mirror of
https://github.com/FWGS/hlsdk-xash3d
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176 lines
6.5 KiB
C
176 lines
6.5 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// cl_util.h
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//
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#include "exportdef.h"
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#include "cvardef.h"
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#ifndef TRUE
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#define TRUE 1
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#define FALSE 0
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#endif
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// Macros to hook function calls into the HUD object
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#define HOOK_MESSAGE(x) gEngfuncs.pfnHookUserMsg( #x, __MsgFunc_##x );
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#define DECLARE_MESSAGE(y, x) int __MsgFunc_##x( const char *pszName, int iSize, void *pbuf ) \
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{ \
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return gHUD.y.MsgFunc_##x(pszName, iSize, pbuf ); \
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}
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#define HOOK_COMMAND(x, y) gEngfuncs.pfnAddCommand( x, __CmdFunc_##y );
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#define DECLARE_COMMAND(y, x) void __CmdFunc_##x( void ) \
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{ \
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gHUD.y.UserCmd_##x( ); \
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}
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inline float CVAR_GET_FLOAT( const char *x ) { return gEngfuncs.pfnGetCvarFloat( (char*)x ); }
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inline char* CVAR_GET_STRING( const char *x ) { return gEngfuncs.pfnGetCvarString( (char*)x ); }
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inline struct cvar_s *CVAR_CREATE( const char *cv, const char *val, const int flags ) { return gEngfuncs.pfnRegisterVariable( (char*)cv, (char*)val, flags ); }
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#define SPR_Load ( *gEngfuncs.pfnSPR_Load )
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#define SPR_Set ( *gEngfuncs.pfnSPR_Set )
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#define SPR_Frames ( *gEngfuncs.pfnSPR_Frames )
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#define SPR_GetList ( *gEngfuncs.pfnSPR_GetList )
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// SPR_Draw draws a the current sprite as solid
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#define SPR_Draw ( *gEngfuncs.pfnSPR_Draw )
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// SPR_DrawHoles draws the current sprites, with color index255 not drawn (transparent)
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#define SPR_DrawHoles ( *gEngfuncs.pfnSPR_DrawHoles )
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// SPR_DrawAdditive adds the sprites RGB values to the background (additive transulency)
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#define SPR_DrawAdditive ( *gEngfuncs.pfnSPR_DrawAdditive )
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// SPR_EnableScissor sets a clipping rect for HUD sprites. (0,0) is the top-left hand corner of the screen.
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#define SPR_EnableScissor ( *gEngfuncs.pfnSPR_EnableScissor )
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// SPR_DisableScissor disables the clipping rect
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#define SPR_DisableScissor ( *gEngfuncs.pfnSPR_DisableScissor )
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//
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#define FillRGBA ( *gEngfuncs.pfnFillRGBA )
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// ScreenHeight returns the height of the screen, in pixels
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#define ScreenHeight ( gHUD.m_scrinfo.iHeight )
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// ScreenWidth returns the width of the screen, in pixels
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#define ScreenWidth ( gHUD.m_scrinfo.iWidth )
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// Use this to set any co-ords in 640x480 space
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#define XRES(x) ( (int)( float(x) * ( (float)ScreenWidth / 640.0f ) + 0.5f ) )
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#define YRES(y) ( (int)( float(y) * ( (float)ScreenHeight / 480.0f ) + 0.5f ) )
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// use this to project world coordinates to screen coordinates
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#define XPROJECT(x) ( ( 1.0f + (x) ) * ScreenWidth * 0.5f )
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#define YPROJECT(y) ( ( 1.0f - (y) ) * ScreenHeight * 0.5f )
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#define GetScreenInfo ( *gEngfuncs.pfnGetScreenInfo )
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#define ServerCmd ( *gEngfuncs.pfnServerCmd )
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#define ClientCmd ( *gEngfuncs.pfnClientCmd )
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#define SetCrosshair ( *gEngfuncs.pfnSetCrosshair )
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#define AngleVectors ( *gEngfuncs.pfnAngleVectors )
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extern cvar_t *hud_textmode;
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extern float g_hud_text_color[3];
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inline void DrawSetTextColor( float r, float g, float b )
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{
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if( hud_textmode->value == 1 )
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g_hud_text_color[0] = r, g_hud_text_color[1] = g, g_hud_text_color[2] = b;
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else
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gEngfuncs.pfnDrawSetTextColor( r, g, b );
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}
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// Gets the height & width of a sprite, at the specified frame
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inline int SPR_Height( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Height(x, f); }
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inline int SPR_Width( HSPRITE x, int f ) { return gEngfuncs.pfnSPR_Width(x, f); }
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inline client_textmessage_t *TextMessageGet( const char *pName ) { return gEngfuncs.pfnTextMessageGet( pName ); }
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inline int TextMessageDrawChar( int x, int y, int number, int r, int g, int b )
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{
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return gEngfuncs.pfnDrawCharacter( x, y, number, r, g, b );
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}
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inline int DrawConsoleString( int x, int y, const char *string )
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{
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if( hud_textmode->value == 1 )
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return gHUD.DrawHudString( x, y, 9999, (char*)string, 255 * g_hud_text_color[0], 255 * g_hud_text_color[1], 255 * g_hud_text_color[2] );
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return gEngfuncs.pfnDrawConsoleString( x, y, (char*) string );
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}
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inline void GetConsoleStringSize( const char *string, int *width, int *height )
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{
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if( hud_textmode->value == 1 )
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*height = 13, *width = gHUD.DrawHudStringLen( (char*)string );
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else
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gEngfuncs.pfnDrawConsoleStringLen( (char*)string, width, height );
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}
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inline int ConsoleStringLen( const char *string )
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{
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int _width = 0, _height = 0;
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if( hud_textmode->value == 1 )
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return gHUD.DrawHudStringLen( (char*)string );
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GetConsoleStringSize( string, &_width, &_height );
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return _width;
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}
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inline void ConsolePrint( const char *string )
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{
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gEngfuncs.pfnConsolePrint( string );
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}
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inline void CenterPrint( const char *string )
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{
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gEngfuncs.pfnCenterPrint( string );
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}
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// returns the players name of entity no.
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#define GetPlayerInfo ( *gEngfuncs.pfnGetPlayerInfo )
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// sound functions
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inline void PlaySound( char *szSound, float vol ) { gEngfuncs.pfnPlaySoundByName( szSound, vol ); }
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inline void PlaySound( int iSound, float vol ) { gEngfuncs.pfnPlaySoundByIndex( iSound, vol ); }
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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#define fabs(x) ((x) > 0 ? (x) : 0 - (x))
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void ScaleColors( int &r, int &g, int &b, int a );
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#define DotProduct(x, y) ((x)[0] * (y)[0] + (x)[1] * (y)[1] + (x)[2] * (y)[2])
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#define VectorSubtract(a, b, c) { (c)[0] = (a)[0] - (b)[0]; (c)[1] = (a)[1] - (b)[1]; (c)[2] = (a)[2] - (b)[2]; }
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#define VectorAdd(a, b, c) { (c)[0] = (a)[0] + (b)[0]; (c)[1] = (a)[1] + (b)[1]; (c)[2] = (a)[2] + (b)[2]; }
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#define VectorCopy(a, b) { (b)[0] = (a)[0]; (b)[1] = (a)[1]; (b)[2] = (a)[2]; }
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inline void VectorClear( float *a ) { a[0] = 0.0; a[1] = 0.0; a[2] = 0.0; }
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float Length( const float *v );
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void VectorMA( const float *veca, float scale, const float *vecb, float *vecc );
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void VectorScale( const float *in, float scale, float *out );
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float VectorNormalize( float *v );
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void VectorInverse( float *v );
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extern vec3_t vec3_origin;
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// disable 'possible loss of data converting float to int' warning message
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#pragma warning( disable: 4244 )
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// disable 'truncation from 'const double' to 'float' warning message
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#pragma warning( disable: 4305 )
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inline void UnpackRGB( int &r, int &g, int &b, unsigned long ulRGB )\
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{\
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r = ( ulRGB & 0xFF0000 ) >> 16;\
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g = ( ulRGB & 0xFF00 ) >> 8;\
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b = ulRGB & 0xFF;\
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}
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HSPRITE LoadSprite( const char *pszName );
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