mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-10 20:29:35 +01:00
140 lines
3.0 KiB
C++
140 lines
3.0 KiB
C++
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "schedule.h"
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//=========================================================
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// Generic item
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//=========================================================
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#define SF_ITEM_GENERIC_DROP_TO_FLOOR 1
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class CItemGeneric : public CBaseAnimating
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{
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public:
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int Save(CSave &save);
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int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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void Spawn(void);
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void Precache(void);
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void KeyValue(KeyValueData* pkvd);
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void EXPORT StartupThink(void);
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void EXPORT SequenceThink(void);
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string_t m_iszSequenceName;
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};
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LINK_ENTITY_TO_CLASS(item_generic, CItemGeneric);
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TYPEDESCRIPTION CItemGeneric::m_SaveData[] =
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{
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DEFINE_FIELD(CItemGeneric, m_iszSequenceName, FIELD_STRING),
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};
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IMPLEMENT_SAVERESTORE(CItemGeneric, CBaseAnimating);
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void CItemGeneric::Spawn(void)
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{
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Precache();
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SET_MODEL(ENT(pev), STRING(pev->model));
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pev->takedamage = DAMAGE_NO;
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pev->solid = SOLID_NOT;
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pev->sequence = -1;
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// Call startup sequence to look for a sequence to play.
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SetThink(&CItemGeneric::StartupThink);
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pev->nextthink = gpGlobals->time + 0.1f;
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if (FBitSet(pev->spawnflags, SF_ITEM_GENERIC_DROP_TO_FLOOR))
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{
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if( DROP_TO_FLOOR(ENT( pev ) ) == 0 )
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{
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ALERT(at_error, "Item %s fell out of level at %f,%f,%f\n", STRING( pev->classname ), pev->origin.x, pev->origin.y, pev->origin.z);
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UTIL_Remove( this );
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}
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}
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}
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void CItemGeneric::Precache(void)
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{
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PRECACHE_MODEL(STRING(pev->model));
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}
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void CItemGeneric::KeyValue(KeyValueData* pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "sequencename"))
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{
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m_iszSequenceName = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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CBaseAnimating::KeyValue(pkvd);
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}
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void CItemGeneric::StartupThink(void)
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{
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// Try to look for a sequence to play.
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int iSequence = -1;
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iSequence = LookupSequence(STRING(m_iszSequenceName));
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// Validate sequence.
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if (iSequence != -1)
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{
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pev->sequence = iSequence;
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SetThink(&CItemGeneric::SequenceThink);
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pev->nextthink = gpGlobals->time + 0.01f;
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}
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else
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{
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// Cancel play sequence.
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SetThink(NULL);
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}
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}
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void CItemGeneric::SequenceThink(void)
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{
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// Set next think time.
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pev->nextthink = gpGlobals->time + 0.1f;
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// Advance frames and dispatch events.
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StudioFrameAdvance();
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DispatchAnimEvents();
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// Restart sequence
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if (m_fSequenceFinished)
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{
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pev->frame = 0;
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ResetSequenceInfo();
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if (!m_fSequenceLoops)
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{
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// Prevent from calling ItemThink.
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SetThink(NULL);
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m_fSequenceFinished = TRUE;
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return;
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}
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else
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{
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pev->frame = 0;
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ResetSequenceInfo();
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}
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}
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}
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