hlsdk-xash3d/cl_dll/hs/mp3.cpp

158 lines
3.8 KiB
C++

//mp3 support added by Killar
#include "hud.h"
#include "cl_util.h"
#include "mp3.h"
int CMP3::Initialize()
{
char fmodlib[256];
m_iIsPlaying = 0;
sprintf( fmodlib, "%s/fmod.dll", gEngfuncs.pfnGetGameDirectory());
// replace forward slashes with backslashes
for( int i=0; i < 256; i++ )
if( fmodlib[i] == '/' ) fmodlib[i] = '\\';
m_hFMod = LoadLibrary( fmodlib );
if( m_hFMod != NULL )
{
// fill in the function pointers
// (FARPROC&)VER = GetProcAddress(m_hFMod, "_FSOUND_GetVersion@0");
(FARPROC&)SCL = GetProcAddress(m_hFMod, "_FSOUND_Stream_Close@4");
(FARPROC&)SOP = GetProcAddress(m_hFMod, "_FSOUND_SetOutput@4");
(FARPROC&)SBS = GetProcAddress(m_hFMod, "_FSOUND_SetBufferSize@4");
(FARPROC&)SDRV = GetProcAddress(m_hFMod, "_FSOUND_SetDriver@4");
(FARPROC&)INIT = GetProcAddress(m_hFMod, "_FSOUND_Init@12");
(FARPROC&)SOF = GetProcAddress(m_hFMod, "_FSOUND_Stream_OpenFile@12"); //
// (FARPROC&)LNGTH = GetProcAddress(m_hFMod, "_FSOUND_Stream_GetLength@4"); //
(FARPROC&)SO = GetProcAddress(m_hFMod, "_FSOUND_Stream_Open@16"); //AJH Use new version of fmod
(FARPROC&)SPLAY = GetProcAddress(m_hFMod, "_FSOUND_Stream_Play@8");
(FARPROC&)CLOSE = GetProcAddress(m_hFMod, "_FSOUND_Close@0");
if( !(SCL && SOP && SBS && SDRV && INIT && (SOF||SO) && SPLAY && CLOSE) )
{
FreeLibrary( m_hFMod );
gEngfuncs.Con_Printf("Fatal Error: FMOD functions couldn't be loaded!\n");
return 0;
}
}
else
{
gEngfuncs.Con_Printf("Fatal Error: FMOD library couldn't be loaded!\n");
return 0;
}
gEngfuncs.Con_Printf("FMOD.dll loaded successfully!\n");
return 1;
}
int CMP3::Shutdown()
{
if( m_hFMod )
{
CLOSE();
FreeLibrary( m_hFMod );
m_hFMod = NULL;
m_iIsPlaying = 0;
return 1;
}
else
return 0;
}
int CMP3::StopMP3( void )
{
SCL( m_Stream );
m_iIsPlaying = 0;
return 1;
}
int CMP3::PlayMP3( const char *pszSong )
{
if( m_iIsPlaying )
{
// sound system is already initialized
SCL( m_Stream );
}
else
{
SOP( FSOUND_OUTPUT_DSOUND );
SBS( 200 );
SDRV( 0 );
INIT( 44100, 3, 0 ); // we need just one channel, multiple mp3s at a time would be, erm, strange...
}//AJH not for really cool effects, say walking past cars in a street playing different tunes, might change this later.
char song[256];
sprintf( song, "%s/%s", gEngfuncs.pfnGetGameDirectory(), pszSong);
//gEngfuncs.Con_Printf("Using fmod.dll version %f\n",VER());
if (SO)
{
m_Stream = SO( song, FSOUND_NORMAL | FSOUND_LOOP_NORMAL, 0 ,0); //AJH new version fmod uses Open
}
else if( SOF )
{
m_Stream = SOF( song, FSOUND_NORMAL | FSOUND_LOOP_NORMAL, 1 ); //AJH old version fmod OpenFile
}
if(m_Stream)
{
SPLAY( 0, m_Stream );
m_iIsPlaying = 1;
return 1;
}
else
{
m_iIsPlaying = 0;
gEngfuncs.Con_Printf("Error: Could not load %s\n",song);
return 0;
}
}
int CMP3::PlayMP3NL( const char *pszSong )
{
if( m_iIsPlaying )
{
// sound system is already initialized
SCL( m_Stream );
}
else
{
SOP( FSOUND_OUTPUT_DSOUND );
SBS( 200 );
SDRV( 0 );
INIT( 44100, 3, 0 ); // we need just one channel, multiple mp3s at a time would be, erm, strange...
}//AJH not for really cool effects, say walking past cars in a street playing different tunes, might change this later.
char song[256];
sprintf( song, "%s/%s", gEngfuncs.pfnGetGameDirectory(), pszSong);
//gEngfuncs.Con_Printf("Using fmod.dll version %f\n",VER());
if (SO)
{
m_Stream = SO( song, FSOUND_NORMAL | FSOUND_LOOP_OFF, 0 ,0); //AJH new version fmod uses Open
}
else if( SOF )
{
m_Stream = SOF( song, FSOUND_NORMAL | FSOUND_LOOP_OFF, 1 ); //AJH old version fmod OpenFile
}
if(m_Stream)
{
SPLAY( 0, m_Stream );
m_iIsPlaying = 1;
return 1;
}
else
{
m_iIsPlaying = 0;
gEngfuncs.Con_Printf("Error: Could not load %s\n",song);
return 0;
}
}