hlsdk-xash3d/dlls/tfc/tf_wpn_rpg.cpp

197 lines
4.9 KiB
C++

#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
#include "gamerules.h"
LINK_ENTITY_TO_CLASS( tf_weapon_rpg, CTFRpg )
void CTFRpg::Spawn()
{
Precache();
m_iId = 14;
SET_MODEL(ENT(pev), "models/w_rpg.mdl");
m_iDefaultAmmo = 50;
m_fReloadTime = 1.25;
pev->solid = SOLID_TRIGGER;
}
int CTFRpg::GetItemInfo( ItemInfo *p )
{
p->pszAmmo1 = "rockets";
p->pszName = STRING( pev->classname );
p->iMaxAmmo1 = 50;
p->pszAmmo2 = 0;
p->iMaxAmmo2 = -1;
p->iSlot = 4;
p->iPosition = 1;
p->iFlags = 0;
p->iMaxClip = 4;
p->iId = 14;
p->iWeight = 20;
return 1;
}
void CTFRpg::Holster()
{
//тф стейт чот там
m_fInSpecialReload = 0;
m_pPlayer->m_flNextAttack = 0.5;
}
void CTFRpg::Precache()
{
PRECACHE_MODEL("models/v_tfc_rpg.mdl");
PRECACHE_MODEL("models/p_srpg.mdl");
PRECACHE_MODEL("models/p_shotgun2.mdl");
PRECACHE_MODEL("models/p_rpg2.mdl");
PRECACHE_SOUND("weapons/9mmclip1.wav");
UTIL_PrecacheOther("tf_rpg_rocket");
PRECACHE_SOUND("weapons/rocketfire1.wav");
PRECACHE_SOUND("weapons/glauncher.wav");
m_usFireRPG = PRECACHE_EVENT(1, "events/wpn/tf_rpg.sc");
}
void CTFRpg::Reload( void )
{
if ( m_pPlayer->ammo_rockets == 0 || m_iClip == 4 || m_flNextPrimaryAttack > 0.0) // || m_flNextReload > 0.0
return;
if ( m_fInSpecialReload )
{
if ( m_fInSpecialReload == 1 )
{
if ( m_flTimeWeaponIdle <= UTIL_WeaponTimeBase() )
{
m_fInSpecialReload = 2;
SendWeaponAnim(TFCRPG_RELCYCLE, 1);
m_flNextReload = UTIL_WeaponTimeBase() + m_fReloadTime;
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + m_fReloadTime;
}
}
else
{
m_iClip += 1;
m_pPlayer->ammo_rockets -= 1;
m_fInSpecialReload = 1;
//m_pPlayer->tfstate &= 2;
}
}
else
{
SendWeaponAnim(TFCRPG_RELSTART, 1);
//m_pPlayer->tfstate |= 2;
m_fInSpecialReload = 1;
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.1;
m_flTimeWeaponIdle = 0.1;
m_flNextSecondaryAttack = 0.1;
m_flNextPrimaryAttack = 0.0;
}
}
void CTFRpg::WeaponIdle( void )
{
ResetEmptySound();
if(m_flTimeWeaponIdle <= 0.0)
{
if(m_iClip)
{
if(!m_fInSpecialReload)
{
if(m_pPlayer->ammo_rockets)
{
m_flTimeWeaponIdle = 3.0;
/*
if(m_iClip < 1)
SendWeaponAnim(TFCRPG_FIDGET2, 1);
else
SendWeaponAnim(TFCRPG_FIDGET, 1);
*/
}
else
m_flTimeWeaponIdle = 1.0;
return;
}
if(m_iClip == 4)
{
SendWeaponAnim(TFCRPG_RELEND, 1);
m_fInSpecialReload = 0;
m_flTimeWeaponIdle = 1.5;
return;
}
}
else if (!m_fInSpecialReload)
{
if(m_pPlayer->ammo_rockets > 0)
{
Reload();
return;
}
if(m_pPlayer->ammo_rockets)
{
m_flTimeWeaponIdle = 3.0;
/*
if(m_iClip < 1)
SendWeaponAnim(TFCRPG_FIDGET2, 1);
else
SendWeaponAnim(TFCRPG_FIDGET, 1);
*/
}
else
m_flTimeWeaponIdle = 1.0;
return;
}
if(m_pPlayer->ammo_rockets > 0)
{
Reload();
return;
}
SendWeaponAnim(TFCRPG_RELEND, 1);
m_fInSpecialReload = 0;
m_flTimeWeaponIdle = 1.5;
return;
}
}
BOOL CTFRpg::Deploy()
{
if(m_iClip >= 0)
return DefaultDeploy( "models/v_tfc_rpg.mdl", "models/p_srpg.mdl", TFCRPG_DRAW1, "rpg", 1 );
else
return DefaultDeploy( "models/v_tfc_rpg.mdl", "models/p_srpg.mdl", TFCRPG_DRAW2, "rpg", 1 );
}
int CTFRpg::AddToPlayer( CBasePlayer *pPlayer )
{
if( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
{
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
WRITE_BYTE( m_iId );
MESSAGE_END();
return TRUE;
}
return FALSE;
}
void CTFRpg::PrimaryAttack()
{
if(m_iClip <= 0)
return;
m_pPlayer->m_iWeaponVolume = 1000;
m_pPlayer->m_iWeaponFlash = 512;
PLAYBACK_EVENT_FULL(1, ENT(m_pPlayer->pev), m_usFireRPG, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0, 0, 0, 0, 0, 0);
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
m_fInSpecialReload = 0;
//tfstatatata
m_iClip--;
m_flTimeWeaponIdle = 0.8;
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.8;
}