mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-23 02:16:01 +01:00
237 lines
6.3 KiB
C++
237 lines
6.3 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* This source code contains proprietary and confidential information of
|
|
* Valve LLC and its suppliers. Access to this code is restricted to
|
|
* persons who have executed a written SDK license with Valve. Any access,
|
|
* use or distribution of this code by or to any unlicensed person is illegal.
|
|
*
|
|
****/
|
|
//=========================================================
|
|
// GMan - misunderstood servant of the people
|
|
//=========================================================
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "monsters.h"
|
|
#include "schedule.h"
|
|
#include "weapons.h"
|
|
|
|
//=========================================================
|
|
// Monster's Anim Events Go Here
|
|
//=========================================================
|
|
|
|
class CGMan : public CBaseMonster
|
|
{
|
|
public:
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
void SetYawSpeed( void );
|
|
int Classify ( void );
|
|
void HandleAnimEvent( MonsterEvent_t *pEvent );
|
|
int ISoundMask ( void );
|
|
|
|
int Save( CSave &save );
|
|
int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
void StartTask( Task_t *pTask );
|
|
void RunTask( Task_t *pTask );
|
|
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
|
|
void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
|
|
|
|
void PlayScriptedSentence( const char *pszSentence, float duration, float volume, float attenuation, BOOL bConcurrent, CBaseEntity *pListener );
|
|
|
|
EHANDLE m_hPlayer;
|
|
EHANDLE m_hTalkTarget;
|
|
float m_flTalkTime;
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( monster_gman, CGMan )
|
|
|
|
TYPEDESCRIPTION CGMan::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CGMan, m_hTalkTarget, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( CGMan, m_flTalkTime, FIELD_TIME ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE( CGMan, CBaseMonster )
|
|
|
|
//=========================================================
|
|
// Classify - indicates this monster's place in the
|
|
// relationship table.
|
|
//=========================================================
|
|
int CGMan::Classify( void )
|
|
{
|
|
return CLASS_NONE;
|
|
}
|
|
|
|
//=========================================================
|
|
// SetYawSpeed - allows each sequence to have a different
|
|
// turn rate associated with it.
|
|
//=========================================================
|
|
void CGMan::SetYawSpeed( void )
|
|
{
|
|
int ys;
|
|
|
|
switch( m_Activity )
|
|
{
|
|
case ACT_IDLE:
|
|
default:
|
|
ys = 90;
|
|
}
|
|
|
|
pev->yaw_speed = ys;
|
|
}
|
|
|
|
//=========================================================
|
|
// HandleAnimEvent - catches the monster-specific messages
|
|
// that occur when tagged animation frames are played.
|
|
//=========================================================
|
|
void CGMan::HandleAnimEvent( MonsterEvent_t *pEvent )
|
|
{
|
|
switch( pEvent->event )
|
|
{
|
|
case 0:
|
|
default:
|
|
CBaseMonster::HandleAnimEvent( pEvent );
|
|
break;
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
// ISoundMask - generic monster can't hear.
|
|
//=========================================================
|
|
int CGMan::ISoundMask( void )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
//=========================================================
|
|
// Spawn
|
|
//=========================================================
|
|
void CGMan::Spawn()
|
|
{
|
|
Precache();
|
|
|
|
SET_MODEL( ENT( pev ), "models/gman.mdl" );
|
|
UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX );
|
|
|
|
pev->solid = SOLID_SLIDEBOX;
|
|
pev->movetype = MOVETYPE_STEP;
|
|
m_bloodColor = DONT_BLEED;
|
|
pev->health = 100;
|
|
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
|
|
m_MonsterState = MONSTERSTATE_NONE;
|
|
|
|
MonsterInit();
|
|
}
|
|
|
|
//=========================================================
|
|
// Precache - precaches all resources this monster needs
|
|
//=========================================================
|
|
void CGMan::Precache()
|
|
{
|
|
PRECACHE_MODEL( "models/gman.mdl" );
|
|
}
|
|
|
|
//=========================================================
|
|
// AI Schedules Specific to this monster
|
|
//=========================================================
|
|
|
|
void CGMan::StartTask( Task_t *pTask )
|
|
{
|
|
switch( pTask->iTask )
|
|
{
|
|
case TASK_WAIT:
|
|
if( m_hPlayer == NULL )
|
|
{
|
|
m_hPlayer = UTIL_FindEntityByClassname( NULL, "player" );
|
|
}
|
|
break;
|
|
}
|
|
CBaseMonster::StartTask( pTask );
|
|
}
|
|
|
|
void CGMan::RunTask( Task_t *pTask )
|
|
{
|
|
switch( pTask->iTask )
|
|
{
|
|
case TASK_WAIT:
|
|
// look at who I'm talking to
|
|
if( m_flTalkTime > gpGlobals->time && m_hTalkTarget != NULL )
|
|
{
|
|
float yaw = VecToYaw( m_hTalkTarget->pev->origin - pev->origin ) - pev->angles.y;
|
|
|
|
if( yaw > 180 )
|
|
yaw -= 360;
|
|
if( yaw < -180 )
|
|
yaw += 360;
|
|
|
|
// turn towards vector
|
|
SetBoneController( 0, yaw );
|
|
}
|
|
// look at player, but only if playing a "safe" idle animation
|
|
else if( m_hPlayer != NULL && pev->sequence == 0 )
|
|
{
|
|
float yaw = VecToYaw( m_hPlayer->pev->origin - pev->origin ) - pev->angles.y;
|
|
|
|
if( yaw > 180 )
|
|
yaw -= 360;
|
|
if( yaw < -180 )
|
|
yaw += 360;
|
|
|
|
// turn towards vector
|
|
SetBoneController( 0, yaw );
|
|
}
|
|
else
|
|
{
|
|
SetBoneController( 0, 0 );
|
|
}
|
|
CBaseMonster::RunTask( pTask );
|
|
break;
|
|
default:
|
|
SetBoneController( 0, 0 );
|
|
CBaseMonster::RunTask( pTask );
|
|
break;
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
// Override all damage
|
|
//=========================================================
|
|
int CGMan::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
|
|
{
|
|
pev->health = pev->max_health / 2; // always trigger the 50% damage aitrigger
|
|
|
|
if( flDamage > 0 )
|
|
{
|
|
SetConditions( bits_COND_LIGHT_DAMAGE );
|
|
}
|
|
|
|
if( flDamage >= 20 )
|
|
{
|
|
SetConditions( bits_COND_HEAVY_DAMAGE );
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void CGMan::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType)
|
|
{
|
|
UTIL_Ricochet( ptr->vecEndPos, 1.0 );
|
|
AddMultiDamage( pevAttacker, this, flDamage, bitsDamageType );
|
|
}
|
|
|
|
void CGMan::PlayScriptedSentence( const char *pszSentence, float duration, float volume, float attenuation, BOOL bConcurrent, CBaseEntity *pListener )
|
|
{
|
|
CBaseMonster::PlayScriptedSentence( pszSentence, duration, volume, attenuation, bConcurrent, pListener );
|
|
|
|
m_flTalkTime = gpGlobals->time + duration;
|
|
m_hTalkTarget = pListener;
|
|
}
|