mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-24 18:59:26 +01:00
350 lines
7.9 KiB
Lua
350 lines
7.9 KiB
Lua
local xash = require("xash")
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workspace("hlsdk-xash3d")
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configurations{"Debug", "Release"}
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language("C++")
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kind("SharedLib")
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rtti("Off")
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exceptionhandling("Off")
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pic("On")
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targetprefix("")
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files{"pm_shared/pm_debug.c",
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"pm_shared/pm_math.c",
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"pm_shared/pm_shared.c",
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"dlls/crossbow.cpp",
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"dlls/crowbar.cpp",
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"dlls/egon.cpp",
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"dlls/gauss.cpp",
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"dlls/glock.cpp",
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"dlls/handgrenade.cpp",
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"dlls/hornetgun.cpp",
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"dlls/mp5.cpp",
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"dlls/python.cpp",
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"dlls/rpg.cpp",
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"dlls/satchel.cpp",
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"dlls/shotgun.cpp",
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"dlls/squeakgrenade.cpp",
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"dlls/tripmine.cpp"}
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includedirs{"dlls",
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"common",
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"engine",
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"pm_shared",
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"game_shared"}
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defines{"BARNACLE_FIX_VISIBILITY=0",
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"CLIENT_WEAPONS=1",
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"CROWBAR_IDLE_ANIM=0",
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"CROWBAR_DELAY_FIX=0",
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"CROWBAR_FIX_RAPID_CROWBAR=0",
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"GAUSS_OVERCHARGE_FIX=0",
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"OEM_BUILD=0",
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"HLDEMO_BUILD=0"}
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newoption{trigger = "toolset-prefix", description = "Prefix for crosscompiler (should contain the final dash)"}
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xash.prefix = _OPTIONS["toolset-prefix"]
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xash.find_cxx_compiler()
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newoption{trigger = "64bits", description = "Allow targetting 64-bit engine", default = false}
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newoption{trigger = "voicemgr", description = "Enable voice manager", default = false}
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newoption{trigger = "goldsrc", description = "Enable GoldSource engine support", default = false}
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newoption{trigger = "lto", description = "Enable Link Time Optimization", default = false}
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newoption{trigger = "arch", description = "Destination arch", default = xash.get_arch(), allowed = {
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{"amd64", ""},
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{"x86", ""},
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{"arm64", ""},
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{"armv8_32l", ""},
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{"armv7l", ""},
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{"armv6l", ""},
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{"armv5l", ""},
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{"armv4l", ""},
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{"armv8_32hf", ""},
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{"armv7hf", ""},
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{"armv6hf", ""},
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{"armv5hf", ""},
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{"armv4hf", ""},
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{"mips64", ""},
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{"mipsel", ""},
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{"riscv32d", ""},
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{"riscv32f", ""},
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{"riscv64d", ""},
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{"riscv64f", ""},
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{"javascript", ""},
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{"e2k", ""}
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}}
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newoption{trigger = "bsd-flavour", description = "BSD flavour", allowed = {
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{"freebsd", ""},
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{"openbsd", ""},
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{"netbsd", ""}
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}}
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newoption{trigger = "vgui", description = "Enable VGUI1", default = false}
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newoption{trigger = "novgui-motd", description = "Prefer non-VGUI MOTD when VGUI is enabled", default = false}
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newoption{trigger = "novgui-scoreboard", description = "Prefer non-VGUI scoreboard when VGUI is enabled", default = false}
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xash.bsd_flavour = _OPTIONS["bsd-flavour"]
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if xash.is_cxx_header_exist("tgmath.h") then
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defines{"HAVE_TGMATH_H"}
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end
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if xash.is_cxx_header_exist("cmath") then
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defines{"HAVE_CMATH"}
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end
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if xash.prefix then
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gccprefix(xash.prefix)
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end
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if _OPTIONS["arch"] == "amd64" then
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if not _OPTIONS["64bits"] then
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xash.arch = "x86"
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architecture(xash.arch)
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end
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end
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targetsuffix(xash.get_lib_suffix())
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filter("options:lto")
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flags{"LinkTimeOptimization"}
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filter("configurations:Release")
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optimize("Full")
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symbols("Off")
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omitframepointer("On")
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filter("configurations:Debug")
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optimize("Off")
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symbols("On")
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omitframepointer("Off")
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filter("toolset:msc")
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buildoptions{"/D_USING_V110_SDK71_", "/Zc:threadSafeInit-"}
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defines{"_CRT_SECURE_NO_WARNINGS=1", "_CRT_NONSTDC_NO_DEPRECATE=1"}
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filter("toolset:not msc")
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visibility("Hidden")
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defines{"stricmp=strcasecmp",
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"strnicmp=strncasecmp",
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"_snprintf=snprintf",
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"_vsnprintf=vsnprintf",
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"_LINUX",
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"LINUX"}
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project("dlls")
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targetname("hl")
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files{"dlls/agrunt.cpp",
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"dlls/airtank.cpp",
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"dlls/aflock.cpp",
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"dlls/animating.cpp",
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"dlls/animation.cpp",
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"dlls/apache.cpp",
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"dlls/barnacle.cpp",
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"dlls/barney.cpp",
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"dlls/bigmomma.cpp",
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"dlls/bloater.cpp",
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"dlls/bmodels.cpp",
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"dlls/bullsquid.cpp",
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"dlls/buttons.cpp",
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"dlls/cbase.cpp",
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"dlls/client.cpp",
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"dlls/combat.cpp",
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"dlls/controller.cpp",
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"dlls/defaultai.cpp",
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"dlls/doors.cpp",
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"dlls/effects.cpp",
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"dlls/explode.cpp",
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"dlls/flyingmonster.cpp",
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"dlls/func_break.cpp",
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"dlls/func_tank.cpp",
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"dlls/game.cpp",
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"dlls/gamerules.cpp",
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"dlls/gargantua.cpp",
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"dlls/genericmonster.cpp",
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"dlls/ggrenade.cpp",
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"dlls/globals.cpp",
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"dlls/gman.cpp",
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"dlls/h_ai.cpp",
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"dlls/h_battery.cpp",
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"dlls/h_cine.cpp",
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"dlls/h_cycler.cpp",
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"dlls/h_export.cpp",
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"dlls/hassassin.cpp",
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"dlls/headcrab.cpp",
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"dlls/healthkit.cpp",
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"dlls/hgrunt.cpp",
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"dlls/hornet.cpp",
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"dlls/houndeye.cpp",
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"dlls/ichthyosaur.cpp",
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"dlls/islave.cpp",
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"dlls/items.cpp",
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"dlls/leech.cpp",
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"dlls/lights.cpp",
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"dlls/maprules.cpp",
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"dlls/monstermaker.cpp",
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"dlls/monsters.cpp",
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"dlls/monsterstate.cpp",
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"dlls/mortar.cpp",
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"dlls/multiplay_gamerules.cpp",
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"dlls/nihilanth.cpp",
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"dlls/nodes.cpp",
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"dlls/observer.cpp",
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"dlls/osprey.cpp",
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"dlls/pathcorner.cpp",
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"dlls/plane.cpp",
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"dlls/plats.cpp",
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"dlls/player.cpp",
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"dlls/playermonster.cpp",
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"dlls/rat.cpp",
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"dlls/roach.cpp",
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"dlls/schedule.cpp",
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"dlls/scientist.cpp",
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"dlls/scripted.cpp",
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"dlls/singleplay_gamerules.cpp",
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"dlls/skill.cpp",
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"dlls/sound.cpp",
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"dlls/soundent.cpp",
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"dlls/spectator.cpp",
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"dlls/squadmonster.cpp",
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"dlls/subs.cpp",
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"dlls/talkmonster.cpp",
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"dlls/teamplay_gamerules.cpp",
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"dlls/tempmonster.cpp",
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"dlls/tentacle.cpp",
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"dlls/triggers.cpp",
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"dlls/turret.cpp",
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"dlls/util.cpp",
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"dlls/vehicle.cpp",
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"dlls/weapons.cpp",
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"dlls/world.cpp",
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"dlls/xen.cpp",
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"dlls/zombie.cpp"}
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includedirs{"public"}
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filter("options:voicemgr")
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files{"game_shared/voice_gamemgr.cpp"}
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filter("options:not voicemgr")
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defines{"NO_VOICEGAMEMGR"}
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filter("toolset:msc")
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buildoptions{"/def:" .. path.getabsolute("dlls/hl.def")}
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project("cl_dll")
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targetname("client")
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files{"cl_dll/hl/hl_baseentity.cpp",
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"cl_dll/hl/hl_events.cpp",
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"cl_dll/hl/hl_objects.cpp",
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"cl_dll/hl/hl_weapons.cpp",
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"cl_dll/GameStudioModelRenderer.cpp",
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"cl_dll/StudioModelRenderer.cpp",
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"cl_dll/ammo.cpp",
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"cl_dll/ammo_secondary.cpp",
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"cl_dll/ammohistory.cpp",
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"cl_dll/battery.cpp",
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"cl_dll/cdll_int.cpp",
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"cl_dll/com_weapons.cpp",
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"cl_dll/death.cpp",
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"cl_dll/demo.cpp",
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"cl_dll/entity.cpp",
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"cl_dll/ev_hldm.cpp",
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"cl_dll/ev_common.cpp",
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"cl_dll/events.cpp",
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"cl_dll/flashlight.cpp",
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"cl_dll/geiger.cpp",
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"cl_dll/health.cpp",
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"cl_dll/hud.cpp",
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"cl_dll/hud_msg.cpp",
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"cl_dll/hud_redraw.cpp",
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"cl_dll/hud_spectator.cpp",
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"cl_dll/hud_update.cpp",
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"cl_dll/in_camera.cpp",
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"cl_dll/input.cpp",
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"cl_dll/input_goldsource.cpp",
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"cl_dll/input_mouse.cpp",
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"cl_dll/input_xash3d.cpp",
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"cl_dll/interpolation.cpp",
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"cl_dll/menu.cpp",
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"cl_dll/message.cpp",
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"cl_dll/overview.cpp",
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"cl_dll/parsemsg.cpp",
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"cl_dll/saytext.cpp",
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"cl_dll/status_icons.cpp",
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"cl_dll/statusbar.cpp",
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"cl_dll/studio_util.cpp",
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"cl_dll/text_message.cpp",
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"cl_dll/train.cpp",
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"cl_dll/tri.cpp",
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"cl_dll/util.cpp",
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"cl_dll/view.cpp"}
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includedirs{"cl_dll",
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"cl_dll/hl"}
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defines{"CLIENT_DLL"}
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filter("options:goldsrc")
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defines{"GOLDSOURCE_SUPPORT"}
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filter("options:vgui")
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files{"cl_dll/vgui_int.cpp",
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"cl_dll/vgui_ClassMenu.cpp",
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"cl_dll/vgui_ConsolePanel.cpp",
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"cl_dll/vgui_ControlConfigPanel.cpp",
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"cl_dll/vgui_CustomObjects.cpp",
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"cl_dll/vgui_MOTDWindow.cpp",
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"cl_dll/vgui_SchemeManager.cpp",
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"cl_dll/vgui_ScorePanel.cpp",
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"cl_dll/vgui_TeamFortressViewport.cpp",
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"cl_dll/vgui_SpectatorPanel.cpp",
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"cl_dll/vgui_teammenu.cpp",
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"cl_dll/voice_status.cpp",
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"game_shared/vgui_checkbutton2.cpp",
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"game_shared/vgui_grid.cpp",
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"game_shared/vgui_helpers.cpp",
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"game_shared/vgui_listbox.cpp",
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"game_shared/vgui_loadtga.cpp",
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"game_shared/vgui_scrollbar2.cpp",
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"game_shared/vgui_slider2.cpp",
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"game_shared/voice_banmgr.cpp"}
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includedirs{"vgui-dev/include"}
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defines{"USE_VGUI"}
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filter{"options:vgui", "system:windows"}
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libdirs{"vgui-dev/lib/win32_vc6/"}
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filter{"options:vgui", "system:macosx"}
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libdirs{"vgui-dev/lib"}
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filter{"options:vgui", "system:windows or macosx"}
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links{"vgui"}
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filter{"options:vgui", "system:not windows or not macosx"}
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linkoptions{path.getabsolute("vgui-dev/lib/vgui.so")}
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filter{"options:vgui", "options:novgui-motd"}
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defines{"USE_NOVGUI_MOTD"}
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files{"cl_dll/MOTD.cpp"}
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filter{"options:vgui", "options:novgui-scoreboard"}
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defines{"USE_NOVGUI_SCOREBOARD"}
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files{"cl_dll/scoreboard.cpp"}
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filter("options:not vgui")
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files{"cl_dll/MOTD.cpp",
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"cl_dll/scoreboard.cpp"}
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includedirs{"utils/false_vgui/include"}
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filter("system:windows")
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links{"user32", "winmm"}
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filter("system:not windows")
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links{"dl"}
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