mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-25 03:09:24 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
275 lines
7.1 KiB
C++
275 lines
7.1 KiB
C++
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "archtypes.h" // DAL
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#include "voice_gamemgr.h"
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#include <string.h>
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#include <assert.h>
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "player.h"
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#define UPDATE_INTERVAL 0.3
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// These are stored off as CVoiceGameMgr is created and deleted.
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CPlayerBitVec g_PlayerModEnable; // Set to 1 for each player if the player wants to use voice in this mod.
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// (If it's zero, then the server reports that the game rules are saying the
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// player can't hear anyone).
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CPlayerBitVec g_BanMasks[VOICE_MAX_PLAYERS]; // Tells which players don't want to hear each other.
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// These are indexed as clients and each bit represents a client
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// (so player entity is bit+1).
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CPlayerBitVec g_SentGameRulesMasks[VOICE_MAX_PLAYERS]; // These store the masks we last sent to each client so we can determine if
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CPlayerBitVec g_SentBanMasks[VOICE_MAX_PLAYERS]; // we need to resend them.
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CPlayerBitVec g_bWantModEnable;
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cvar_t voice_serverdebug = {"voice_serverdebug", "0"};
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// Set game rules to allow all clients to talk to each other.
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// Muted players still can't talk to each other.
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cvar_t sv_alltalk = {"sv_alltalk", "0", FCVAR_SERVER};
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// ------------------------------------------------------------------------ //
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// Static helpers.
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// ------------------------------------------------------------------------ //
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// Find a player with a case-insensitive name search.
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static CBasePlayer* FindPlayerByName(const char *pTestName)
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{
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for(int i=1; i <= gpGlobals->maxClients; i++)
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{
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edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex(i);
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if(pEdict)
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{
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CBaseEntity *pEnt = CBaseEntity::Instance(pEdict);
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if(pEnt && pEnt->IsPlayer())
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{
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const char *pNetName = STRING(pEnt->pev->netname);
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if(stricmp(pNetName, pTestName) == 0)
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{
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return (CBasePlayer*)pEnt;
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}
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}
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}
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}
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return NULL;
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}
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static void VoiceServerDebug( char const *pFmt, ... )
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{
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char msg[4096];
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va_list marker;
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if( !voice_serverdebug.value )
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return;
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va_start( marker, pFmt );
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_vsnprintf( msg, sizeof(msg), pFmt, marker );
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va_end( marker );
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ALERT( at_console, "%s", msg );
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}
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// ------------------------------------------------------------------------ //
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// CVoiceGameMgr.
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// ------------------------------------------------------------------------ //
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CVoiceGameMgr::CVoiceGameMgr()
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{
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m_UpdateInterval = 0;
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m_nMaxPlayers = 0;
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}
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CVoiceGameMgr::~CVoiceGameMgr()
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{
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}
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bool CVoiceGameMgr::Init(
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IVoiceGameMgrHelper *pHelper,
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int maxClients)
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{
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m_pHelper = pHelper;
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m_nMaxPlayers = VOICE_MAX_PLAYERS < maxClients ? VOICE_MAX_PLAYERS : maxClients;
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g_engfuncs.pfnPrecacheModel("sprites/voiceicon.spr");
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m_msgPlayerVoiceMask = REG_USER_MSG( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 );
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m_msgRequestState = REG_USER_MSG( "ReqState", 0 );
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// register voice_serverdebug if it hasn't been registered already
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if ( !CVAR_GET_POINTER( "voice_serverdebug" ) )
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CVAR_REGISTER( &voice_serverdebug );
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if( !CVAR_GET_POINTER( "sv_alltalk" ) )
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CVAR_REGISTER( &sv_alltalk );
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return true;
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}
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void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper)
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{
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m_pHelper = pHelper;
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}
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void CVoiceGameMgr::Update(double frametime)
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{
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// Only update periodically.
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m_UpdateInterval += frametime;
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if(m_UpdateInterval < UPDATE_INTERVAL)
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return;
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UpdateMasks();
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}
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void CVoiceGameMgr::ClientConnected(edict_t *pEdict)
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{
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int index = ENTINDEX(pEdict) - 1;
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// Clear out everything we use for deltas on this guy.
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g_bWantModEnable[index] = true;
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g_SentGameRulesMasks[index].Init(0);
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g_SentBanMasks[index].Init(0);
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}
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// Called to determine if the Receiver has muted (blocked) the Sender
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// Returns true if the receiver has blocked the sender
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bool CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender)
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{
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int iReceiverIndex, iSenderIndex;
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if ( !pReceiver || !pSender )
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return false;
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iReceiverIndex = pReceiver->entindex() - 1;
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iSenderIndex = pSender->entindex() - 1;
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if ( iReceiverIndex < 0 || iReceiverIndex >= m_nMaxPlayers || iSenderIndex < 0 || iSenderIndex >= m_nMaxPlayers )
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return false;
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return ( g_BanMasks[iReceiverIndex][iSenderIndex] ? true : false );
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}
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bool CVoiceGameMgr::ClientCommand(CBasePlayer *pPlayer, const char *cmd)
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{
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int playerClientIndex = pPlayer->entindex() - 1;
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if(playerClientIndex < 0 || playerClientIndex >= m_nMaxPlayers)
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{
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n", cmd, playerClientIndex );
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return true;
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}
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bool bBan = stricmp(cmd, "vban") == 0;
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if(bBan && CMD_ARGC() >= 2)
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{
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for(int i=1; i < CMD_ARGC(); i++)
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{
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uint32 mask = 0;
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sscanf(CMD_ARGV(i), "%x", &mask);
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if(i <= VOICE_MAX_PLAYERS_DW)
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{
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n", mask, playerClientIndex );
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g_BanMasks[playerClientIndex].SetDWord(i-1, mask);
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}
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else
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{
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: invalid index (%d)\n", i );
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}
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}
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// Force it to update the masks now.
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// UpdateMasks();
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return true;
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}
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else if(stricmp(cmd, "VModEnable") == 0 && CMD_ARGC() >= 2)
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{
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: VModEnable (%d)\n", !!atoi(CMD_ARGV(1)) );
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g_PlayerModEnable[playerClientIndex] = !!atoi(CMD_ARGV(1));
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g_bWantModEnable[playerClientIndex] = false;
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// UpdateMasks();
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return true;
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}
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else
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{
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return false;
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}
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}
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void CVoiceGameMgr::UpdateMasks()
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{
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m_UpdateInterval = 0;
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bool bAllTalk = !!(sv_alltalk.value);
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for(int iClient=0; iClient < m_nMaxPlayers; iClient++)
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{
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CBaseEntity *pEnt = UTIL_PlayerByIndex(iClient+1);
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if(!pEnt || !pEnt->IsPlayer())
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continue;
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// Request the state of their "VModEnable" cvar.
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if(g_bWantModEnable[iClient])
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{
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MESSAGE_BEGIN(MSG_ONE, m_msgRequestState, NULL, pEnt->pev);
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MESSAGE_END();
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}
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CBasePlayer *pPlayer = (CBasePlayer*)pEnt;
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CPlayerBitVec gameRulesMask;
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if( g_PlayerModEnable[iClient] )
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{
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// Build a mask of who they can hear based on the game rules.
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for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++)
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{
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CBaseEntity *pEnt = UTIL_PlayerByIndex(iOtherClient+1);
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if(pEnt && (bAllTalk || m_pHelper->CanPlayerHearPlayer(pPlayer, (CBasePlayer*)pEnt)) )
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{
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gameRulesMask[iOtherClient] = true;
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}
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}
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}
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// If this is different from what the client has, send an update.
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if(gameRulesMask != g_SentGameRulesMasks[iClient] ||
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g_BanMasks[iClient] != g_SentBanMasks[iClient])
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{
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g_SentGameRulesMasks[iClient] = gameRulesMask;
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g_SentBanMasks[iClient] = g_BanMasks[iClient];
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MESSAGE_BEGIN(MSG_ONE, m_msgPlayerVoiceMask, NULL, pPlayer->pev);
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int dw;
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for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++)
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{
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WRITE_LONG(gameRulesMask.GetDWord(dw));
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WRITE_LONG(g_BanMasks[iClient].GetDWord(dw));
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}
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MESSAGE_END();
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}
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// Tell the engine.
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for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++)
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{
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bool bCanHear = gameRulesMask[iOtherClient] && !g_BanMasks[iClient][iOtherClient];
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g_engfuncs.pfnVoice_SetClientListening(iClient+1, iOtherClient+1, bCanHear);
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}
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}
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}
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