hlsdk-xash3d/utils/false_vgui/include/VGUI_Panel.h

229 lines
8.7 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_PANEL_H
#define VGUI_PANEL_H
/*
TODO:
Maybe have the border know who they are added to.
A border can only be added to 1 thing, and will be
removed from the other. That way they can actually
be memory managed. Also do Layout's this way too.
TODO:
outlinedRect should have a thickness arg
*/
#include<VGUI.h>
#include<VGUI_Dar.h>
#include<VGUI_Scheme.h>
#include<VGUI_Color.h>
#include<VGUI_Cursor.h>
#include <VGUI_MouseCode.h>
#include <VGUI_KeyCode.h>
//#include <VGUI_RepaintSignal.h>
namespace vgui
{
enum KeyCode;
enum MouseCode;
class SurfaceBase;
class FocusChangeSignal;
class InputSignal;
class Cursor;
class Layout;
class FocusNavGroup;
class Border;
class Font;
class BuildGroup;
class App;
class LayoutInfo;
class RepaintSignal;
class VGUIAPI Panel
{
public:
Panel() {}
Panel(int x,int y,int wide,int tall) {setPos(x, y); setSize(wide, tall);}
private:
void init(int x,int y,int wide,int tall) {}
public:
virtual void setPos(int x,int y) {_pos[0] = x; _pos[1] = y;}
virtual void getPos(int& x,int& y) {x = _pos[0]; y = _pos[1];}
virtual void setSize(int wide,int tall) {_size[0] = wide, _size[1] = tall;}
virtual void getSize(int& wide,int& tall) {wide = _size[0], tall = _size[1];}
virtual void setBounds(int x,int y,int wide,int tall) {}
virtual void getBounds(int& x,int& y,int& wide,int& tall) {}
virtual int getWide() {return _size[0];}
virtual int getTall() {return _size[1];}
virtual Panel* getParent() {return _parent;}
virtual void setVisible(bool state) {_visible = state;}
virtual bool isVisible() {return _visible;}
virtual bool isVisibleUp() {return false;}
virtual void repaint() {}
virtual void repaintAll() {}
virtual void getAbsExtents(int& x0,int& y0,int& x1,int& y1) {}
virtual void getClipRect(int& x0,int& y0,int& x1,int& y1) {}
virtual void setParent(Panel* newParent) {_parent = newParent; newParent->addChild(this);}
virtual void addChild(Panel* child) {}
virtual void insertChildAt(Panel* child,int index) {}
virtual void removeChild(Panel* child) {}
virtual bool wasMousePressed(MouseCode code) {return false;}
virtual bool wasMouseDoublePressed(MouseCode code) {return false;}
virtual bool isMouseDown(MouseCode code) {return false;}
virtual bool wasMouseReleased(MouseCode code) {return false;}
virtual bool wasKeyPressed(KeyCode code) {return false;}
virtual bool isKeyDown(KeyCode code) {return false;}
virtual bool wasKeyTyped(KeyCode code) {return false;}
virtual bool wasKeyReleased(KeyCode code) {return false;}
virtual void addInputSignal(InputSignal* s) {}
virtual void removeInputSignal(InputSignal* s) {}
virtual void addRepaintSignal(RepaintSignal* s) {}
virtual void removeRepaintSignal(RepaintSignal* s) {}
virtual bool isWithin(int x,int y) {return false;} //in screen space
virtual Panel* isWithinTraverse(int x,int y) {return 0;}
virtual void localToScreen(int& x,int& y) {}
virtual void screenToLocal(int& x,int& y) {}
virtual void setCursor(Cursor* cursor) {}
virtual void setCursor(Scheme::SchemeCursor scu) {}
virtual Cursor* getCursor() {return 0;}
virtual void setMinimumSize(int wide,int tall) {}
virtual void getMinimumSize(int& wide,int& tall) {}
virtual void requestFocus() {}
virtual bool hasFocus() {return false;}
virtual int getChildCount() {return 0;}
virtual Panel* getChild(int index) {return 0;}
virtual void setLayout(Layout* layout) {}
virtual void invalidateLayout(bool layoutNow) {}
virtual void setFocusNavGroup(FocusNavGroup* focusNavGroup) {}
virtual void requestFocusPrev() {}
virtual void requestFocusNext() {}
virtual void addFocusChangeSignal(FocusChangeSignal* s) {}
virtual bool isAutoFocusNavEnabled() {return false;}
virtual void setAutoFocusNavEnabled(bool state) {}
virtual void setBorder(Border* border) {}
virtual void setPaintBorderEnabled(bool state) {}
virtual void setPaintBackgroundEnabled(bool state) {}
virtual void setPaintEnabled(bool state) {}
virtual void getInset(int& left,int& top,int& right,int& bottom) {}
virtual void getPaintSize(int& wide,int& tall) {}
virtual void setPreferredSize(int wide,int tall) {}
virtual void getPreferredSize(int& wide,int& tall) {}
virtual SurfaceBase* getSurfaceBase() {return 0;}
virtual bool isEnabled() {return _enabled = false;}
virtual void setEnabled(bool state) {_enabled = true;}
virtual void setBuildGroup(BuildGroup* buildGroup,const char* panelPersistanceName) {}
virtual bool isBuildGroupEnabled() {return false;}
virtual void removeAllChildren() {}
virtual void repaintParent() {}
virtual Panel* createPropertyPanel() {return 0;}
virtual void getPersistanceText(char* buf,int bufLen) {}
virtual void applyPersistanceText(const char* buf) {}
virtual void setFgColor(Scheme::SchemeColor sc) {}
virtual void setBgColor(Scheme::SchemeColor sc) {}
virtual void setFgColor(int r,int g,int b,int a) {}
virtual void setBgColor(int r,int g,int b,int a) {}
virtual void getFgColor(int& r,int& g,int& b,int& a) {}
virtual void getBgColor(int& r,int& g,int& b,int& a) {}
virtual void setBgColor(Color color) {}
virtual void setFgColor(Color color) {}
virtual void getBgColor(Color& color) {}
virtual void getFgColor(Color& color) {}
virtual void setAsMouseCapture(bool state) {}
virtual void setAsMouseArena(bool state) {}
virtual App* getApp() {return 0;}
virtual void getVirtualSize(int& wide,int& tall) {}
virtual void setLayoutInfo(LayoutInfo* layoutInfo) {}
virtual LayoutInfo* getLayoutInfo() {return 0;}
virtual bool isCursorNone() {return false;}
public: //bullshit public
virtual void solveTraverse() {}
virtual void paintTraverse() {}
virtual void setSurfaceBaseTraverse(SurfaceBase* surfaceBase) {}
protected:
virtual void performLayout() {}
virtual void internalPerformLayout() {}
virtual void drawSetColor(Scheme::SchemeColor sc) {}
virtual void drawSetColor(int r,int g,int b,int a) {}
virtual void drawFilledRect(int x0,int y0,int x1,int y1) {}
virtual void drawOutlinedRect(int x0,int y0,int x1,int y1) {}
virtual void drawSetTextFont(Scheme::SchemeFont sf) {}
virtual void drawSetTextFont(Font* font) {}
virtual void drawSetTextColor(Scheme::SchemeColor sc) {}
virtual void drawSetTextColor(int r,int g,int b,int a) {}
virtual void drawSetTextPos(int x,int y) {}
virtual void drawPrintText(const char* str,int strlen) {}
virtual void drawPrintText(int x,int y,const char* str,int strlen) {}
virtual void drawPrintChar(char ch) {}
virtual void drawPrintChar(int x,int y,char ch) {}
virtual void drawSetTextureRGBA(int id,const char* rgba,int wide,int tall) {}
virtual void drawSetTexture(int id) {}
virtual void drawTexturedRect(int x0,int y0,int x1,int y1) {}
virtual void solve() {}
virtual void paintTraverse(bool repaint) {if(repaint) paintBackground();}
virtual void paintBackground() {}
virtual void paint() {}
virtual void paintBuildOverlay() {}
virtual void internalCursorMoved(int x,int y) {}
virtual void internalCursorEntered() {}
virtual void internalCursorExited() {}
virtual void internalMousePressed(MouseCode code) {}
virtual void internalMouseDoublePressed(MouseCode code) {}
virtual void internalMouseReleased(MouseCode code) {}
virtual void internalMouseWheeled(int delta) {}
virtual void internalKeyPressed(KeyCode code) {}
virtual void internalKeyTyped(KeyCode code) {}
virtual void internalKeyReleased(KeyCode code) {}
virtual void internalKeyFocusTicked() {}
virtual void internalFocusChanged(bool lost) {}
virtual void internalSetCursor() {}
protected:
int _pos[2];
int _size[2];
int _loc[2];
int _minimumSize[2];
int _preferredSize[2];
Dar<Panel*> _childDar;
Panel* _parent;
SurfaceBase* _surfaceBase;
Dar<InputSignal*> _inputSignalDar;
Dar<RepaintSignal*> _repaintSignalDar;
int _clipRect[4];
Cursor* _cursor;
Scheme::SchemeCursor _schemeCursor;
bool _visible;
Layout* _layout;
bool _needsLayout;
FocusNavGroup* _focusNavGroup;
Dar<FocusChangeSignal*> _focusChangeSignalDar;
bool _autoFocusNavEnabled;
Border* _border;
private:
bool _needsRepaint;
bool _enabled;
BuildGroup* _buildGroup;
Color _fgColor;
Color _bgColor;
LayoutInfo* _layoutInfo;
bool _paintBorderEnabled;
bool _paintBackgroundEnabled;
bool _paintEnabled;
friend class App;
friend class SurfaceBase;
friend class Image;
};
}
#endif