hlsdk-xash3d/dlls/hs/hs_model.cpp

226 lines
5.0 KiB
C++

/*
===== hs_model.cpp ========================================================
Half-Screwed Model Entites, or how we don't have to worry and rely on brushes and broken, laggy maps anymore.
Phew.
NOTE: I ripped this from Cycler. so It's not me, man.
*/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "animation.h"
#include "weapons.h"
#include "player.h"
#define TEMP_FOR_SCREEN_SHOTS
#ifdef TEMP_FOR_SCREEN_SHOTS //===================================================
class CHSModel : public CBaseMonster
{
public:
void GeneriCHSModelSpawn(char *szModel, Vector vecMin, Vector vecMax);
virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_IMPULSE_USE); }
void Spawn( void );
void Think( void );
// Don't treat as a live target
virtual BOOL IsAlive( void ) { return FALSE; }
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
int m_animate;
};
TYPEDESCRIPTION CHSModel::m_SaveData[] =
{
DEFINE_FIELD( CHSModel, m_animate, FIELD_INTEGER ),
};
IMPLEMENT_SAVERESTORE( CHSModel, CBaseMonster );
//
// we should get rid of all the other cyclers and replace them with this.
//
class CGeneriCHSModel : public CHSModel
{
public:
void Spawn( void ) { GeneriCHSModelSpawn( (char *)STRING(pev->model), Vector(-16, -16, 0), Vector(16, 16, 72) ); }
};
LINK_ENTITY_TO_CLASS( hs_model, CGeneriCHSModel );
// Cycler member functions
void CHSModel :: GeneriCHSModelSpawn(char *szModel, Vector vecMin, Vector vecMax)
{
if (!szModel || !*szModel)
{
ALERT(at_error, "cycler at %.0f %.0f %0.f missing modelname", pev->origin.x, pev->origin.y, pev->origin.z );
REMOVE_ENTITY(ENT(pev));
return;
}
pev->classname = MAKE_STRING("cycler");
PRECACHE_MODEL( szModel );
SET_MODEL(ENT(pev), szModel);
CHSModel::Spawn( );
UTIL_SetSize(pev, vecMin, vecMax);
}
void CHSModel :: Spawn( )
{
InitBoneControllers();
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = DAMAGE_NO;
pev->effects = 0;
pev->health = 8675309;// no cycler should die
pev->yaw_speed = 5;
pev->ideal_yaw = pev->angles.y;
ChangeYaw( 360 );
m_flFrameRate = 75;
m_flGroundSpeed = 0;
pev->nextthink += 1.0;
ResetSequenceInfo( );
if (pev->sequence != 0 || pev->frame != 0)
{
m_animate = 0;
pev->framerate = 0;
}
else
{
m_animate = 1;
}
}
//
// cycler think
//
void CHSModel :: Think( void )
{
pev->nextthink = gpGlobals->time + 0.1;
if (m_animate)
{
StudioFrameAdvance ( );
}
if (m_fSequenceFinished && !m_fSequenceLoops)
{
// ResetSequenceInfo();
// hack to avoid reloading model every frame
pev->animtime = gpGlobals->time;
pev->framerate = 1.0;
m_fSequenceFinished = FALSE;
m_flLastEventCheck = gpGlobals->time;
pev->frame = 0;
if (!m_animate)
pev->framerate = 0.0; // FIX: don't reset framerate
}
}
#endif
class CHSModelSprite : public CBaseEntity
{
public:
void Spawn( void );
void Think( void );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_DONT_SAVE | FCAP_IMPULSE_USE); }
virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
void Animate( float frames );
virtual int Save( CSave &save );
virtual int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
inline int ShouldAnimate( void ) { return m_animate && m_maxFrame > 1.0; }
int m_animate;
float m_lastTime;
float m_maxFrame;
};
LINK_ENTITY_TO_CLASS( hs_sprite, CHSModelSprite );
TYPEDESCRIPTION CHSModelSprite::m_SaveData[] =
{
DEFINE_FIELD( CHSModelSprite, m_animate, FIELD_INTEGER ),
DEFINE_FIELD( CHSModelSprite, m_lastTime, FIELD_TIME ),
DEFINE_FIELD( CHSModelSprite, m_maxFrame, FIELD_FLOAT ),
};
IMPLEMENT_SAVERESTORE( CHSModelSprite, CBaseEntity );
void CHSModelSprite::Spawn( void )
{
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_NONE;
pev->takedamage = DAMAGE_NO;
pev->effects = 0;
pev->frame = 0;
pev->nextthink = gpGlobals->time + 0.1;
m_animate = 1;
m_lastTime = gpGlobals->time;
PRECACHE_MODEL( (char *)STRING(pev->model) );
SET_MODEL( ENT(pev), STRING(pev->model) );
m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1;
}
void CHSModelSprite::Think( void )
{
if ( ShouldAnimate() )
Animate( pev->framerate * (gpGlobals->time - m_lastTime) );
pev->nextthink = gpGlobals->time + 0.1;
m_lastTime = gpGlobals->time;
}
void CHSModelSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
m_animate = !m_animate;
ALERT( at_console, "Sprite: %s\n", STRING(pev->model) );
}
int CHSModelSprite::TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType )
{
if ( m_maxFrame > 1.0 )
{
Animate( 1.0 );
}
return 1;
}
void CHSModelSprite::Animate( float frames )
{
pev->frame += frames;
if ( m_maxFrame > 0 )
pev->frame = fmod( pev->frame, m_maxFrame );
}