mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-24 18:59:26 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
172 lines
3.7 KiB
C++
172 lines
3.7 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include <stdarg.h>
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#include <stdio.h>
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#include "vgui_checkbutton2.h"
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#include "vgui_loadtga.h"
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#define EXTRA_X 5
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using namespace vgui;
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CCheckButton2::CCheckButton2() :
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m_Label( "" ),
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m_pChecked( NULL ),
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m_pUnchecked( NULL ),
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m_pHandler( NULL ),
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m_CheckboxPanel( NULL )
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{
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m_bOwnImages = false;
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m_bChecked = false;
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m_pChecked = m_pUnchecked = NULL;
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m_bCheckboxLeft = true;
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m_Label.setParent( this );
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m_Label.setFgColor( 255, 255, 255, 0 );
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m_Label.setBgColor( 0, 0, 0, 255 ); // background is not drawn and foreground is white
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m_Label.addInputSignal( this );
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m_CheckboxPanel.setParent( this );
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m_CheckboxPanel.addInputSignal( this );
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setPaintBackgroundEnabled( false );
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}
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CCheckButton2::~CCheckButton2()
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{
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DeleteImages();
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}
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void CCheckButton2::SetImages( char const *pChecked, char const *pUnchecked )
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{
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DeleteImages();
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m_pChecked = vgui_LoadTGA( pChecked );
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m_pUnchecked = vgui_LoadTGA( pUnchecked );
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m_bOwnImages = true;
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SetupControls();
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}
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void CCheckButton2::SetImages( Image *pChecked, Image *pUnchecked )
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{
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DeleteImages();
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m_pChecked = pChecked;
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m_pUnchecked = pUnchecked;
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m_bOwnImages = false;
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SetupControls();
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}
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void CCheckButton2::DeleteImages()
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{
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if( m_bOwnImages )
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{
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delete m_pChecked;
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delete m_pUnchecked;
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}
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m_pChecked = NULL;
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m_pUnchecked = NULL;
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m_bOwnImages = false;
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SetupControls();
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}
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void CCheckButton2::SetCheckboxLeft( bool bLeftAlign )
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{
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m_bCheckboxLeft = bLeftAlign;
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SetupControls();
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}
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bool CCheckButton2::GetCheckboxLeft()
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{
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return m_bCheckboxLeft;
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}
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void CCheckButton2::SetText( char const *pText, ... )
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{
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char str[512];
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va_list marker;
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va_start( marker, pText );
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_vsnprintf( str, sizeof( str ), pText, marker );
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va_end( marker );
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m_Label.setText( str );
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SetupControls();
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}
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void CCheckButton2::SetTextColor( int r, int g, int b, int a )
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{
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m_Label.setFgColor( r, g, b, a );
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repaint();
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}
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void CCheckButton2::SetHandler( ICheckButton2Handler *pHandler )
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{
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m_pHandler = pHandler;
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}
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bool CCheckButton2::IsChecked()
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{
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return m_bChecked;
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}
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void CCheckButton2::SetChecked( bool bChecked )
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{
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m_bChecked = bChecked;
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SetupControls();
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}
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void CCheckButton2::internalMousePressed( MouseCode code )
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{
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m_bChecked = !m_bChecked;
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if( m_pHandler )
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m_pHandler->StateChanged( this );
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SetupControls();
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}
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void CCheckButton2::SetupControls()
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{
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// Initialize the checkbutton bitmap.
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Image *pBitmap = m_bChecked ? m_pChecked : m_pUnchecked;
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Panel *controls[2] = {&m_CheckboxPanel, &m_Label};
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int controlSizes[2][2];
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controlSizes[0][0] = controlSizes[0][1] = 0;
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if( pBitmap )
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pBitmap->getSize( controlSizes[0][0], controlSizes[0][1] );
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m_CheckboxPanel.setImage( pBitmap );
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m_CheckboxPanel.setSize( controlSizes[0][0], controlSizes[0][1] );
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// Get the label's size.
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m_Label.getSize( controlSizes[1][0], controlSizes[1][1] );
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m_Label.setContentAlignment( Label::a_west );
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// Position the controls.
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int iLeftControl = !m_bCheckboxLeft;
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int iBiggestY = controlSizes[0][1] > controlSizes[1][0] ? 0 : 1;
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controls[iLeftControl]->setPos( 0, ( controlSizes[iBiggestY][1] - controlSizes[iLeftControl][1] ) / 2 );
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controls[!iLeftControl]->setPos( controlSizes[iLeftControl][0] + EXTRA_X, ( controlSizes[iBiggestY][1] - controlSizes[!iLeftControl][1]) / 2 );
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// Fit this control to the sizes of the subcontrols.
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setSize(controlSizes[0][0] + controlSizes[1][0] + EXTRA_X, ( controlSizes[0][1] > controlSizes[1][1]) ? controlSizes[0][1] : controlSizes[1][1] );
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repaint();
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}
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void CCheckButton2::mousePressed( MouseCode code, Panel *panel )
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{
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internalMousePressed( code );
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}
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