hlsdk-xash3d/utils/false_vgui/include/VGUI_Image.h

63 lines
1.8 KiB
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_IMAGE_H
#define VGUI_IMAGE_H
#include<VGUI.h>
#include<VGUI_Scheme.h>
#include<VGUI_Color.h>
//TODO:: needs concept of insets
namespace vgui
{
class Panel;
class VGUIAPI Image
{
friend class Panel;
private:
int _pos[2];
int _size[2];
Panel* _panel;
Color _color;
public:
Image();
public:
virtual void setPos(int x,int y) {}
virtual void getPos(int& x,int& y) {}
virtual void getSize(int& wide,int& tall) {}
virtual void setColor(Color color) {}
virtual void getColor(Color& color) {}
protected:
virtual void setSize(int wide,int tall) {}
virtual void drawSetColor(Scheme::SchemeColor sc) {}
virtual void drawSetColor(int r,int g,int b,int a) {}
virtual void drawFilledRect(int x0,int y0,int x1,int y1) {}
virtual void drawOutlinedRect(int x0,int y0,int x1,int y1) {}
virtual void drawSetTextFont(Scheme::SchemeFont sf) {}
virtual void drawSetTextFont(Font* font) {}
virtual void drawSetTextColor(Scheme::SchemeColor sc) {}
virtual void drawSetTextColor(int r,int g,int b,int a) {}
virtual void drawSetTextPos(int x,int y) {}
virtual void drawPrintText(const char* str,int strlen) {}
virtual void drawPrintText(int x,int y,const char* str,int strlen) {}
virtual void drawPrintChar(char ch) {}
virtual void drawPrintChar(int x,int y,char ch) {}
virtual void drawSetTextureRGBA(int id,const char* rgba,int wide,int tall) {}
virtual void drawSetTexture(int id) {}
virtual void drawTexturedRect(int x0,int y0,int x1,int y1) {}
virtual void paint(Panel* panel) {}
public:
virtual void doPaint(Panel* panel) {}
};
}
#endif