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https://github.com/FWGS/hlsdk-xash3d
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65 lines
2.7 KiB
C
65 lines
2.7 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#pragma once
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#if !defined(HLTV_H)
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#define HLTV_H
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#define TYPE_CLIENT 0 // client is a normal HL client (default)
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#define TYPE_PROXY 1 // client is another proxy
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#define TYPE_COMMENTATOR 3 // client is a commentator
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#define TYPE_DEMO 4 // client is a demo file
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// sub commands of svc_hltv:
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#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands
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#define HLTV_STATUS 1 // send status infos about proxy
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#define HLTV_LISTEN 2 // tell client to listen to a multicast stream
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// sub commands of svc_director:
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#define DRC_CMD_NONE 0 // NULL director command
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#define DRC_CMD_START 1 // start director mode
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#define DRC_CMD_EVENT 2 // informs about director command
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#define DRC_CMD_MODE 3 // switches camera modes
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#define DRC_CMD_CAMERA 4 // sets camera registers
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#define DRC_CMD_TIMESCALE 5 // sets time scale
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#define DRC_CMD_MESSAGE 6 // send HUD centerprint
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#define DRC_CMD_SOUND 7 // plays a particular sound
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#define DRC_CMD_STATUS 8 // status info about broadcast
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#define DRC_CMD_BANNER 9 // banner file name for HLTV gui
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#define DRC_CMD_STUFFTEXT 10 // like the normal svc_stufftext but as director command
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#define DRC_CMD_CHASE 11 // chase a certain player
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#define DRC_CMD_INEYE 12 // view player through own eyes
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#define DRC_CMD_MAP 13 // show overview map
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#define DRC_CMD_CAMPATH 14 // define camera waypoint
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#define DRC_CMD_WAYPOINTS 15 // start moving camera, inetranl message
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#define DRC_CMD_LAST 15
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// HLTV_EVENT event flags
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#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
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#define DRC_FLAG_SIDE (1<<4) //
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#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene
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#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo
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#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc)
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#define DRC_FLAG_INTRO (1<<8) // is a introduction scene
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#define DRC_FLAG_FINAL (1<<9) // is a final scene
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#define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data
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// DRC_CMD_WAYPOINT flags
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#define DRC_FLAG_STARTPATH 1 // end with speed 0.0
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#define DRC_FLAG_SLOWSTART 2 // start with speed 0.0
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#define DRC_FLAG_SLOWEND 4 // end with speed 0.0
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#endif//HLTV_H
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