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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-24 18:59:26 +01:00
hlsdk-xash3d/cl_dll/vgui_MOTDWindow.cpp
Roman Chistokhodov ba2cab60df
Get VGUI back (optionally) (#194)
* Get VGUI back (optionally)

* Add some missing VGUI invocations

* Update CMakeLists.txt to build with vgui for Windows

* Move windows.h inclusions only to those places where it's really needed

* Try fix mingw build

* Update hud_spectator

* Merge nekonomicon's vgui branch

* Don't include vgui panel and app in cdll_int.cpp if vgui is real

* Deduplicate scoreboard global variables

* Add options to prefer non-vgui motd and scoreboard when vgui is enabled

* Add vgui-dev as a submodule. Add building vith vgui to CI

* Fix artifact uploading

* Don't use global variable when not necessary

* char* to const char* in CMenuHandler_StringCommand constructor

* Fix 'format string is not a literal string' warnings

* Fix 'always evaluate to true' warnings

* Team Fortress classes to const char*

* CreateCommandMenu accepts const char*

* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway

* Explicit assignment result as condition

* Prevent memory leak on menu reading

* Localize button text

* Create FileInputStream on stack avoiding the leak

* Remove Servers Browser code

* Arrow file names to const char*

* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00

152 lines
5.7 KiB
C++

//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================
#include "VGUI_Font.h"
#include "VGUI_ScrollPanel.h"
#include "VGUI_TextImage.h"
#include <VGUI_StackLayout.h>
#include "hud.h"
#include "cl_util.h"
#include "camera.h"
#include "kbutton.h"
#include "const.h"
#include "vgui_int.h"
#include "vgui_TeamFortressViewport.h"
#define MOTD_TITLE_X XRES(16)
#define MOTD_TITLE_Y YRES(16)
#define MOTD_WINDOW_X XRES(112)
#define MOTD_WINDOW_Y YRES(80)
#define MOTD_WINDOW_SIZE_X XRES(424)
#define MOTD_WINDOW_SIZE_Y YRES(312)
//-----------------------------------------------------------------------------
// Purpose: Displays the MOTD and basic server information
//-----------------------------------------------------------------------------
class CMessageWindowPanel : public CMenuPanel
{
public:
CMessageWindowPanel( const char *szMOTD, const char *szTitle, int iShadeFullScreen, int iRemoveMe, int x, int y, int wide, int tall );
private:
CTransparentPanel *m_pBackgroundPanel;
};
//-----------------------------------------------------------------------------
// Purpose: Creates a new CMessageWindowPanel
// Output : CMenuPanel - interface to the panel
//-----------------------------------------------------------------------------
CMenuPanel *CMessageWindowPanel_Create( const char *szMOTD, const char *szTitle, int iShadeFullscreen, int iRemoveMe, int x, int y, int wide, int tall )
{
return new CMessageWindowPanel( szMOTD, szTitle, iShadeFullscreen, iRemoveMe, x, y, wide, tall );
}
//-----------------------------------------------------------------------------
// Purpose: Constructs a message panel
//-----------------------------------------------------------------------------
CMessageWindowPanel::CMessageWindowPanel( const char *szMOTD, const char *szTitle, int iShadeFullscreen, int iRemoveMe, int x, int y, int wide, int tall ) : CMenuPanel( iShadeFullscreen ? 100 : 255, iRemoveMe, x, y, wide, tall )
{
// Get the scheme used for the Titles
CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
// schemes
SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" );
SchemeHandle_t hMOTDText = pSchemes->getSchemeHandle( "Briefing Text" );
// color schemes
int r, g, b, a;
// Create the window
m_pBackgroundPanel = new CTransparentPanel( iShadeFullscreen ? 255 : 100, MOTD_WINDOW_X, MOTD_WINDOW_Y, MOTD_WINDOW_SIZE_X, MOTD_WINDOW_SIZE_Y );
m_pBackgroundPanel->setParent( this );
m_pBackgroundPanel->setBorder( new LineBorder( Color( 255 * 0.7, 170 * 0.7, 0, 0 ) ) );
m_pBackgroundPanel->setVisible( true );
int iXSize,iYSize,iXPos,iYPos;
m_pBackgroundPanel->getPos( iXPos, iYPos );
m_pBackgroundPanel->getSize( iXSize, iYSize );
// Create the title
Label *pLabel = new Label( "", iXPos + MOTD_TITLE_X, iYPos + MOTD_TITLE_Y );
pLabel->setParent( this );
pLabel->setFont( pSchemes->getFont( hTitleScheme ) );
pLabel->setFont( Scheme::sf_primary1 );
pSchemes->getFgColor( hTitleScheme, r, g, b, a );
pLabel->setFgColor( r, g, b, a );
pLabel->setFgColor( Scheme::sc_primary1 );
pSchemes->getBgColor( hTitleScheme, r, g, b, a );
pLabel->setBgColor( r, g, b, a );
pLabel->setContentAlignment( vgui::Label::a_west );
pLabel->setText( "%s", szTitle);
// Create the Scroll panel
ScrollPanel *pScrollPanel = new CTFScrollPanel( iXPos + XRES( 16 ), iYPos + MOTD_TITLE_Y * 2 + YRES( 16 ), iXSize - XRES( 32 ), iYSize - ( YRES( 48 ) + BUTTON_SIZE_Y * 2 ) );
pScrollPanel->setParent( this );
// force the scrollbars on so clientClip will take them in account after the validate
pScrollPanel->setScrollBarAutoVisible( false, false );
pScrollPanel->setScrollBarVisible( true, true );
pScrollPanel->validate();
// Create the text panel
TextPanel *pText = new TextPanel( "", 0, 0, 64, 64 );
pText->setParent( pScrollPanel->getClient() );
// get the font and colors from the scheme
pText->setFont( pSchemes->getFont( hMOTDText ) );
pSchemes->getFgColor( hMOTDText, r, g, b, a );
pText->setFgColor( r, g, b, a );
pSchemes->getBgColor( hMOTDText, r, g, b, a );
pText->setBgColor( r, g, b, a );
pText->setText( szMOTD );
// Get the total size of the MOTD text and resize the text panel
int iScrollSizeX, iScrollSizeY;
// First, set the size so that the client's wdith is correct at least because the
// width is critical for getting the "wrapped" size right.
// You'll see a horizontal scroll bar if there is a single word that won't wrap in the
// specified width.
pText->getTextImage()->setSize( pScrollPanel->getClientClip()->getWide(), pScrollPanel->getClientClip()->getTall() );
pText->getTextImage()->getTextSizeWrapped( iScrollSizeX, iScrollSizeY );
// Now resize the textpanel to fit the scrolled size
pText->setSize( iScrollSizeX, iScrollSizeY );
//turn the scrollbars back into automode
pScrollPanel->setScrollBarAutoVisible( true, true );
pScrollPanel->setScrollBarVisible( false, false );
pScrollPanel->validate();
CommandButton *pButton = new CommandButton( CHudTextMessage::BufferedLocaliseTextString( "#Menu_OK" ), iXPos + XRES( 16 ), iYPos + iYSize - YRES( 16 ) - BUTTON_SIZE_Y, CMENU_SIZE_X, BUTTON_SIZE_Y );
pButton->addActionSignal( new CMenuHandler_TextWindow( HIDE_TEXTWINDOW ) );
pButton->setParent( this );
}