hlsdk-xash3d/dlls/hs/jackal.cpp

214 lines
4.8 KiB
C++

//jackal.cpp
//created with Gott`s weapon creator by Cid Highwind www.warineuropemod.com
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
enum Jackal_e
{
Jackal_LONGIDLE = 0,
Jackal_IDLE1,
Jackal_IDLE2,
Jackal_FIRE1,
Jackal_FIRE2,
Jackal_RELOAD,
Jackal_RELOAD2,
Jackal_DEPLOY,
Jackal_LAUNCH,
};
LINK_ENTITY_TO_CLASS( weapon_jackal, CJackal );
LINK_ENTITY_TO_CLASS( weapon_357, CJackal );
void CJackal::Spawn( )
{
pev->classname = MAKE_STRING("weapon_jackal");
Precache( );
m_iId = WEAPON_JACKAL;
SET_MODEL(ENT(pev), "models/w_jackal.mdl");
m_iDefaultAmmo = 12;
FallInit();
}
void CJackal::Precache( void )
{
PRECACHE_MODEL("models/v_jackal.mdl");
PRECACHE_MODEL("models/w_jackal.mdl");
PRECACHE_MODEL("models/p_jackal.mdl");
m_iShell = PRECACHE_MODEL ("models/shell.mdl");
PRECACHE_SOUND("weapons/jackal-1.wav");
m_usFireJackal = PRECACHE_EVENT( 1, "events/jackal.sc" );
}
int CJackal::GetItemInfo(ItemInfo *p)
{
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "jackal";
p->iMaxAmmo1 = JACKAL_MAX_CARRY;
p->iMaxClip = JACKAL_MAX_CLIP;
p->iSlot = 1;
p->iPosition = 3;
p->iFlags = 0;
p->iId = m_iId = WEAPON_JACKAL;
p->iWeight = JACKAL_WEIGHT;
return 1;
}
BOOL CJackal::Deploy( )
{
return DefaultDeploy( "models/v_jackal.mdl", "models/p_jackal.mdl", Jackal_DEPLOY, "jackal", 0 );
}
void CJackal::SecondaryAttack( void )
{
//spaceholder
}
void CJackal::PrimaryAttack( void )
{
if (!(m_pPlayer->m_afButtonPressed & IN_ATTACK))
return;
JackalFire( 0.385,(60/600) , FALSE );
}
void CJackal::JackalFire( float flSpread , float flCycleTime, BOOL fUseAutoAim )
{
if (m_iClip <= 0)
{
if (m_fFireOnEmpty)
{
PlayEmptySound();
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.2;
}
return;
}
m_iClip--;
m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH;
int flags;
#if defined( CLIENT_WEAPONS )
flags = FEV_NOTHOST;
#else
flags = 0;
#endif
PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), fUseAutoAim ? m_usFireJackal : m_usFireJackal, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, ( m_iClip == 0 ) ? 1 : 0, 0 );
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
Vector vecSrc = m_pPlayer->GetGunPosition( );
Vector vecAiming;
if ( fUseAutoAim )
{
vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );
}
else
{
vecAiming = gpGlobals->v_forward;
}
m_pPlayer->FireBullets( 1, vecSrc, vecAiming, VECTOR_CONE_3DEGREES, 8192, BULLET_PLAYER_JACKAL, 2 );
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 1.0;
if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0);
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
int jackx = RANDOM_LONG(10,40);
int jacky = RANDOM_LONG(10,40); //Jacky Boy.
m_pPlayer->pev->punchangle.x -= jackx;
m_pPlayer->pev->punchangle.y -= jacky;
}
void CJackal::Reload( void )
{
int iResult;
if (m_iClip == JACKAL_MAX_CLIP)
return;
if (m_iClip == 0)
{
iResult = DefaultReload( JACKAL_MAX_CLIP, Jackal_RELOAD2, 2.7, 0 );
}
else
{
iResult = DefaultReload( JACKAL_MAX_CLIP, Jackal_RELOAD2, 2.7, 0 );
}
if (iResult)
{
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );
}
}
void CJackal::WeaponIdle( void )
{
ResetEmptySound( );
m_pPlayer->GetAutoaimVector( AUTOAIM_10DEGREES );
if ( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() )
return;
if (m_iClip != 0)
{
int iAnim;
float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0.0, 1.0 );
if (flRand <= 0.3 + 0 * 0.75)
{
iAnim = Jackal_IDLE1;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1 / 16;
}
else if (flRand <= 0.6 + 0 * 0.875)
{
iAnim = Jackal_LONGIDLE;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1 / 16;
}
else
{
iAnim = Jackal_IDLE1;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1 / 16;
}
SendWeaponAnim( iAnim, 1 );
}
}
class CJackalAmmoClip : public CBasePlayerAmmo
{
void Spawn( void )
{
Precache( );
SET_MODEL(ENT(pev), "models/w_jackalclip.mdl");
CBasePlayerAmmo::Spawn( );
}
void Precache( void )
{
PRECACHE_MODEL ("models/w_jackalclip.mdl");
//PRECACHE_SOUND("items/jackalclip.wav");
}
BOOL AddAmmo( CBaseEntity *pOther )
{
int bResult = (pOther->GiveAmmo( AMMO_JACKAL_GIVE, "jackal", JACKAL_MAX_CARRY) != -1);
if(bResult)
{
EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip2.wav", 1, ATTN_NORM);
}
return bResult;
}
};
LINK_ENTITY_TO_CLASS( ammo_jackal, CJackalAmmoClip );
LINK_ENTITY_TO_CLASS( ammo_357, CJackalAmmoClip );