mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-22 18:05:23 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
189 lines
3.8 KiB
C++
189 lines
3.8 KiB
C++
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include <string.h>
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#include <stdio.h>
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#include "voice_banmgr.h"
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#define BANMGR_FILEVERSION 1
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char const *g_pBanMgrFilename = "voice_ban.dt";
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// Hash a player ID to a byte.
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unsigned char HashPlayerID( char const playerID[16] )
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{
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unsigned char curHash = 0;
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for( int i = 0; i < 16; i++ )
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curHash += (unsigned char)playerID[i];
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return curHash;
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}
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CVoiceBanMgr::CVoiceBanMgr()
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{
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Clear();
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}
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CVoiceBanMgr::~CVoiceBanMgr()
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{
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Term();
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}
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bool CVoiceBanMgr::Init( char const *pGameDir )
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{
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Term();
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char filename[512];
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sprintf( filename, "%s/%s", pGameDir, g_pBanMgrFilename );
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// Load in the squelch file.
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FILE *fp = fopen( filename, "rb" );
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if( fp )
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{
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int version;
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fread( &version, 1, sizeof(version), fp );
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if( version == BANMGR_FILEVERSION )
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{
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fseek( fp, 0, SEEK_END );
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int nIDs = ( ftell( fp ) - sizeof(version) ) / 16;
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fseek( fp, sizeof(version), SEEK_SET );
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for( int i = 0; i < nIDs; i++ )
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{
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char playerID[16];
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fread( playerID, 1, 16, fp );
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AddBannedPlayer( playerID );
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}
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}
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fclose( fp );
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}
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return true;
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}
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void CVoiceBanMgr::Term()
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{
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// Free all the player structures.
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for( int i = 0; i < 256; i++ )
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{
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BannedPlayer *pListHead = &m_PlayerHash[i];
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BannedPlayer *pNext;
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for( BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur = pNext )
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{
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pNext = pCur->m_pNext;
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delete pCur;
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}
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}
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Clear();
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}
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void CVoiceBanMgr::SaveState(char const *pGameDir)
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{
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// Save the file out.
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char filename[512];
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sprintf( filename, "%s/%s", pGameDir, g_pBanMgrFilename );
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FILE *fp = fopen( filename, "wb" );
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if( fp )
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{
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int version = BANMGR_FILEVERSION;
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fwrite( &version, 1, sizeof(version), fp );
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for( int i = 0; i < 256; i++ )
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{
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BannedPlayer *pListHead = &m_PlayerHash[i];
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for( BannedPlayer *pCur = pListHead->m_pNext; pCur != pListHead; pCur = pCur->m_pNext )
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{
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fwrite( pCur->m_PlayerID, 1, 16, fp );
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}
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}
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fclose( fp );
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}
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}
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bool CVoiceBanMgr::GetPlayerBan( char const playerID[16] )
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{
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return !!InternalFindPlayerSquelch( playerID );
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}
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void CVoiceBanMgr::SetPlayerBan( char const playerID[16], bool bSquelch )
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{
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if( bSquelch )
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{
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// Is this guy already squelched?
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if( GetPlayerBan( playerID ) )
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return;
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AddBannedPlayer( playerID );
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}
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else
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{
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BannedPlayer *pPlayer = InternalFindPlayerSquelch( playerID );
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if( pPlayer )
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{
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pPlayer->m_pPrev->m_pNext = pPlayer->m_pNext;
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pPlayer->m_pNext->m_pPrev = pPlayer->m_pPrev;
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delete pPlayer;
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}
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}
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}
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void CVoiceBanMgr::ForEachBannedPlayer(void (*callback)( char id[16] ) )
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{
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for( int i = 0; i < 256; i++ )
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{
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for( BannedPlayer *pCur = m_PlayerHash[i].m_pNext; pCur != &m_PlayerHash[i]; pCur = pCur->m_pNext )
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{
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callback( pCur->m_PlayerID );
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}
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}
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}
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void CVoiceBanMgr::Clear()
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{
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// Tie off the hash table entries.
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for( int i = 0; i < 256; i++ )
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m_PlayerHash[i].m_pNext = m_PlayerHash[i].m_pPrev = &m_PlayerHash[i];
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}
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CVoiceBanMgr::BannedPlayer *CVoiceBanMgr::InternalFindPlayerSquelch( char const playerID[16] )
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{
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int index = HashPlayerID( playerID );
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BannedPlayer *pListHead = &m_PlayerHash[index];
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for( BannedPlayer *pCur = pListHead->m_pNext; pCur != pListHead; pCur=pCur->m_pNext )
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{
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if( memcmp( playerID, pCur->m_PlayerID, 16 ) == 0 )
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return pCur;
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}
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return NULL;
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}
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CVoiceBanMgr::BannedPlayer* CVoiceBanMgr::AddBannedPlayer( char const playerID[16] )
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{
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BannedPlayer *pNew = new BannedPlayer;
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if( !pNew )
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return NULL;
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int index = HashPlayerID( playerID );
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memcpy( pNew->m_PlayerID, playerID, 16 );
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pNew->m_pNext = &m_PlayerHash[index];
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pNew->m_pPrev = m_PlayerHash[index].m_pPrev;
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pNew->m_pPrev->m_pNext = pNew->m_pNext->m_pPrev = pNew;
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return pNew;
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}
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