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https://github.com/FWGS/hlsdk-xash3d
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ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
440 lines
8.0 KiB
C++
440 lines
8.0 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose: New version of the slider bar
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//
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// $NoKeywords: $
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//=============================================================================
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#include "vgui_slider2.h"
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#include <VGUI_InputSignal.h>
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#include <VGUI_App.h>
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#include <VGUI_IntChangeSignal.h>
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#include <VGUI_MouseCode.h>
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using namespace vgui;
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namespace
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{
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class FooDefaultSliderSignal : public InputSignal
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{
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Slider2 *_slider;
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public:
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FooDefaultSliderSignal( Slider2 *slider )
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{
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_slider = slider;
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}
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void cursorMoved( int x, int y, Panel *panel )
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{
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_slider->privateCursorMoved( x, y, panel );
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}
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void cursorEntered( Panel *panel ) {}
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void cursorExited( Panel *panel ) {}
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void mouseDoublePressed( MouseCode code, Panel *panel ) {}
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void mousePressed( MouseCode code, Panel *panel )
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{
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_slider->privateMousePressed( code, panel );
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}
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void mouseReleased( MouseCode code, Panel *panel )
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{
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_slider->privateMouseReleased( code, panel );
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}
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void mouseWheeled( int delta, Panel *panel ) {}
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void keyPressed( KeyCode code, Panel *panel ) {}
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void keyTyped( KeyCode code, Panel *panel ) {}
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void keyReleased( KeyCode code, Panel *panel ) {}
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void keyFocusTicked( Panel *panel ) {}
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};
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}
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Slider2::Slider2( int x, int y, int wide, int tall, bool vertical ) : Panel( x, y, wide, tall )
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{
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_vertical = vertical;
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_dragging = false;
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_value = 0;
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_range[0] = 0;
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_range[1] = 299;
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_rangeWindow = 0;
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_rangeWindowEnabled = false;
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_buttonOffset = 0;
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recomputeNobPosFromValue();
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addInputSignal( new FooDefaultSliderSignal( this ) );
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}
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void Slider2::setSize( int wide, int tall )
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{
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Panel::setSize( wide, tall );
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recomputeNobPosFromValue();
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}
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bool Slider2::isVertical()
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{
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return _vertical;
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}
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void Slider2::setValue( int value )
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{
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int oldValue = _value;
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if( value < _range[0] )
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{
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value = _range[0];
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}
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if( value > _range[1] )
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{
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value=_range[1];
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}
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_value = value;
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recomputeNobPosFromValue();
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if( _value != oldValue )
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{
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fireIntChangeSignal();
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}
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}
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int Slider2::getValue()
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{
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return _value;
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}
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void Slider2::recomputeNobPosFromValue()
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{
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int wide, tall;
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getPaintSize( wide, tall );
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float fwide = (float)wide;
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float ftall = (float)tall;
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float frange = (float)(_range[1] - _range[0]);
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float fvalue = (float)(_value - _range[0]);
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float fper = fvalue / frange;
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float frangewindow = (float)_rangeWindow;
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if( frangewindow < 0 )
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{
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frangewindow = 0;
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}
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if( !_rangeWindowEnabled )
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{
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frangewindow = frange;
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}
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if( frangewindow > 0 )
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{
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if( _vertical )
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{
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float fnobsize=frangewindow;
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float freepixels = ftall - fnobsize;
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float firstpixel = freepixels * fper;
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_nobPos[0] = (int)( firstpixel );
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_nobPos[1] = (int)( firstpixel + fnobsize );
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if( _nobPos[1] > tall )
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{
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_nobPos[0] = tall - ((int)fnobsize);
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_nobPos[1] = tall;
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}
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}
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else
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{
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float fnobsize = frangewindow;
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float freepixels = fwide - fnobsize;
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float firstpixel = freepixels * fper;
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_nobPos[0]=(int)( firstpixel );
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_nobPos[1]=(int)( firstpixel + fnobsize );
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if( _nobPos[1] > wide )
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{
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_nobPos[0] = wide - ((int)fnobsize);
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_nobPos[1] = wide;
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}
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}
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}
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repaint();
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}
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void Slider2::recomputeValueFromNobPos()
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{
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int wide,tall;
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getPaintSize( wide, tall );
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float fwide = (float)wide;
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float ftall = (float)tall;
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float frange = (float)(_range[1] - _range[0]);
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float fvalue = (float)(_value - _range[0]);
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float fnob = (float)_nobPos[0];
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float frangewindow = (float)(_rangeWindow);
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if( frangewindow < 0 )
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{
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frangewindow = 0;
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}
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if( !_rangeWindowEnabled )
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{
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frangewindow = frange;
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}
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if( frangewindow > 0 )
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{
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if( _vertical )
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{
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float fnobsize = frangewindow;
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fvalue = frange * ( fnob / ( ftall - fnobsize ) );
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}
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else
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{
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float fnobsize = frangewindow;
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fvalue = frange * ( fnob / ( fwide - fnobsize ) );
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}
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}
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// Take care of rounding issues.
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_value = (int)( fvalue+_range[0] + 0.5 );
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// Clamp final result
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_value = ( _value < _range[1] ) ? _value : _range[1];
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}
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bool Slider2::hasFullRange()
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{
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int wide, tall;
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getPaintSize( wide, tall );
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float fwide = (float)wide;
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float ftall = (float)tall;
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float frange = (float)( _range[1] - _range[0] );
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float frangewindow = (float)( _rangeWindow );
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if( frangewindow < 0 )
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{
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frangewindow = 0;
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}
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if( !_rangeWindowEnabled )
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{
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frangewindow = frange;
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}
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if( frangewindow > 0 )
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{
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if( _vertical )
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{
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if( frangewindow <= ( ftall + _buttonOffset ) )
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{
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return true;
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}
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}
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else
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{
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if( frangewindow <= ( fwide + _buttonOffset ) )
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{
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return true;
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}
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}
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}
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return false;
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}
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void Slider2::addIntChangeSignal( IntChangeSignal *s )
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{
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_intChangeSignalDar.putElement(s);
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}
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void Slider2::fireIntChangeSignal()
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{
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for( int i = 0; i < _intChangeSignalDar.getCount(); i++ )
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{
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_intChangeSignalDar[i]->intChanged( getValue(), this );
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}
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}
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void Slider2::paintBackground()
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{
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int wide, tall;
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getPaintSize( wide, tall );
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if( _vertical )
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{
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// background behind slider
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drawSetColor( 40, 40, 40, 0 );
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drawFilledRect( 0, 0, wide, tall );
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// slider front
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drawSetColor( 0, 0, 0, 0 );
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drawFilledRect( 0, _nobPos[0], wide, _nobPos[1] );
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// slider border
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drawSetColor( 60, 60, 60, 0 );
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drawFilledRect( 0, _nobPos[0], wide, _nobPos[0] + 1 ); // top
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drawFilledRect( 0, _nobPos[1], wide, _nobPos[1] + 1 ); // bottom
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drawFilledRect( 0, _nobPos[0] + 1, 1, _nobPos[1] ); // left
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drawFilledRect( wide - 1, _nobPos[0] + 1, wide, _nobPos[1] ); // right
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}
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else
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{
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//!! doesn't work
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drawSetColor( Scheme::sc_secondary3 );
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drawFilledRect( 0, 0, wide, tall );
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drawSetColor( Scheme::sc_black );
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drawOutlinedRect( 0, 0, wide, tall );
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drawSetColor( Scheme::sc_primary2 );
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drawFilledRect( _nobPos[0], 0, _nobPos[1], tall );
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drawSetColor( Scheme::sc_black );
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drawOutlinedRect( _nobPos[0], 0, _nobPos[1], tall );
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}
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}
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void Slider2::setRange( int min, int max )
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{
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if( max < min )
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{
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max =min;
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}
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if( min > max )
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{
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min = max;
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}
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_range[0] = min;
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_range[1] = max;
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}
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void Slider2::getRange( int &min, int &max )
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{
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min = _range[0];
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max = _range[1];
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}
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void Slider2::privateCursorMoved( int x, int y, Panel *panel )
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{
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if( !_dragging )
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{
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return;
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}
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getApp()->getCursorPos( x, y );
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screenToLocal( x, y );
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int wide, tall;
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getPaintSize( wide, tall);
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if( _vertical )
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{
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_nobPos[0] = _nobDragStartPos[0] + ( y - _dragStartPos[1] );
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_nobPos[1] = _nobDragStartPos[1] + ( y - _dragStartPos[1] );
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if( _nobPos[1] > tall )
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{
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_nobPos[0] = tall - ( _nobPos[1] - _nobPos[0] );
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_nobPos[1] = tall;
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}
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if( _nobPos[0] < 0 )
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{
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_nobPos[1] = _nobPos[1] - _nobPos[0];
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_nobPos[0] = 0;
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}
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}
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else
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{
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_nobPos[0] = _nobDragStartPos[0] + ( x - _dragStartPos[0] );
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_nobPos[1] = _nobDragStartPos[1] + ( x - _dragStartPos[0] );
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if( _nobPos[1] > wide )
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{
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_nobPos[0] = wide - ( _nobPos[1] - _nobPos[0] );
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_nobPos[1] = wide;
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}
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if( _nobPos[0] < 0 )
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{
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_nobPos[1] = _nobPos[1] - _nobPos[0];
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_nobPos[0] = 0;
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}
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}
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recomputeValueFromNobPos();
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repaint();
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fireIntChangeSignal();
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}
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void Slider2::privateMousePressed( MouseCode code, Panel *panel )
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{
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int x,y;
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getApp()->getCursorPos( x, y );
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screenToLocal( x, y );
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if( _vertical )
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{
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if( ( y >= _nobPos[0] ) && ( y < _nobPos[1] ) )
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{
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_dragging = true;
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getApp()->setMouseCapture( this );
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_nobDragStartPos[0] = _nobPos[0];
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_nobDragStartPos[1] = _nobPos[1];
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_dragStartPos[0] = x;
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_dragStartPos[1] = y;
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}
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}
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else
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{
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if( ( x >= _nobPos[0] ) && ( x < _nobPos[1] ) )
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{
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_dragging = true;
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getApp()->setMouseCapture( this );
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_nobDragStartPos[0] = _nobPos[0];
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_nobDragStartPos[1] = _nobPos[1];
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_dragStartPos[0] = x;
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_dragStartPos[1] = y;
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}
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}
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}
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void Slider2::privateMouseReleased( MouseCode code, Panel *panel )
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{
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_dragging = false;
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getApp()->setMouseCapture( null );
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}
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void Slider2::getNobPos( int &min, int &max )
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{
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min = _nobPos[0];
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max = _nobPos[1];
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}
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void Slider2::setRangeWindow( int rangeWindow )
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{
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_rangeWindow=rangeWindow;
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}
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void Slider2::setRangeWindowEnabled( bool state )
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{
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_rangeWindowEnabled=state;
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}
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void Slider2::setButtonOffset( int buttonOffset )
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{
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_buttonOffset=buttonOffset;
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}
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