mirror of
https://github.com/FWGS/hlsdk-xash3d
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133 lines
3.3 KiB
Makefile
133 lines
3.3 KiB
Makefile
#HLSDK server Android port
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#Copyright (c) nicknekit
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := server
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include $(XASH3D_CONFIG)
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ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
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LOCAL_MODULE_FILENAME = libserver_hardfp
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endif
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LOCAL_CFLAGS += -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf \
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-fno-exceptions -DNO_VOICEGAMEMGR -w
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LOCAL_CPPFLAGS := $(LOCAL_CFLAGS) -frtti
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LOCAL_C_INCLUDES := $(SDL_PATH)/include \
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$(LOCAL_PATH)/. \
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$(LOCAL_PATH)/wpn_shared \
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$(LOCAL_PATH)/../common \
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$(LOCAL_PATH)/../engine/common \
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$(LOCAL_PATH)/../engine \
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$(LOCAL_PATH)/../public \
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$(LOCAL_PATH)/../pm_shared \
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$(LOCAL_PATH)/../game_shared
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LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \
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aflock.cpp \
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animating.cpp \
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animation.cpp \
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apache.cpp \
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barnacle.cpp \
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barney.cpp \
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bigmomma.cpp \
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bloater.cpp \
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bmodels.cpp \
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bullsquid.cpp \
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buttons.cpp \
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cbase.cpp \
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client.cpp \
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combat.cpp \
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controller.cpp \
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crossbow.cpp \
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crowbar.cpp \
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defaultai.cpp \
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doors.cpp \
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effects.cpp \
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egon.cpp \
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explode.cpp \
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flyingmonster.cpp \
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func_break.cpp \
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func_tank.cpp \
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game.cpp \
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gamerules.cpp \
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gargantua.cpp \
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gauss.cpp \
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genericmonster.cpp \
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ggrenade.cpp \
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globals.cpp \
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glock.cpp \
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gman.cpp \
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h_ai.cpp \
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h_battery.cpp \
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h_cycler.cpp \
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h_export.cpp \
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handgrenade.cpp \
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hassassin.cpp \
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headcrab.cpp \
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healthkit.cpp \
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hgrunt.cpp \
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hornet.cpp \
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hornetgun.cpp \
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houndeye.cpp \
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ichthyosaur.cpp \
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islave.cpp \
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items.cpp \
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leech.cpp \
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lights.cpp \
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maprules.cpp \
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monstermaker.cpp \
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monsters.cpp \
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monsterstate.cpp \
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mortar.cpp \
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mp5.cpp \
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multiplay_gamerules.cpp \
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nihilanth.cpp \
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nodes.cpp \
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osprey.cpp \
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pathcorner.cpp \
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plane.cpp \
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plats.cpp \
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player.cpp \
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python.cpp \
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rat.cpp \
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roach.cpp \
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rpg.cpp \
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satchel.cpp \
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schedule.cpp \
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scientist.cpp \
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scripted.cpp \
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shotgun.cpp \
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singleplay_gamerules.cpp \
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skill.cpp \
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sound.cpp \
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soundent.cpp \
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spectator.cpp \
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squadmonster.cpp \
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squeakgrenade.cpp \
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subs.cpp \
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talkmonster.cpp \
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teamplay_gamerules.cpp \
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tentacle.cpp \
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triggers.cpp \
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tripmine.cpp \
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turret.cpp \
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util.cpp \
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weapons.cpp \
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world.cpp \
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xen.cpp \
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zombie.cpp \
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../pm_shared/pm_debug.c \
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../pm_shared/pm_math.c \
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../pm_shared/pm_shared.c
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# ../game_shared/voice_gamemgr.cpp
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LOCAL_LDLIBS := -llog
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include $(BUILD_SHARED_LIBRARY)
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