mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-12-17 22:31:49 +01:00
6802cda932
add arch suffix to library names change mechanism of checking header files existence add vgui-related options
241 lines
6.0 KiB
Lua
241 lines
6.0 KiB
Lua
local m = {}
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local toolsets = {gcc = {}, clang = {}, mingw = {}, msc = {}}
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local toolset = nil
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local cxx = nil
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function toolsets.gcc.is_cxx_compileable(code, include_dirs)
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local include_dirs = include_dirs or {}
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local code_file_path = _MAIN_SCRIPT_DIR .. "/tmp.cpp"
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local code_file = io.open(code_file_path, "w")
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code_file:write(code)
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code_file:close()
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local include_dirs_str = ""
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for _, include_dir in ipairs(include_dirs) do
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include_dirs_str = include_dirs_str .. "-I" .. include_dir
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end
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local cmd = string.format("%s %s -c %s", cxx, include_dirs_str, code_file_path)
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local _, _, rc = os.execute(cmd)
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local result = false
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if rc == 0 then
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result = true
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end
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return result
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end
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function toolsets.msc.is_cxx_compileable(code, include_dirs)
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local include_dirs = include_dirs or {}
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local code_file_path = _XASHAIN_SCRIPT_DIR .. "/tmp.cpp"
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local code_file = io.open(code_file_path, "w")
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code_file:write(code)
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code_file:close()
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local include_dirs_str = ""
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for _, include_dir in ipairs(include_dirs) do
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include_dirs_str = include_dirs_str .. "/I" .. include_dir
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end
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local cmd = string.format("%s %s /c %s", cxx, include_dirs_str, code_file_path)
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local _, _, rc = os.execute(cmd)
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local result = false
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if rc == 0 then
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result = true
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end
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return result
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end
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toolsets.clang.is_cxx_compileable = toolsets.gcc.is_cxx_compileable
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toolsets.mingw.is_cxx_compileable = toolsets.gcc.is_cxx_compileable
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function m.is_cxx_symbol_defined(symbol, headers, include_dirs)
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local headers = headers or {}
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local include_dirs = include_dirs or {}
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local code = ""
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for _, header in ipairs(headers) do
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code = code .. string.format("#include <%s>\n", header)
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end
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code = code .. string.format("#ifndef %s\n.\n#endif", symbol)
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return m.is_cxx_compileable(code, include_dirs)
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end
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function m.is_cxx_header_exist(header, include_dirs)
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local include_dirs = include_dirs or {}
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local code = ""
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code = code .. string.format("#include <%s>\n", header)
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return m.is_cxx_compileable(code, include_dirs)
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end
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function m.get_arch()
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local arch = m.arch
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if not arch then
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if m.is_cxx_symbol_defined("XASH_AMD64", {"build.h"}, {"public"}) then
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arch = "amd64"
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elseif m.is_cxx_symbol_defined("XASH_X86", {"build.h"}, {"public"}) then
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arch = "x86"
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elseif m.is_cxx_symbol_defined("XASH_ARM", {"build.h"}, {"public"}) then
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if m.is_cxx_symbol_defined("XASH_64BIT", {"build.h"}, {"public"}) then
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arch = "arm64"
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else
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arch = "armv"
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if m.is_cxx_symbol_defined("XASH_ARMv8", {"build.h"}, {"public"}) then
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arch = arch .. "8_32"
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elseif m.is_cxx_symbol_defined("XASH_ARMv7", {"build.h"}, {"public"}) then
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arch = arch .. "7"
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elseif m.is_cxx_symbol_defined("XASH_ARMv6", {"build.h"}, {"public"}) then
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arch = arch .. "6"
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elseif m.is_cxx_symbol_defined("XASH_ARMv5", {"build.h"}, {"public"}) then
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arch = arch .. "5"
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elseif m.is_cxx_symbol_defined("XASH_ARMv4", {"build.h"}, {"public"}) then
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arch = arch .. "4"
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end
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if m.is_cxx_symbol_defined("XASH_ARM_HARDFP", {"build.h"}, {"public"}) then
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arch = arch .. "hf"
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else
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arch = arch .. "l"
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end
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end
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elseif m.is_cxx_symbol_defined("XASH_MIPS", {"build.h"}, {"public"}) then
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arch = "mips"
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if m.is_cxx_symbol_defined("XASH_64BIT", {"build.h"}, {"public"}) then
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arch = arch .. "64"
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end
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if m.is_cxx_symbol_defined("XASH_LITTLE_ENDIAN", {"build.h"}, {"public"}) then
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arch = arch .. "el"
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end
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elseif m.is_cxx_symbol_defined("XASH_RISCV", {"build.h"}, {"public"}) then
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arch = "riscv"
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if m.is_cxx_symbol_defined("XASH_64BIT", {"build.h"}, {"public"}) then
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arch = arch .. "64"
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else
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arch = arch .. "32"
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end
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if m.is_cxx_symbol_defined("XASH_RISCV_DOUBLEFP", {"build.h"}, {"public"}) then
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arch = arch .. "d"
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else
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arch = arch .. "f"
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end
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elseif m.is_cxx_symbol_defined("XASH_JS", {"build.h"}, {"public"}) then
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arch = "javascript"
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elseif m.is_cxx_symbol_defined("XASH_E2K", {"build.h"}, {"public"}) then
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arch = "e2k"
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end
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end
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return arch
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end
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function m.get_os()
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local dest_os = os.target()
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if dest_os == "bsd" then
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dest_os = m.bsd_flavour
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if not dest_os then
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if m.is_cxx_symbol_defined("XASH_FREEBSD", {"build.h"}, {"public"}) then
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dest_os = "freebsd"
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elseif m.is_cxx_symbol_defined("XASH_NETBSD", {"build.h"}, {"public"}) then
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dest_os = "netbsd"
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elseif m.is_cxx_symbol_defined("XASH_OPENBSD", {"build.h"}, {"public"}) then
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dest_os = "openbsd"
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end
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end
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end
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return dest_os
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end
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function m.get_lib_suffix()
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local dest_os = m.get_os()
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local arch = m.get_arch()
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if dest_os == "windows" or dest_os == "linux" or dest_os == "macosx" then
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dest_os = nil
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elseif dest_os == "android" then
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dest_os = nil
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arch = nil
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end
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if arch == "x86" then
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arch = nil
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end
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local suffix = ""
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if dest_os and arch then
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suffix = string.format("%s_%s", dest_os, arch)
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elseif arch then
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suffix = string.format("_%s", arch)
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end
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return suffix
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end
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function m.find_cxx_compiler()
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local prefix = m.prefix or ""
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local host_os = os.host()
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toolset = _OPTIONS["cc"]
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if not toolset then
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if host_os == "windows" then
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toolset = "msc"
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elseif host_os == "macosx" then
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toolset = "clang"
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else
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toolset = "gcc"
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end
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end
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if toolset == "gcc" or "mingw" then
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cxx = prefix .. "g++"
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elseif toolset == "clang" then
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cxx = prefix .. "clang++"
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elseif toolset == "msc" then
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cxx = "cl.exe"
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end
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local is_found = false
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if cxx then
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local cmd = ""
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if toolset == "msc" then
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cmd = cxx .. " /HELP"
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else
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cmd = cxx .. " --help"
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end
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_, _, rc = os.execute(cmd)
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if rc == 0 then
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is_found = true
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m.is_cxx_compileable = toolsets[toolset].is_cxx_compileable
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end
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end
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return is_found
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end
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return m
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