hlsdk-xash3d/utils/fake_vgui/include/VGUI_Color.h

45 lines
1006 B
C++

//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_COLOR_H
#define VGUI_COLOR_H
#include<VGUI.h>
#include<VGUI_Scheme.h>
//TODO: rename getColor(r,g,b,a) to getRGBA(r,g,b,a)
//TODO: rename setColor(r,g,b,a) to setRGBA(r,g,b,a)
//TODO: rename getColor(sc) to getSchemeColor(sc)
//TODO: rename setColor(sc) to setSchemeColor(sc)
namespace vgui
{
class VGUIAPI Color
{
private:
uchar _color[4];
Scheme::SchemeColor _schemeColor;
public:
Color() {}
Color(int r,int g,int b,int a) {}
Color(Scheme::SchemeColor sc) {}
private:
virtual void init() {}
public:
virtual void setColor(int r,int g,int b,int a) {}
virtual void setColor(Scheme::SchemeColor sc) {}
virtual void getColor(int& r,int& g,int& b,int& a) {}
virtual void getColor(Scheme::SchemeColor& sc) {}
virtual int operator[](int index) {return 0;}
};
}
#endif