mirror of https://github.com/FWGS/hlsdk-xash3d
197 lines
4.9 KiB
C++
197 lines
4.9 KiB
C++
#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "player.h"
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#include "gamerules.h"
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LINK_ENTITY_TO_CLASS( tf_weapon_rpg, CTFRpg )
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void CTFRpg::Spawn()
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{
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Precache();
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m_iId = 14;
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SET_MODEL(ENT(pev), "models/w_rpg.mdl");
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m_iDefaultAmmo = 50;
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m_fReloadTime = 1.25;
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pev->solid = SOLID_TRIGGER;
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}
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int CTFRpg::GetItemInfo( ItemInfo *p )
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{
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p->pszAmmo1 = "rockets";
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p->pszName = STRING( pev->classname );
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p->iMaxAmmo1 = 50;
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p->pszAmmo2 = 0;
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p->iMaxAmmo2 = -1;
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p->iSlot = 4;
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p->iPosition = 1;
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p->iFlags = 0;
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p->iMaxClip = 4;
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p->iId = 14;
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p->iWeight = 20;
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return 1;
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}
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void CTFRpg::Holster()
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{
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//тф стейт чот там
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m_fInSpecialReload = 0;
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m_pPlayer->m_flNextAttack = 0.5;
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}
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void CTFRpg::Precache()
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{
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PRECACHE_MODEL("models/v_tfc_rpg.mdl");
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PRECACHE_MODEL("models/p_srpg.mdl");
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PRECACHE_MODEL("models/p_shotgun2.mdl");
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PRECACHE_MODEL("models/p_rpg2.mdl");
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PRECACHE_SOUND("weapons/9mmclip1.wav");
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UTIL_PrecacheOther("tf_rpg_rocket");
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PRECACHE_SOUND("weapons/rocketfire1.wav");
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PRECACHE_SOUND("weapons/glauncher.wav");
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m_usFireRPG = PRECACHE_EVENT(1, "events/wpn/tf_rpg.sc");
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}
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void CTFRpg::Reload( void )
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{
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if ( m_pPlayer->ammo_rockets == 0 || m_iClip == 4 || m_flNextPrimaryAttack > 0.0) // || m_flNextReload > 0.0
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return;
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if ( m_fInSpecialReload )
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{
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if ( m_fInSpecialReload == 1 )
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{
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if ( m_flTimeWeaponIdle <= UTIL_WeaponTimeBase() )
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{
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m_fInSpecialReload = 2;
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SendWeaponAnim(TFCRPG_RELCYCLE, 1);
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m_flNextReload = UTIL_WeaponTimeBase() + m_fReloadTime;
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + m_fReloadTime;
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}
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}
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else
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{
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m_iClip += 1;
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m_pPlayer->ammo_rockets -= 1;
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m_fInSpecialReload = 1;
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//m_pPlayer->tfstate &= 2;
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}
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}
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else
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{
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SendWeaponAnim(TFCRPG_RELSTART, 1);
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//m_pPlayer->tfstate |= 2;
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m_fInSpecialReload = 1;
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.1;
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m_flTimeWeaponIdle = 0.1;
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m_flNextSecondaryAttack = 0.1;
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m_flNextPrimaryAttack = 0.0;
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}
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}
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void CTFRpg::WeaponIdle( void )
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{
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ResetEmptySound();
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if(m_flTimeWeaponIdle <= 0.0)
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{
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if(m_iClip)
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{
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if(!m_fInSpecialReload)
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{
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if(m_pPlayer->ammo_rockets)
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{
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m_flTimeWeaponIdle = 3.0;
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/*
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if(m_iClip < 1)
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SendWeaponAnim(TFCRPG_FIDGET2, 1);
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else
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SendWeaponAnim(TFCRPG_FIDGET, 1);
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*/
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}
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else
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m_flTimeWeaponIdle = 1.0;
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return;
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}
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if(m_iClip == 4)
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{
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SendWeaponAnim(TFCRPG_RELEND, 1);
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m_fInSpecialReload = 0;
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m_flTimeWeaponIdle = 1.5;
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return;
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}
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}
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else if (!m_fInSpecialReload)
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{
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if(m_pPlayer->ammo_rockets > 0)
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{
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Reload();
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return;
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}
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if(m_pPlayer->ammo_rockets)
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{
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m_flTimeWeaponIdle = 3.0;
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/*
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if(m_iClip < 1)
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SendWeaponAnim(TFCRPG_FIDGET2, 1);
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else
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SendWeaponAnim(TFCRPG_FIDGET, 1);
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*/
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}
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else
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m_flTimeWeaponIdle = 1.0;
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return;
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}
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if(m_pPlayer->ammo_rockets > 0)
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{
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Reload();
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return;
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}
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SendWeaponAnim(TFCRPG_RELEND, 1);
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m_fInSpecialReload = 0;
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m_flTimeWeaponIdle = 1.5;
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return;
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}
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}
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BOOL CTFRpg::Deploy()
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{
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if(m_iClip >= 0)
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return DefaultDeploy( "models/v_tfc_rpg.mdl", "models/p_srpg.mdl", TFCRPG_DRAW1, "rpg", 1 );
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else
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return DefaultDeploy( "models/v_tfc_rpg.mdl", "models/p_srpg.mdl", TFCRPG_DRAW2, "rpg", 1 );
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}
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int CTFRpg::AddToPlayer( CBasePlayer *pPlayer )
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{
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if( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
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{
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
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WRITE_BYTE( m_iId );
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MESSAGE_END();
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return TRUE;
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}
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return FALSE;
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}
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void CTFRpg::PrimaryAttack()
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{
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if(m_iClip <= 0)
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return;
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m_pPlayer->m_iWeaponVolume = 1000;
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m_pPlayer->m_iWeaponFlash = 512;
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PLAYBACK_EVENT_FULL(1, ENT(m_pPlayer->pev), m_usFireRPG, 0, (float *)&g_vecZero, (float *)&g_vecZero, 0, 0, 0, 0, 0, 0);
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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m_fInSpecialReload = 0;
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//tfstatatata
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m_iClip--;
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m_flTimeWeaponIdle = 0.8;
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.8;
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} |