mirror of https://github.com/FWGS/hlsdk-xash3d
254 lines
6.0 KiB
C++
254 lines
6.0 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
|
|
#include "extdll.h"
|
|
#include "util.h"
|
|
#include "cbase.h"
|
|
#include "monsters.h"
|
|
#include "weapons.h"
|
|
#include "nodes.h"
|
|
#include "player.h"
|
|
#include "items.h"
|
|
#include "gamerules.h"
|
|
|
|
extern int gmsgItemPickup;
|
|
|
|
class CHealthKit : public CItem
|
|
{
|
|
void Spawn( void );
|
|
void Precache( void );
|
|
BOOL MyTouch( CBasePlayer *pPlayer );
|
|
/*
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
*/
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( item_healthkit, CHealthKit )
|
|
|
|
/*
|
|
TYPEDESCRIPTION CHealthKit::m_SaveData[] =
|
|
{
|
|
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE( CHealthKit, CItem )
|
|
*/
|
|
|
|
void CHealthKit::Spawn( void )
|
|
{
|
|
Precache();
|
|
SET_MODEL( ENT( pev ), "models/w_medkit.mdl" );
|
|
|
|
CItem::Spawn();
|
|
}
|
|
|
|
void CHealthKit::Precache( void )
|
|
{
|
|
PRECACHE_MODEL( "models/w_medkit.mdl" );
|
|
PRECACHE_SOUND( "items/smallmedkit1.wav" );
|
|
}
|
|
|
|
BOOL CHealthKit::MyTouch( CBasePlayer *pPlayer )
|
|
{
|
|
if( pPlayer->pev->deadflag != DEAD_NO )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
if( pPlayer->TakeHealth( gSkillData.healthkitCapacity, DMG_GENERIC ) )
|
|
{
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgItemPickup, NULL, pPlayer->pev );
|
|
WRITE_STRING( STRING( pev->classname ) );
|
|
MESSAGE_END();
|
|
|
|
EMIT_SOUND( ENT( pPlayer->pev ), CHAN_ITEM, "items/smallmedkit1.wav", 1, ATTN_NORM );
|
|
|
|
if( g_pGameRules->ItemShouldRespawn( this ) )
|
|
{
|
|
Respawn();
|
|
}
|
|
else
|
|
{
|
|
UTIL_Remove( this );
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
//-------------------------------------------------------------
|
|
// Wall mounted health kit
|
|
//-------------------------------------------------------------
|
|
class CWallHealth : public CBaseToggle
|
|
{
|
|
public:
|
|
void Spawn();
|
|
void Precache( void );
|
|
void EXPORT Off( void );
|
|
void EXPORT Recharge( void );
|
|
void KeyValue( KeyValueData *pkvd );
|
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
|
|
virtual int ObjectCaps( void ) { return ( CBaseToggle::ObjectCaps() | FCAP_CONTINUOUS_USE ) & ~FCAP_ACROSS_TRANSITION; }
|
|
virtual int Save( CSave &save );
|
|
virtual int Restore( CRestore &restore );
|
|
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
float m_flNextCharge;
|
|
int m_iReactivate ; // DeathMatch Delay until reactvated
|
|
int m_iJuice;
|
|
int m_iOn; // 0 = off, 1 = startup, 2 = going
|
|
float m_flSoundTime;
|
|
};
|
|
|
|
TYPEDESCRIPTION CWallHealth::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD( CWallHealth, m_flNextCharge, FIELD_TIME ),
|
|
DEFINE_FIELD( CWallHealth, m_iReactivate, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CWallHealth, m_iJuice, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CWallHealth, m_iOn, FIELD_INTEGER ),
|
|
DEFINE_FIELD( CWallHealth, m_flSoundTime, FIELD_TIME ),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE( CWallHealth, CBaseEntity )
|
|
|
|
LINK_ENTITY_TO_CLASS( func_healthcharger, CWallHealth )
|
|
|
|
void CWallHealth::KeyValue( KeyValueData *pkvd )
|
|
{
|
|
if( FStrEq(pkvd->szKeyName, "style" ) ||
|
|
FStrEq( pkvd->szKeyName, "height" ) ||
|
|
FStrEq( pkvd->szKeyName, "value1" ) ||
|
|
FStrEq( pkvd->szKeyName, "value2" ) ||
|
|
FStrEq( pkvd->szKeyName, "value3" ) )
|
|
{
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if( FStrEq( pkvd->szKeyName, "dmdelay" ) )
|
|
{
|
|
m_iReactivate = atoi( pkvd->szValue );
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
CBaseToggle::KeyValue( pkvd );
|
|
}
|
|
|
|
void CWallHealth::Spawn()
|
|
{
|
|
Precache();
|
|
|
|
pev->solid = SOLID_BSP;
|
|
pev->movetype = MOVETYPE_PUSH;
|
|
|
|
UTIL_SetOrigin( pev, pev->origin ); // set size and link into world
|
|
UTIL_SetSize( pev, pev->mins, pev->maxs );
|
|
SET_MODEL( ENT( pev ), STRING( pev->model ) );
|
|
m_iJuice = (int)gSkillData.healthchargerCapacity;
|
|
pev->frame = 0;
|
|
}
|
|
|
|
void CWallHealth::Precache()
|
|
{
|
|
PRECACHE_SOUND( "items/medshot4.wav" );
|
|
PRECACHE_SOUND( "items/medshotno1.wav" );
|
|
PRECACHE_SOUND( "items/medcharge4.wav" );
|
|
}
|
|
|
|
void CWallHealth::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
|
|
{
|
|
// Make sure that we have a caller
|
|
if( !pActivator )
|
|
return;
|
|
// if it's not a player, ignore
|
|
if( !pActivator->IsPlayer() )
|
|
return;
|
|
|
|
// if there is no juice left, turn it off
|
|
if( m_iJuice <= 0 )
|
|
{
|
|
pev->frame = 1;
|
|
Off();
|
|
}
|
|
|
|
// if the player doesn't have the suit, or there is no juice left, make the deny noise
|
|
if( ( m_iJuice <= 0 ) || ( !( pActivator->pev->weapons & ( 1 << WEAPON_SUIT ) ) ) )
|
|
{
|
|
if( m_flSoundTime <= gpGlobals->time )
|
|
{
|
|
m_flSoundTime = gpGlobals->time + 0.62;
|
|
EMIT_SOUND( ENT( pev ), CHAN_ITEM, "items/medshotno1.wav", 1.0, ATTN_NORM );
|
|
}
|
|
return;
|
|
}
|
|
|
|
pev->nextthink = pev->ltime + 0.25;
|
|
SetThink( &CWallHealth::Off );
|
|
|
|
// Time to recharge yet?
|
|
if( m_flNextCharge >= gpGlobals->time )
|
|
return;
|
|
|
|
// Play the on sound or the looping charging sound
|
|
if( !m_iOn )
|
|
{
|
|
m_iOn++;
|
|
EMIT_SOUND( ENT( pev ), CHAN_ITEM, "items/medshot4.wav", 1.0, ATTN_NORM );
|
|
m_flSoundTime = 0.56 + gpGlobals->time;
|
|
}
|
|
if( ( m_iOn == 1 ) && ( m_flSoundTime <= gpGlobals->time ) )
|
|
{
|
|
m_iOn++;
|
|
EMIT_SOUND( ENT( pev ), CHAN_STATIC, "items/medcharge4.wav", 1.0, ATTN_NORM );
|
|
}
|
|
|
|
// charge the player
|
|
if( pActivator->TakeHealth( 1, DMG_GENERIC ) )
|
|
{
|
|
m_iJuice--;
|
|
}
|
|
|
|
// govern the rate of charge
|
|
m_flNextCharge = gpGlobals->time + 0.1;
|
|
}
|
|
|
|
void CWallHealth::Recharge( void )
|
|
{
|
|
EMIT_SOUND( ENT( pev ), CHAN_ITEM, "items/medshot4.wav", 1.0, ATTN_NORM );
|
|
m_iJuice = (int)gSkillData.healthchargerCapacity;
|
|
pev->frame = 0;
|
|
SetThink( &CBaseEntity::SUB_DoNothing );
|
|
}
|
|
|
|
void CWallHealth::Off( void )
|
|
{
|
|
// Stop looping sound.
|
|
if( m_iOn > 1 )
|
|
STOP_SOUND( ENT( pev ), CHAN_STATIC, "items/medcharge4.wav" );
|
|
|
|
m_iOn = 0;
|
|
|
|
if( ( !m_iJuice ) && ( ( m_iReactivate = (int)g_pGameRules->FlHealthChargerRechargeTime() ) > 0 ) )
|
|
{
|
|
pev->nextthink = pev->ltime + m_iReactivate;
|
|
SetThink( &CWallHealth::Recharge );
|
|
}
|
|
else
|
|
SetThink( &CBaseEntity::SUB_DoNothing );
|
|
}
|