mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-25 11:19:39 +01:00
ba2cab60df
* Get VGUI back (optionally) * Add some missing VGUI invocations * Update CMakeLists.txt to build with vgui for Windows * Move windows.h inclusions only to those places where it's really needed * Try fix mingw build * Update hud_spectator * Merge nekonomicon's vgui branch * Don't include vgui panel and app in cdll_int.cpp if vgui is real * Deduplicate scoreboard global variables * Add options to prefer non-vgui motd and scoreboard when vgui is enabled * Add vgui-dev as a submodule. Add building vith vgui to CI * Fix artifact uploading * Don't use global variable when not necessary * char* to const char* in CMenuHandler_StringCommand constructor * Fix 'format string is not a literal string' warnings * Fix 'always evaluate to true' warnings * Team Fortress classes to const char* * CreateCommandMenu accepts const char* * Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway * Explicit assignment result as condition * Prevent memory leak on menu reading * Localize button text * Create FileInputStream on stack avoiding the leak * Remove Servers Browser code * Arrow file names to const char* * Fix assignment to the wrong variable
217 lines
6.0 KiB
C++
217 lines
6.0 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// text_message.cpp
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//
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// implementation of CHudTextMessage class
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//
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// this class routes messages through titles.txt for localisation
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//
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#include "hud.h"
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#include "cl_util.h"
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#include <string.h>
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#include <stdio.h>
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#include "parsemsg.h"
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#if USE_VGUI
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#include "vgui_TeamFortressViewport.h"
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#endif
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DECLARE_MESSAGE( m_TextMessage, TextMsg )
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int CHudTextMessage::Init( void )
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{
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HOOK_MESSAGE( TextMsg );
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gHUD.AddHudElem( this );
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Reset();
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return 1;
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}
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// Searches through the string for any msg names (indicated by a '#')
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// any found are looked up in titles.txt and the new message substituted
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// the new value is pushed into dst_buffer
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char *CHudTextMessage::LocaliseTextString( const char *msg, char *dst_buffer, int buffer_size )
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{
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char *dst = dst_buffer;
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for( char *src = (char*)msg; *src != 0 && ( buffer_size - 1 ) > 0; buffer_size-- )
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{
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if( *src == '#' )
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{
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// cut msg name out of string
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static char word_buf[255];
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char *wdst = word_buf, *word_start = src;
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int wordbuf_size = (int)sizeof(word_buf);
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for( ++src; ( ( *src >= 'A' && *src <= 'z' ) || ( *src >= '0' && *src <= '9' ) ) && ( wordbuf_size - 1 ) > 0; wdst++, src++, wordbuf_size-- )
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{
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*wdst = *src;
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}
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*wdst = 0;
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// lookup msg name in titles.txt
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client_textmessage_t *clmsg = TextMessageGet( word_buf );
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if( !clmsg || !( clmsg->pMessage ) )
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{
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src = word_start;
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*dst = *src;
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dst++, src++;
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continue;
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}
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// copy string into message over the msg name
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for( char *wsrc = (char*)clmsg->pMessage; *wsrc != 0 && ( buffer_size - 1 ) > 0; wsrc++, dst++, buffer_size-- )
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{
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*dst = *wsrc;
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}
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buffer_size++;
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}
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else
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{
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*dst = *src;
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dst++, src++;
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}
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}
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*dst = 0; // ensure null termination
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return dst_buffer;
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}
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// As above, but with a local static buffer
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char *CHudTextMessage::BufferedLocaliseTextString( const char *msg )
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{
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static char dst_buffer[1024];
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LocaliseTextString( msg, dst_buffer, sizeof(dst_buffer) );
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return dst_buffer;
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}
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// Simplified version of LocaliseTextString; assumes string is only one word
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const char *CHudTextMessage::LookupString( const char *msg, int *msg_dest )
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{
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if( !msg )
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return "";
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// '#' character indicates this is a reference to a string in titles.txt, and not the string itself
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if( msg[0] == '#' )
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{
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// this is a message name, so look up the real message
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client_textmessage_t *clmsg = TextMessageGet( msg + 1 );
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if( !clmsg || !(clmsg->pMessage) )
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return msg; // lookup failed, so return the original string
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if( msg_dest )
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{
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// check to see if titles.txt info overrides msg destination
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// if clmsg->effect is less than 0, then clmsg->effect holds -1 * message_destination
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if( clmsg->effect < 0 ) //
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*msg_dest = -clmsg->effect;
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}
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return clmsg->pMessage;
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}
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else
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{
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// nothing special about this message, so just return the same string
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return msg;
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}
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}
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void StripEndNewlineFromString( char *str )
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{
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int s = strlen( str ) - 1;
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if( str[s] == '\n' || str[s] == '\r' )
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str[s] = 0;
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}
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// converts all '\r' characters to '\n', so that the engine can deal with the properly
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// returns a pointer to str
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char* ConvertCRtoNL( char *str )
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{
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for( char *ch = str; *ch != 0; ch++ )
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if( *ch == '\r' )
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*ch = '\n';
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return str;
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}
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// Message handler for text messages
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// displays a string, looking them up from the titles.txt file, which can be localised
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// parameters:
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// byte: message direction ( HUD_PRINTCONSOLE, HUD_PRINTNOTIFY, HUD_PRINTCENTER, HUD_PRINTTALK )
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// string: message
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// optional parameters:
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// string: message parameter 1
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// string: message parameter 2
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// string: message parameter 3
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// string: message parameter 4
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// any string that starts with the character '#' is a message name, and is used to look up the real message in titles.txt
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// the next (optional) one to four strings are parameters for that string (which can also be message names if they begin with '#')
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int CHudTextMessage::MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf )
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{
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BEGIN_READ( pbuf, iSize );
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int msg_dest = READ_BYTE();
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#define MSG_BUF_SIZE 128
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char szBuf[6][MSG_BUF_SIZE];
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strncpy( szBuf[0], LookupString( READ_STRING(), &msg_dest ), MSG_BUF_SIZE - 1 );
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szBuf[0][MSG_BUF_SIZE - 1] = '\0';
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for( int i = 1; i <= 4; i++ )
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{
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// keep reading strings and using C format strings for subsituting the strings into the localised text string
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strncpy( szBuf[i], LookupString( READ_STRING() ), MSG_BUF_SIZE - 1 );
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szBuf[i][MSG_BUF_SIZE - 1] = '\0';
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StripEndNewlineFromString( szBuf[i] ); // these strings are meant for subsitution into the main strings, so cull the automatic end newlines
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}
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char *psz = szBuf[5];
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#if USE_VGUI
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if( gViewPort && gViewPort->AllowedToPrintText() == FALSE )
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return 1;
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#endif
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switch( msg_dest )
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{
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case HUD_PRINTCENTER:
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_snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
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psz[MSG_BUF_SIZE - 1] = '\0';
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CenterPrint( ConvertCRtoNL( psz ) );
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break;
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case HUD_PRINTNOTIFY:
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psz[0] = 1; // mark this message to go into the notify buffer
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_snprintf( psz + 1, MSG_BUF_SIZE - 1, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
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psz[MSG_BUF_SIZE - 2] = '\0';
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ConsolePrint( ConvertCRtoNL( psz ) );
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break;
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case HUD_PRINTTALK:
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_snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
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psz[MSG_BUF_SIZE - 1] = '\0';
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gHUD.m_SayText.SayTextPrint( ConvertCRtoNL( psz ), MSG_BUF_SIZE );
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break;
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case HUD_PRINTCONSOLE:
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_snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
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psz[MSG_BUF_SIZE - 1] = '\0';
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ConsolePrint( ConvertCRtoNL( psz ) );
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break;
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}
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return 1;
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}
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