mirror of https://github.com/FWGS/hlsdk-xash3d
158 lines
3.4 KiB
C++
158 lines
3.4 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
//
|
|
// flashlight.cpp
|
|
//
|
|
// implementation of CHudFlashlight class
|
|
//
|
|
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include "parsemsg.h"
|
|
|
|
#include <string.h>
|
|
#include <stdio.h>
|
|
|
|
|
|
|
|
DECLARE_MESSAGE(m_Flash, FlashBat)
|
|
DECLARE_MESSAGE(m_Flash, Flashlight)
|
|
|
|
#define BAT_NAME "sprites/%d_Flashlight.spr"
|
|
|
|
int CHudFlashlight::Init(void)
|
|
{
|
|
m_fFade = 0;
|
|
m_fOn = 0;
|
|
|
|
HOOK_MESSAGE(Flashlight);
|
|
HOOK_MESSAGE(FlashBat);
|
|
|
|
m_iFlags |= HUD_ACTIVE;
|
|
|
|
gHUD.AddHudElem(this);
|
|
|
|
return 1;
|
|
};
|
|
|
|
void CHudFlashlight::Reset(void)
|
|
{
|
|
m_fFade = 0;
|
|
m_fOn = 0;
|
|
}
|
|
|
|
int CHudFlashlight::VidInit(void)
|
|
{
|
|
int HUD_flash_empty = gHUD.GetSpriteIndex( "flash_empty" );
|
|
int HUD_flash_full = gHUD.GetSpriteIndex( "flash_full" );
|
|
int HUD_flash_beam = gHUD.GetSpriteIndex( "flash_beam" );
|
|
|
|
m_hSprite1 = gHUD.GetSprite(HUD_flash_empty);
|
|
m_hSprite2 = gHUD.GetSprite(HUD_flash_full);
|
|
m_hBeam = gHUD.GetSprite(HUD_flash_beam);
|
|
m_prc1 = &gHUD.GetSpriteRect(HUD_flash_empty);
|
|
m_prc2 = &gHUD.GetSpriteRect(HUD_flash_full);
|
|
m_prcBeam = &gHUD.GetSpriteRect(HUD_flash_beam);
|
|
m_iWidth = m_prc2->right - m_prc2->left;
|
|
|
|
return 1;
|
|
};
|
|
|
|
int CHudFlashlight:: MsgFunc_FlashBat(const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
|
|
|
|
BEGIN_READ( pbuf, iSize );
|
|
int x = READ_BYTE();
|
|
m_iBat = x;
|
|
m_flBat = ((float)x)/100.0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHudFlashlight:: MsgFunc_Flashlight(const char *pszName, int iSize, void *pbuf )
|
|
{
|
|
|
|
BEGIN_READ( pbuf, iSize );
|
|
m_fOn = READ_BYTE();
|
|
int x = READ_BYTE();
|
|
m_iBat = x;
|
|
m_flBat = ((float)x)/100.0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int CHudFlashlight::Draw(float flTime)
|
|
{
|
|
static bool show = ( gHUD.m_iHideHUDDisplay & ( HIDEHUD_FLASHLIGHT | HIDEHUD_ALL ) );
|
|
if( show != !( gHUD.m_iHideHUDDisplay & ( HIDEHUD_FLASHLIGHT | HIDEHUD_ALL ) ) )
|
|
{
|
|
show = !( gHUD.m_iHideHUDDisplay & ( HIDEHUD_FLASHLIGHT | HIDEHUD_ALL ) );
|
|
if( gMobileEngfuncs )
|
|
{
|
|
gMobileEngfuncs->pfnTouchHideButtons( "flashlight", !show );
|
|
}
|
|
}
|
|
if ( !show )
|
|
return 1;
|
|
|
|
int r, g, b, x, y, a;
|
|
wrect_t rc;
|
|
|
|
if (!(gHUD.m_iWeaponBits & (1<<(WEAPON_SUIT)) ))
|
|
return 1;
|
|
|
|
if (m_fOn)
|
|
a = 225;
|
|
else
|
|
a = MIN_ALPHA;
|
|
|
|
if (m_flBat < 0.20)
|
|
UnpackRGB(r,g,b, RGB_REDISH);
|
|
else
|
|
UnpackRGB(r,g,b, RGB_YELLOWISH);
|
|
|
|
ScaleColors(r, g, b, a);
|
|
|
|
y = (m_prc1->bottom - m_prc2->top)/2;
|
|
x = ScreenWidth - m_iWidth - m_iWidth/2 ;
|
|
|
|
// Draw the flashlight casing
|
|
SPR_Set(m_hSprite1, r, g, b );
|
|
SPR_DrawAdditive( 0, x, y, m_prc1);
|
|
|
|
if ( m_fOn )
|
|
{ // draw the flashlight beam
|
|
x = ScreenWidth - m_iWidth/2;
|
|
|
|
SPR_Set( m_hBeam, r, g, b );
|
|
SPR_DrawAdditive( 0, x, y, m_prcBeam );
|
|
}
|
|
|
|
// draw the flashlight energy level
|
|
x = ScreenWidth - m_iWidth - m_iWidth/2 ;
|
|
int iOffset = m_iWidth * (1.0 - m_flBat);
|
|
if (iOffset < m_iWidth)
|
|
{
|
|
rc = *m_prc2;
|
|
rc.left += iOffset;
|
|
|
|
SPR_Set(m_hSprite2, r, g, b );
|
|
SPR_DrawAdditive( 0, x + iOffset, y, &rc);
|
|
}
|
|
|
|
|
|
return 1;
|
|
} |