the item's parent to the listbox
// and resizes the item's width to fit within the listbox.
void AddItem( Panel *pPanel );
// Get the number of items currently in the listbox.
int GetNumItems();
// Get the width that listbox items will be set to (this changes if you resize the listbox).
int GetItemWidth();
// Get/set the scrollbar position (position says which element is at the top of the listbox).
int GetScrollPos();
void SetScrollPos( int pos );
// sets the last item the listbox should scroll to
// scroll to GetNumItems() if not set
void SetScrollRange( int maxScroll );
// returns the maximum value the scrollbar can scroll to
int GetScrollMax();
// vgui overrides.
virtual void setPos( int x, int y );
virtual void setSize( int wide, int tall );
virtual void setPixelScroll( int value );
virtual void paintBackground();
protected:
class LBItem
{
public:
Panel *m_pPanel;
LBItem *m_pPrev, *m_pNext;
};
class ListBoxSignal : public IntChangeSignal
{
public:
void intChanged( int value, Panel *panel )
{
m_pListBox->setPixelScroll( -value );
}
vgui::CListBox *m_pListBox;
};
void InternalLayout();
// All the items..
LBItem m_Items;
Panel m_ItemsPanel;
int m_ItemOffset; // where we're scrolled to
Slider2 m_Slider;
ScrollBar2 m_ScrollBar;
ListBoxSignal m_Signal;
int m_iScrollMax;
};
}
#endif // VOICE_LISTBOX_H