mirror of
https://github.com/FWGS/hlsdk-xash3d
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184 lines
3.4 KiB
C++
184 lines
3.4 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// Geiger.cpp
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//
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// implementation of CHudAmmo class
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//
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#include "hud.h"
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#include "cl_util.h"
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#include <string.h>
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#include <time.h>
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#include <stdio.h>
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#include "parsemsg.h"
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DECLARE_MESSAGE( m_Geiger, Geiger )
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int CHudGeiger::Init( void )
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{
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HOOK_MESSAGE( Geiger );
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m_iGeigerRange = 0;
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m_iFlags = 0;
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gHUD.AddHudElem( this );
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srand( (unsigned)time( NULL ) );
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return 1;
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}
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int CHudGeiger::VidInit( void )
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{
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return 1;
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}
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int CHudGeiger::MsgFunc_Geiger( const char *pszName, int iSize, void *pbuf )
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{
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BEGIN_READ( pbuf, iSize );
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// update geiger data
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m_iGeigerRange = READ_BYTE();
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m_iGeigerRange = m_iGeigerRange << 2;
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m_iFlags |= HUD_ACTIVE;
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return 1;
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}
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int CHudGeiger::Draw( float flTime )
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{
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int pct;
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float flvol = 0.0f;
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//int rg[3];
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int i;
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if( m_iGeigerRange < 1000 && m_iGeigerRange > 0 )
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{
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// peicewise linear is better than continuous formula for this
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if( m_iGeigerRange > 800 )
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{
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pct = 0; //Con_Printf( "range > 800\n" );
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}
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else if( m_iGeigerRange > 600 )
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{
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pct = 2;
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flvol = 0.4; //Con_Printf( "range > 600\n" );
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//rg[0] = 1;
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//rg[1] = 1;
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i = 2;
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}
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else if( m_iGeigerRange > 500 )
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{
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pct = 4;
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flvol = 0.5; //Con_Printf( "range > 500\n" );
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//rg[0] = 1;
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//rg[1] = 2;
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i = 2;
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}
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else if( m_iGeigerRange > 400 )
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{
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pct = 8;
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flvol = 0.6; //Con_Printf( "range > 400\n" );
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//rg[0] = 1;
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//rg[1] = 2;
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//rg[2] = 3;
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i = 3;
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}
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else if( m_iGeigerRange > 300 )
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{
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pct = 8;
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flvol = 0.7; //Con_Printf( "range > 300\n" );
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//rg[0] = 2;
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//rg[1] = 3;
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//rg[2] = 4;
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i = 3;
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}
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else if( m_iGeigerRange > 200 )
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{
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pct = 28;
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flvol = 0.78; //Con_Printf( "range > 200\n" );
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//rg[0] = 2;
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//rg[1] = 3;
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//rg[2] = 4;
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i = 3;
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}
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else if( m_iGeigerRange > 150 )
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{
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pct = 40;
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flvol = 0.80; //Con_Printf( "range > 150\n" );
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//rg[0] = 3;
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//rg[1] = 4;
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//rg[2] = 5;
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i = 3;
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}
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else if( m_iGeigerRange > 100 )
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{
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pct = 60;
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flvol = 0.85; //Con_Printf( "range > 100\n" );
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//rg[0] = 3;
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//rg[1] = 4;
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//rg[2] = 5;
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i = 3;
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}
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else if( m_iGeigerRange > 75 )
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{
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pct = 80;
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flvol = 0.9; //Con_Printf( "range > 75\n" );
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//gflGeigerDelay = cl.time + GEIGERDELAY * 0.75;
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//rg[0] = 4;
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//rg[1] = 5;
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//rg[2] = 6;
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i = 3;
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}
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else if( m_iGeigerRange > 50 )
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{
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pct = 90;
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flvol = 0.95; //Con_Printf( "range > 50\n" );
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//rg[0] = 5;
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//rg[1] = 6;
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i = 2;
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}
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else
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{
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pct = 95;
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flvol = 1.0; //Con_Printf( "range < 50\n" );
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//rg[0] = 5;
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//rg[1] = 6;
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i = 2;
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}
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flvol = ( flvol * ( ( rand() & 127 ) ) / 255 ) + 0.25; // UTIL_RandomFloat( 0.25, 0.5 );
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if( ( rand() & 127 ) < pct || ( rand() & 127 ) < pct )
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{
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//S_StartDynamicSound( -1, 0, rgsfx[rand() % i], r_origin, flvol, 1.0, 0, 100 );
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char sz[256];
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int j = rand() & 1;
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if( i > 2 )
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j += rand() & 1;
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sprintf( sz, "player/geiger%d.wav", j + 1 );
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PlaySound( sz, flvol );
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}
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}
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return 1;
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}
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