mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-25 03:09:24 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#pragma once
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#ifndef VOICE_BANMGR_H
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#define VOICE_BANMGR_H
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// This class manages the (persistent) list of squelched players.
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class CVoiceBanMgr
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{
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public:
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CVoiceBanMgr();
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~CVoiceBanMgr();
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// Init loads the list of squelched players from disk.
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bool Init( char const *pGameDir );
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void Term();
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// Saves the state into voice_squelch.dt.
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void SaveState( char const *pGameDir );
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bool GetPlayerBan( char const playerID[16] );
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void SetPlayerBan( char const playerID[16], bool bSquelch );
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// Call your callback for each banned player.
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void ForEachBannedPlayer( void (*callback)( char id[16] ) );
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protected:
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class BannedPlayer
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{
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public:
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char m_PlayerID[16];
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BannedPlayer *m_pPrev, *m_pNext;
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};
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void Clear();
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BannedPlayer *InternalFindPlayerSquelch( char const playerID[16] );
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BannedPlayer *AddBannedPlayer( char const playerID[16] );
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BannedPlayer m_PlayerHash[256];
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};
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#endif // VOICE_BANMGR_H
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