mirror of
https://github.com/FWGS/hlsdk-xash3d
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626 lines
16 KiB
C++
626 lines
16 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// teamplay_gamerules.cpp
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//
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "player.h"
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#include "weapons.h"
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#include "gamerules.h"
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#include "teamplay_gamerules.h"
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#include "game.h"
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static char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH];
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static int team_scores[MAX_TEAMS];
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static int num_teams = 0;
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extern DLL_GLOBAL BOOL g_fGameOver;
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CHalfLifeTeamplay::CHalfLifeTeamplay()
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{
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m_DisableDeathMessages = FALSE;
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m_DisableDeathPenalty = FALSE;
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memset( team_names, 0, sizeof(team_names) );
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memset( team_scores, 0, sizeof(team_scores) );
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num_teams = 0;
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// Copy over the team from the server config
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m_szTeamList[0] = 0;
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// Cache this because the team code doesn't want to deal with changing this in the middle of a game
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strncpy( m_szTeamList, teamlist.string, TEAMPLAY_TEAMLISTLENGTH );
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edict_t *pWorld = INDEXENT( 0 );
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if( pWorld && pWorld->v.team )
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{
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if( teamoverride.value )
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{
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const char *pTeamList = STRING( pWorld->v.team );
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if( pTeamList && strlen( pTeamList ) )
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{
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strncpy( m_szTeamList, pTeamList, TEAMPLAY_TEAMLISTLENGTH );
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}
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}
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}
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// Has the server set teams
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if( strlen( m_szTeamList ) )
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m_teamLimit = TRUE;
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else
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m_teamLimit = FALSE;
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RecountTeams();
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}
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extern cvar_t timeleft, fragsleft;
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#ifndef NO_VOICEGAMEMGR
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#include "voice_gamemgr.h"
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extern CVoiceGameMgr g_VoiceGameMgr;
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#endif
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void CHalfLifeTeamplay::Think( void )
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{
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///// Check game rules /////
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static int last_frags;
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static int last_time;
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int frags_remaining = 0;
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int time_remaining = 0;
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#ifndef NO_VOICEGAMEMGR
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g_VoiceGameMgr.Update(gpGlobals->frametime);
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#endif
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if( g_fGameOver ) // someone else quit the game already
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{
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CHalfLifeMultiplay::Think();
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return;
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}
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float flTimeLimit = CVAR_GET_FLOAT( "mp_timelimit" ) * 60;
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time_remaining = (int)( flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0 );
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if( flTimeLimit != 0 && gpGlobals->time >= flTimeLimit )
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{
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GoToIntermission();
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return;
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}
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float flFragLimit = fraglimit.value;
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if( flFragLimit )
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{
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int bestfrags = 9999;
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int remain;
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// check if any team is over the frag limit
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for( int i = 0; i < num_teams; i++ )
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{
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if( team_scores[i] >= flFragLimit )
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{
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GoToIntermission();
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return;
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}
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remain = (int)( flFragLimit - team_scores[i] );
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if( remain < bestfrags )
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{
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bestfrags = remain;
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}
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}
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frags_remaining = bestfrags;
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}
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// Updates when frags change
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if( frags_remaining != last_frags )
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{
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g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) );
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}
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// Updates once per second
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if( timeleft.value != last_time )
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{
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g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) );
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}
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last_frags = frags_remaining;
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last_time = time_remaining;
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}
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//=========================================================
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// ClientCommand
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// the user has typed a command which is unrecognized by everything else;
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// this check to see if the gamerules knows anything about the command
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//=========================================================
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BOOL CHalfLifeTeamplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
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{
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#ifndef NO_VOICEGAMEMGR
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if( g_VoiceGameMgr.ClientCommand( pPlayer, pcmd ) )
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return TRUE;
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#endif
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if( FStrEq( pcmd, "menuselect" ) )
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{
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if( CMD_ARGC() < 2 )
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return TRUE;
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//int slot = atoi( CMD_ARGV( 1 ) );
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// select the item from the current menu
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return TRUE;
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}
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return FALSE;
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}
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extern int gmsgGameMode;
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extern int gmsgSayText;
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extern int gmsgTeamInfo;
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extern int gmsgTeamNames;
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extern int gmsgScoreInfo;
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void CHalfLifeTeamplay::UpdateGameMode( CBasePlayer *pPlayer )
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{
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MESSAGE_BEGIN( MSG_ONE, gmsgGameMode, NULL, pPlayer->edict() );
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WRITE_BYTE( 1 ); // game mode teamplay
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MESSAGE_END();
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}
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const char *CHalfLifeTeamplay::SetDefaultPlayerTeam( CBasePlayer *pPlayer )
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{
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// copy out the team name from the model
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char *mdls = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" );
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strncpy( pPlayer->m_szTeamName, mdls, TEAM_NAME_LENGTH );
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RecountTeams();
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// update the current player of the team he is joining
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if( pPlayer->m_szTeamName[0] == '\0' || !IsValidTeam( pPlayer->m_szTeamName ) || defaultteam.value )
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{
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const char *pTeamName = NULL;
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if( defaultteam.value )
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{
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pTeamName = team_names[0];
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}
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else
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{
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pTeamName = TeamWithFewestPlayers();
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}
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strncpy( pPlayer->m_szTeamName, pTeamName, TEAM_NAME_LENGTH );
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}
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return pPlayer->m_szTeamName;
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}
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//=========================================================
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// InitHUD
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//=========================================================
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void CHalfLifeTeamplay::InitHUD( CBasePlayer *pPlayer )
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{
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int i;
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SetDefaultPlayerTeam( pPlayer );
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CHalfLifeMultiplay::InitHUD( pPlayer );
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// Send down the team names
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MESSAGE_BEGIN( MSG_ONE, gmsgTeamNames, NULL, pPlayer->edict() );
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WRITE_BYTE( num_teams );
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for( i = 0; i < num_teams; i++ )
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{
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WRITE_STRING( team_names[i] );
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}
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MESSAGE_END();
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RecountTeams();
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char *mdls = g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" );
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// update the current player of the team he is joining
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char text[1024];
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if( !strcmp( mdls, pPlayer->m_szTeamName ) )
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{
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sprintf( text, "* you are on team \'%s\'\n", pPlayer->m_szTeamName );
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}
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else
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{
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sprintf( text, "* assigned to team %s\n", pPlayer->m_szTeamName );
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}
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ChangePlayerTeam( pPlayer, pPlayer->m_szTeamName, FALSE, FALSE );
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UTIL_SayText( text, pPlayer );
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//int clientIndex = pPlayer->entindex();
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RecountTeams();
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// update this player with all the other players team info
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// loop through all active players and send their team info to the new client
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for( i = 1; i <= gpGlobals->maxClients; i++ )
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{
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CBaseEntity *plr = UTIL_PlayerByIndex( i );
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if( plr && IsValidTeam( plr->TeamID() ) )
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{
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MESSAGE_BEGIN( MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict() );
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WRITE_BYTE( plr->entindex() );
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WRITE_STRING( plr->TeamID() );
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MESSAGE_END();
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}
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}
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}
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void CHalfLifeTeamplay::ChangePlayerTeam( CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib )
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{
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int damageFlags = DMG_GENERIC;
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int clientIndex = pPlayer->entindex();
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if( !bGib )
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{
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damageFlags |= DMG_NEVERGIB;
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}
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else
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{
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damageFlags |= DMG_ALWAYSGIB;
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}
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if( bKill )
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{
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// kill the player, remove a death, and let them start on the new team
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m_DisableDeathMessages = TRUE;
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m_DisableDeathPenalty = TRUE;
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entvars_t *pevWorld = VARS( INDEXENT( 0 ) );
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pPlayer->TakeDamage( pevWorld, pevWorld, 900, damageFlags );
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m_DisableDeathMessages = FALSE;
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m_DisableDeathPenalty = FALSE;
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}
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// copy out the team name from the model
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if( pPlayer->m_szTeamName != pTeamName )
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strncpy( pPlayer->m_szTeamName, pTeamName, TEAM_NAME_LENGTH );
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName );
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->m_szTeamName );
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// notify everyone's HUD of the team change
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MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo );
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WRITE_BYTE( clientIndex );
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WRITE_STRING( pPlayer->m_szTeamName );
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MESSAGE_END();
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MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo );
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WRITE_BYTE( clientIndex );
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WRITE_SHORT( (int)pPlayer->pev->frags );
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WRITE_SHORT( pPlayer->m_iDeaths );
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WRITE_SHORT( 0 );
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WRITE_SHORT( g_pGameRules->GetTeamIndex( pPlayer->m_szTeamName ) + 1 );
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MESSAGE_END();
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}
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//=========================================================
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// ClientUserInfoChanged
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//=========================================================
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void CHalfLifeTeamplay::ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer )
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{
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char text[1024];
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// prevent skin/color/model changes
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char *mdls = g_engfuncs.pfnInfoKeyValue( infobuffer, "model" );
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if( !stricmp( mdls, pPlayer->m_szTeamName ) )
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return;
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if( defaultteam.value )
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{
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int clientIndex = pPlayer->entindex();
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName );
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "team", pPlayer->m_szTeamName );
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sprintf( text, "* Not allowed to change teams in this game!\n" );
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UTIL_SayText( text, pPlayer );
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return;
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}
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if( defaultteam.value || !IsValidTeam( mdls ) )
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{
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int clientIndex = pPlayer->entindex();
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pPlayer->m_szTeamName );
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sprintf( text, "* Can't change team to \'%s\'\n", mdls );
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UTIL_SayText( text, pPlayer );
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sprintf( text, "* Server limits teams to \'%s\'\n", m_szTeamList );
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UTIL_SayText( text, pPlayer );
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return;
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}
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// notify everyone of the team change
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sprintf( text, "* %s has changed to team \'%s\'\n", STRING(pPlayer->pev->netname), mdls );
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UTIL_SayTextAll( text, pPlayer );
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n",
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STRING( pPlayer->pev->netname ),
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GETPLAYERUSERID( pPlayer->edict() ),
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GETPLAYERAUTHID( pPlayer->edict() ),
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pPlayer->m_szTeamName,
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mdls );
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ChangePlayerTeam( pPlayer, mdls, TRUE, TRUE );
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// recound stuff
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RecountTeams( TRUE );
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}
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extern int gmsgDeathMsg;
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//=========================================================
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// Deathnotice.
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//=========================================================
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void CHalfLifeTeamplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor )
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{
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if( m_DisableDeathMessages )
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return;
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if( pVictim && pKiller && pKiller->flags & FL_CLIENT )
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{
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CBasePlayer *pk = (CBasePlayer*) CBaseEntity::Instance( pKiller );
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if( pk )
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{
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if( ( pk != pVictim ) && ( PlayerRelationship( pVictim, pk ) == GR_TEAMMATE ) )
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{
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MESSAGE_BEGIN( MSG_ALL, gmsgDeathMsg );
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WRITE_BYTE( ENTINDEX( ENT( pKiller ) ) ); // the killer
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WRITE_BYTE( ENTINDEX( pVictim->edict() ) ); // the victim
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WRITE_STRING( "teammate" ); // flag this as a teammate kill
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MESSAGE_END();
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return;
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}
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}
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}
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CHalfLifeMultiplay::DeathNotice( pVictim, pKiller, pevInflictor );
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}
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//=========================================================
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//=========================================================
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void CHalfLifeTeamplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor )
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{
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if( !m_DisableDeathPenalty )
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{
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CHalfLifeMultiplay::PlayerKilled( pVictim, pKiller, pInflictor );
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RecountTeams();
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}
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}
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//=========================================================
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// IsTeamplay
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//=========================================================
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BOOL CHalfLifeTeamplay::IsTeamplay( void )
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{
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return TRUE;
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}
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BOOL CHalfLifeTeamplay::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker )
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{
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if( pAttacker && PlayerRelationship( pPlayer, pAttacker ) == GR_TEAMMATE )
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{
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// my teammate hit me.
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if( ( friendlyfire.value == 0 ) && ( pAttacker != pPlayer ) )
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{
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// friendly fire is off, and this hit came from someone other than myself, then don't get hurt
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return FALSE;
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}
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}
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return CHalfLifeMultiplay::FPlayerCanTakeDamage( pPlayer, pAttacker );
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}
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//=========================================================
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//=========================================================
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int CHalfLifeTeamplay::PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget )
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{
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// half life multiplay has a simple concept of Player Relationships.
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// you are either on another player's team, or you are not.
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if( !pPlayer || !pTarget || !pTarget->IsPlayer() )
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return GR_NOTTEAMMATE;
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if( ( *GetTeamID( pPlayer ) != '\0' ) && ( *GetTeamID( pTarget ) != '\0' ) && !stricmp( GetTeamID( pPlayer ), GetTeamID( pTarget ) ) )
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{
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return GR_TEAMMATE;
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}
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return GR_NOTTEAMMATE;
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}
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//=========================================================
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//=========================================================
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BOOL CHalfLifeTeamplay::ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target )
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{
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// always autoaim, unless target is a teammate
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CBaseEntity *pTgt = CBaseEntity::Instance( target );
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if( pTgt && pTgt->IsPlayer() )
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{
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if( PlayerRelationship( pPlayer, pTgt ) == GR_TEAMMATE )
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return FALSE; // don't autoaim at teammates
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}
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return CHalfLifeMultiplay::ShouldAutoAim( pPlayer, target );
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}
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//=========================================================
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//=========================================================
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int CHalfLifeTeamplay::IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled )
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{
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if( !pKilled )
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return 0;
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if( !pAttacker )
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return 1;
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if( pAttacker != pKilled && PlayerRelationship( pAttacker, pKilled ) == GR_TEAMMATE )
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return -1;
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return 1;
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}
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//=========================================================
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//=========================================================
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const char *CHalfLifeTeamplay::GetTeamID( CBaseEntity *pEntity )
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{
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if( pEntity == NULL || pEntity->pev == NULL )
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return "";
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// return their team name
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return pEntity->TeamID();
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}
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int CHalfLifeTeamplay::GetTeamIndex( const char *pTeamName )
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{
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if( pTeamName && *pTeamName != 0 )
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{
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// try to find existing team
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for( int tm = 0; tm < num_teams; tm++ )
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{
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if( !stricmp( team_names[tm], pTeamName ) )
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return tm;
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}
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}
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return -1; // No match
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}
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const char *CHalfLifeTeamplay::GetIndexedTeamName( int teamIndex )
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{
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if( teamIndex < 0 || teamIndex >= num_teams )
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return "";
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return team_names[teamIndex];
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}
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BOOL CHalfLifeTeamplay::IsValidTeam( const char *pTeamName )
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{
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if( !m_teamLimit ) // Any team is valid if the teamlist isn't set
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return TRUE;
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return ( GetTeamIndex( pTeamName ) != -1 ) ? TRUE : FALSE;
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}
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const char *CHalfLifeTeamplay::TeamWithFewestPlayers( void )
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{
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int i;
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int minPlayers = MAX_TEAMS;
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int teamCount[MAX_TEAMS] = {0};
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char *pTeamName = NULL;
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|
|
// loop through all clients, count number of players on each team
|
|
for( i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CBaseEntity *plr = UTIL_PlayerByIndex( i );
|
|
|
|
if( plr )
|
|
{
|
|
int team = GetTeamIndex( plr->TeamID() );
|
|
if( team >= 0 )
|
|
teamCount[team]++;
|
|
}
|
|
}
|
|
|
|
// Find team with least players
|
|
for( i = 0; i < num_teams; i++ )
|
|
{
|
|
if( teamCount[i] < minPlayers )
|
|
{
|
|
minPlayers = teamCount[i];
|
|
pTeamName = team_names[i];
|
|
}
|
|
}
|
|
|
|
return pTeamName;
|
|
}
|
|
|
|
//=========================================================
|
|
//=========================================================
|
|
void CHalfLifeTeamplay::RecountTeams( bool bResendInfo )
|
|
{
|
|
char *pName;
|
|
char teamlist[TEAMPLAY_TEAMLISTLENGTH];
|
|
|
|
// loop through all teams, recounting everything
|
|
num_teams = 0;
|
|
|
|
// Copy all of the teams from the teamlist
|
|
// make a copy because strtok is destructive
|
|
strcpy( teamlist, m_szTeamList );
|
|
pName = teamlist;
|
|
pName = strtok( pName, ";" );
|
|
while( pName != NULL && *pName )
|
|
{
|
|
if( GetTeamIndex( pName ) < 0 )
|
|
{
|
|
strcpy( team_names[num_teams], pName );
|
|
num_teams++;
|
|
}
|
|
pName = strtok( NULL, ";" );
|
|
}
|
|
|
|
if( num_teams < 2 )
|
|
{
|
|
num_teams = 0;
|
|
m_teamLimit = FALSE;
|
|
}
|
|
|
|
// Sanity check
|
|
memset( team_scores, 0, sizeof(team_scores) );
|
|
|
|
// loop through all clients
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CBaseEntity *plr = UTIL_PlayerByIndex( i );
|
|
|
|
if( plr )
|
|
{
|
|
const char *pTeamName = plr->TeamID();
|
|
|
|
// try add to existing team
|
|
int tm = GetTeamIndex( pTeamName );
|
|
|
|
if( tm < 0 ) // no team match found
|
|
{
|
|
if( !m_teamLimit )
|
|
{
|
|
// add to new team
|
|
tm = num_teams;
|
|
num_teams++;
|
|
team_scores[tm] = 0;
|
|
strncpy( team_names[tm], pTeamName, MAX_TEAMNAME_LENGTH );
|
|
}
|
|
}
|
|
|
|
if( tm >= 0 )
|
|
{
|
|
team_scores[tm] += (int)plr->pev->frags;
|
|
}
|
|
|
|
if( bResendInfo ) //Someone's info changed, let's send the team info again.
|
|
{
|
|
if( plr && IsValidTeam( plr->TeamID() ) )
|
|
{
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo, NULL );
|
|
WRITE_BYTE( plr->entindex() );
|
|
WRITE_STRING( plr->TeamID() );
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|