hlsdk-xash3d/dlls/Android.mk

158 lines
4.8 KiB
Makefile

# SoHL android makefile
# Copyright (c) mittorn
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := server
include $(XASH3D_CONFIG)
LOCAL_CFLAGS += -D_LINUX -DCLIENT_WEAPONS \
-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf \
-Wno-write-strings -Wno-invalid-offsetof -Wno-conversion-null -DNO_VOICEGAMEMGR
LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
$(LOCAL_PATH)/../common \
$(LOCAL_PATH)/../engine/common \
$(LOCAL_PATH)/../engine \
$(LOCAL_PATH)/../public \
$(LOCAL_PATH)/../pm_shared \
$(LOCAL_PATH)/../game_shared
<<<<<<< HEAD
LOCAL_SRC_FILES := aflock.cpp agrunt.cpp schedule.cpp airtank.cpp \
alias.cpp animating.cpp animation.cpp apache.cpp barnacle.cpp barney.cpp \
bigmomma.cpp bloater.cpp bmodels.cpp bullsquid.cpp buttons.cpp cbase.cpp \
client.cpp combat.cpp controller.cpp crossbow.cpp crowbar.cpp defaultai.cpp \
doors.cpp effects.cpp egon.cpp explode.cpp flyingmonster.cpp func_break.cpp \
func_tank.cpp game.cpp gamerules.cpp gargantua.cpp gauss.cpp genericmonster.cpp \
ggrenade.cpp globals.cpp gman.cpp h_ai.cpp handgrenade.cpp hassassin.cpp \
h_battery.cpp h_cine.cpp h_cycler.cpp headcrab.cpp healthkit.cpp h_export.cpp \
hgrunt.cpp hornet.cpp hornetgun.cpp houndeye.cpp ichthyosaur.cpp islave_deamon.cpp \
items.cpp leech.cpp lights.cpp locus.cpp maprules.cpp monstermaker.cpp monsters.cpp \
monsterstate.cpp mortar.cpp movewith.cpp mp5.cpp multiplay_gamerules.cpp nihilanth.cpp \
nodes.cpp observer.cpp osprey.cpp pathcorner.cpp plane.cpp plats.cpp player.cpp playermonster.cpp \
python.cpp rat.cpp roach.cpp rpg.cpp satchel.cpp scientist.cpp scripted.cpp shotgun.cpp \
singleplay_gamerules.cpp skill.cpp sound.cpp soundent.cpp spectator.cpp squadmonster.cpp \
squeakgrenade.cpp stats.cpp subs.cpp talkmonster.cpp teamplay_gamerules.cpp tempmonster.cpp \
tentacle.cpp triggers.cpp tripmine.cpp turret.cpp util.cpp weapons.cpp world.cpp xen.cpp \
zombie.cpp glock.cpp \
../pm_shared/pm_debug.c ../pm_shared/pm_math.c ../pm_shared/pm_shared.c
=======
LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \
aflock.cpp \
animating.cpp \
animation.cpp \
apache.cpp \
barnacle.cpp \
barney.cpp \
bigmomma.cpp \
bloater.cpp \
bmodels.cpp \
bullsquid.cpp \
buttons.cpp \
cbase.cpp \
client.cpp \
combat.cpp \
controller.cpp \
crossbow.cpp \
crowbar.cpp \
defaultai.cpp \
doors.cpp \
effects.cpp \
egon.cpp \
explode.cpp \
flyingmonster.cpp \
func_break.cpp \
func_tank.cpp \
game.cpp \
gamerules.cpp \
gargantua.cpp \
gauss.cpp \
genericmonster.cpp \
ggrenade.cpp \
globals.cpp \
glock.cpp \
gman.cpp \
h_ai.cpp \
h_battery.cpp \
h_cycler.cpp \
h_cine.cpp \
h_export.cpp \
handgrenade.cpp \
hassassin.cpp \
headcrab.cpp \
healthkit.cpp \
hgrunt.cpp \
hornet.cpp \
hornetgun.cpp \
houndeye.cpp \
ichthyosaur.cpp \
islave.cpp \
items.cpp \
leech.cpp \
lights.cpp \
maprules.cpp \
monstermaker.cpp \
monsters.cpp \
monsterstate.cpp \
mortar.cpp \
mp5.cpp \
multiplay_gamerules.cpp \
nihilanth.cpp \
nodes.cpp \
observer.cpp \
osprey.cpp \
pathcorner.cpp \
plane.cpp \
plats.cpp \
player.cpp \
playermonster.cpp \
python.cpp \
rat.cpp \
roach.cpp \
rpg.cpp \
satchel.cpp \
schedule.cpp \
scientist.cpp \
scripted.cpp \
shotgun.cpp \
singleplay_gamerules.cpp \
skill.cpp \
sound.cpp \
soundent.cpp \
spectator.cpp \
squadmonster.cpp \
squeakgrenade.cpp \
subs.cpp \
talkmonster.cpp \
teamplay_gamerules.cpp \
tentacle.cpp \
tempmonster.cpp \
triggers.cpp \
tripmine.cpp \
turret.cpp \
util.cpp \
vehicle.cpp \
weapons.cpp \
world.cpp \
xen.cpp \
zombie.cpp \
../pm_shared/pm_debug.c \
../pm_shared/pm_math.c \
../pm_shared/pm_shared.c
# ../game_shared/voice_gamemgr.cpp
>>>>>>> master
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
LOCAL_MODULE_FILENAME = libserver_hardfp
endif
LOCAL_CPPFLAGS := $(LOCAL_CFLAGS)
include $(BUILD_SHARED_LIBRARY)