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https://github.com/FWGS/hlsdk-xash3d
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a32bec7904
* Update displacer. Play displacer sounds in player entity * Detach player from a rope when they get teleported with displacer * Make snarks enemies to shock troopers * Don't explicitly set Touch as touch function for displacer ball * Fix possible null pointer reference is desert eagle
33 lines
795 B
C++
33 lines
795 B
C++
#ifndef DISPLACERBALL_H
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#define DISPLACERBALL_H
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//=========================================================
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// Displacement field
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//=========================================================
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class CDisplacerBall : public CBaseEntity
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{
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public:
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void Spawn( void );
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static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles);
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static void SelfCreate(entvars_t *pevOwner, Vector vecStart);
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void Touch(CBaseEntity *pOther);
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void EXPORT ExplodeThink( void );
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void EXPORT KillThink( void );
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void Circle( void );
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virtual int Save(CSave &save);
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virtual int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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CBeam* m_pBeam[8];
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void EXPORT FlyThink( void );
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void ClearBeams( void );
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void ArmBeam( int iSide );
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int m_iBeams;
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};
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#endif
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