hlsdk-xash3d/dlls/hs/ctf_gameplay.h

49 lines
1018 B
C++

// Status of the flag
#define FLAG_STOLEN 1
#define FLAG_CAPTURE 2
#define FLAG_DROPPED 3
// Our flag class which holds all our functions and variables we're going to use
class CObjectFlag : public CBaseEntity
{
public:
void Spawn( );
void Precache( );
void Touch(CBaseEntity *);
bool m_fIsInPlay;
};
// The Flag entity that is dropped by a player when killed/disconnected/whatnot
class CDroppedFlag : public CBaseEntity
{
public:
void Spawn( );
void Precache( );
void Touch(CBaseEntity *);
};
// Capture point for Team 1
class CCaptureTeam1 : public CBaseEntity
{
public:
void Spawn( );
void Precache( );
void EXPORT Touch(CBaseEntity *);
void EXPORT Think( );
void KeyValue( KeyValueData* );
};
// Capture point for Team 2
class CCaptureTeam2 : public CBaseEntity
{
public:
void Spawn( );
void Precache( );
void EXPORT Touch( CBaseEntity *);
void EXPORT Think( );
void KeyValue( KeyValueData* );
};