mirror of https://github.com/FWGS/hlsdk-xash3d
229 lines
5.7 KiB
C++
229 lines
5.7 KiB
C++
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "monsters.h"
|
|
#include "weapons.h"
|
|
#include "nodes.h"
|
|
#include "player.h"
|
|
#include "gamerules.h"
|
|
|
|
LINK_ENTITY_TO_CLASS( tf_weapon_gl, CTFGrenadeLauncher )
|
|
|
|
void CTFGrenadeLauncher::Spawn()
|
|
{
|
|
Precache();
|
|
|
|
SET_MODEL( ENT( pev ), "models/w_gauss.mdl" );
|
|
m_iId = 12;
|
|
m_iDefaultAmmo = 50;
|
|
m_fReloadTime = 0.666667;
|
|
pev->solid = SOLID_TRIGGER;
|
|
}
|
|
|
|
void CTFGrenadeLauncher::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/v_tfgl.mdl");
|
|
PRECACHE_MODEL("models/p_glauncher.mdl");
|
|
PRECACHE_MODEL("models/p_p_glauncher2rpg.mdl");
|
|
PRECACHE_MODEL("models/pipebomb.mdl");
|
|
PRECACHE_SOUND("weapons/9mmclip1.wav");
|
|
PRECACHE_SOUND("items/clipinsert1.wav");
|
|
PRECACHE_SOUND("items/cliprelease1.wav");
|
|
PRECACHE_SOUND("weapons/hks1.wav");
|
|
PRECACHE_SOUND("weapons/hks2.wav");
|
|
PRECACHE_SOUND("weapons/hks3.wav");
|
|
PRECACHE_SOUND("weapons/glauncher.wav");
|
|
PRECACHE_SOUND("weapons/glauncher2.wav");
|
|
PRECACHE_SOUND("weapons/357_cock1.wav");
|
|
m_usFireGL = PRECACHE_EVENT(1, "events/wpn/tf_gl.sc");
|
|
}
|
|
|
|
int CTFGrenadeLauncher::GetItemInfo( ItemInfo *p )
|
|
{
|
|
p->pszAmmo1 = "rockets";
|
|
p->pszName = STRING( pev->classname );
|
|
p->iMaxAmmo1 = 50;
|
|
p->pszAmmo2 = 0;
|
|
p->iMaxAmmo2 = -1;
|
|
p->iSlot = 3;
|
|
p->iPosition = 3;
|
|
p->iFlags = 0;
|
|
p->iMaxClip = 6;
|
|
p->iId = 12;
|
|
p->iWeight = 15;
|
|
return 1;
|
|
}
|
|
|
|
void CTFGrenadeLauncher::Holster()
|
|
{
|
|
//m_pPlayer->m_iGLClip = m_iClip;
|
|
//tfstate?
|
|
m_fInSpecialReload = 0;
|
|
SendWeaponAnim(10, 1);
|
|
m_flTimeWeaponIdle = 1000;
|
|
m_pPlayer->m_flNextAttack = 0.5;
|
|
}
|
|
|
|
BOOL CTFGrenadeLauncher::Deploy()
|
|
{
|
|
return DefaultDeploy( "models/v_tfgl.mdl", "models/p_glauncher.mdl", 8, "mp5", 1 );
|
|
}
|
|
|
|
void CTFGrenadeLauncher::Reload()
|
|
{
|
|
if ( m_pPlayer->ammo_rockets > 0 )
|
|
{
|
|
if ( m_iClip != 6 && m_flNextPrimaryAttack <= 0.0 ) //&& m_flNextReload <= 0.0
|
|
{
|
|
if (m_fInSpecialReload)
|
|
{
|
|
if ( m_fInSpecialReload == 1 )
|
|
{
|
|
if ( m_flTimeWeaponIdle <= 0.0 )
|
|
{
|
|
m_fInSpecialReload = 2;
|
|
m_flNextReload = m_fReloadTime;
|
|
m_flTimeWeaponIdle = m_fReloadTime;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_iClip++;
|
|
m_pPlayer->ammo_rockets--;
|
|
m_fInSpecialReload = 1;
|
|
//m_pPlayer->tfstate &= 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SendWeaponAnim(4, 1);
|
|
//m_pPlayer->tfstate |= 2;
|
|
m_fInSpecialReload = 1;
|
|
m_pPlayer->m_flNextAttack = 0.1;
|
|
m_flTimeWeaponIdle = 0.1;
|
|
m_flNextSecondaryAttack = 0.1;
|
|
m_flNextPrimaryAttack = 0.0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int CTFGrenadeLauncher::AddToPlayer( CBasePlayer *pPlayer )
|
|
{
|
|
if( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
|
|
{
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
|
|
WRITE_BYTE( m_iId );
|
|
MESSAGE_END();
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void CTFGrenadeLauncher::WeaponIdle( void )
|
|
{
|
|
ResetEmptySound();
|
|
|
|
if(m_flTimeWeaponIdle > 0.0)
|
|
return;
|
|
|
|
if(m_iClip > 0)
|
|
{
|
|
if(m_fInSpecialReload)
|
|
{
|
|
if(m_iClip == 6)
|
|
{
|
|
SendWeaponAnim(5, 1);
|
|
m_fInSpecialReload = 0;
|
|
m_flTimeWeaponIdle = 1.5;
|
|
return;
|
|
}
|
|
if(m_pPlayer->ammo_rockets > 0)
|
|
{
|
|
Reload();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
m_flTimeWeaponIdle = 3;
|
|
SendWeaponAnim(0, 1);
|
|
}
|
|
|
|
void CTFGrenadeLauncher::PrimaryAttack()
|
|
{
|
|
if(m_pPlayer->ammo_rockets <= 0)
|
|
{
|
|
m_flNextPrimaryAttack = 1;
|
|
SendWeaponAnim(0, 1);
|
|
PlayEmptySound();
|
|
m_fInSpecialReload = 0;
|
|
//tfstate
|
|
return;
|
|
}
|
|
|
|
m_pPlayer->m_iWeaponVolume = 1000;
|
|
m_pPlayer->m_iWeaponFlash = 512;
|
|
PLAYBACK_EVENT_FULL(1, ENT(m_pPlayer->pev), m_usFireGL, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0, 0, 0, 0, 0, 0);
|
|
m_fInSpecialReload = 0;
|
|
//tfstate
|
|
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
|
m_iClip--;
|
|
m_flTimeWeaponIdle = 0.6;
|
|
m_flNextPrimaryAttack = 0.6;
|
|
m_flNextSecondaryAttack = 0.6;
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS( tf_weapon_pl, CTFPipebombLauncher )
|
|
|
|
void CTFPipebombLauncher::Spawn()
|
|
{
|
|
Precache();
|
|
|
|
SET_MODEL( ENT( pev ), "models/w_gauss.mdl" );
|
|
m_iId = 22;
|
|
m_iDefaultAmmo = 50;
|
|
m_fReloadTime = 0.666667;
|
|
pev->solid = SOLID_TRIGGER;
|
|
m_usFireGL = PRECACHE_EVENT(1, "events/wpn/tf_gl.sc");
|
|
}
|
|
|
|
int CTFPipebombLauncher::GetItemInfo( ItemInfo *p )
|
|
{
|
|
p->pszAmmo1 = "rockets";
|
|
p->pszName = STRING( pev->classname );
|
|
p->iMaxAmmo1 = 50;
|
|
p->pszAmmo2 = 0;
|
|
p->iMaxAmmo2 = -1;
|
|
p->iSlot = 4;
|
|
p->iPosition = 4;
|
|
p->iFlags = 0;
|
|
p->iMaxClip = 6;
|
|
p->iId = 22;
|
|
p->iWeight = 15;
|
|
return 1;
|
|
}
|
|
|
|
void CTFPipebombLauncher::PrimaryAttack()
|
|
{
|
|
if(m_pPlayer->ammo_rockets <= 0)
|
|
{
|
|
m_flNextPrimaryAttack = 1;
|
|
SendWeaponAnim(0, 1);
|
|
PlayEmptySound();
|
|
m_fInSpecialReload = 0;
|
|
//tfstate
|
|
return;
|
|
}
|
|
|
|
m_pPlayer->m_iWeaponVolume = 1000;
|
|
m_pPlayer->m_iWeaponFlash = 512;
|
|
PLAYBACK_EVENT_FULL(1, ENT(m_pPlayer->pev), m_usFireGL, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0, 0, 0, 0, 0, 0);
|
|
m_fInSpecialReload = 0;
|
|
//tfstate
|
|
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
|
m_iClip--;
|
|
m_flTimeWeaponIdle = 0.6;
|
|
m_flNextPrimaryAttack = 0.6;
|
|
m_flNextSecondaryAttack = 0.6;
|
|
}
|