mirror of https://github.com/FWGS/hlsdk-xash3d
137 lines
3.0 KiB
C++
137 lines
3.0 KiB
C++
#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "items.h"
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#include "gamerules.h"
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class CNotepad : public CBaseToggle
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{
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public:
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void Spawn( );
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void Precache( void );
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void EXPORT Off(void);
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void EXPORT Recharge(void);
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void KeyValue( KeyValueData *pkvd );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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virtual int ObjectCaps( void ) { return (CBaseToggle :: ObjectCaps() | FCAP_CONTINUOUS_USE) & ~FCAP_ACROSS_TRANSITION; }
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virtual int Save( CSave &save );
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virtual int Restore( CRestore &restore );
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char m_iszText[256];
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int m_iTitle;
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static TYPEDESCRIPTION m_SaveData[];
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float m_flNextCharge;
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int m_iReactivate ; // DeathMatch Delay until reactvated
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int m_iJuice;
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int m_iOn; // 0 = off, 1 = startup, 2 = going
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float m_flSoundTime;
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};
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TYPEDESCRIPTION CNotepad::m_SaveData[] =
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{
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DEFINE_FIELD( CNotepad, m_flNextCharge, FIELD_TIME),
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DEFINE_FIELD( CNotepad, m_iReactivate, FIELD_INTEGER),
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DEFINE_FIELD( CNotepad, m_iJuice, FIELD_INTEGER),
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DEFINE_FIELD( CNotepad, m_iOn, FIELD_INTEGER),
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DEFINE_FIELD( CNotepad, m_flSoundTime, FIELD_TIME),
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};
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IMPLEMENT_SAVERESTORE( CNotepad, CBaseEntity );
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LINK_ENTITY_TO_CLASS(func_notepad, CNotepad);
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extern int gmsgNotepad;
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extern int gmsgSparePlayer;
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void CNotepad::KeyValue( KeyValueData *pkvd )
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{
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if (FStrEq(pkvd->szKeyName, "dmdelay"))
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{
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m_iReactivate = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "title"))
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{
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m_iTitle = atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseToggle::KeyValue( pkvd );
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FStrEq(pkvd->szKeyName, "text");
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sprintf(m_iszText, "%s", pkvd->szValue);
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}
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void CNotepad::Spawn()
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{
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Precache( );
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pev->solid = SOLID_BSP;
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pev->movetype = MOVETYPE_PUSH;
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UTIL_SetOrigin(pev, pev->origin); // set size and link into world
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UTIL_SetSize(pev, pev->mins, pev->maxs);
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SET_MODEL(ENT(pev), STRING(pev->model) );
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m_iJuice = gSkillData.healthchargerCapacity;
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pev->frame = 0;
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}
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void CNotepad::Precache()
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{
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}
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void CNotepad::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
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{
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// Make sure that we have a caller
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if (!pActivator)
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return;
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// if it's not a player, ignore
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if ( !pActivator->IsPlayer() )
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return;
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pev->nextthink = pev->ltime + 0.25;
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SetThink(&CNotepad::Off);
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// Time to recharge yet?
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if (m_flNextCharge >= gpGlobals->time)
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return;
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MESSAGE_BEGIN( MSG_ONE, gmsgNotepad, NULL, GetClassPtr((CBasePlayer *)pActivator->pev)->pev );
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WRITE_STRING( m_iszText );
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WRITE_BYTE( m_iTitle );
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MESSAGE_END();
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// govern the rate of charge
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m_flNextCharge = gpGlobals->time + 0.1;
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}
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void CNotepad::Recharge(void)
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{
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pev->frame = 0;
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SetThink( &CNotepad::SUB_DoNothing );
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}
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void CNotepad::Off(void)
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{
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m_iOn = 0;
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if ((!m_iJuice) && ( ( m_iReactivate = g_pGameRules->FlHealthChargerRechargeTime() ) > 0) )
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{
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pev->nextthink = pev->ltime + m_iReactivate;
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SetThink(&CNotepad::Recharge);
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}
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else
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SetThink( &CNotepad::SUB_DoNothing );
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}
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