hlsdk-xash3d/dlls/enttools.cpp

1161 lines
30 KiB
C++

#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "game.h"
#include "player.h"
#include "saverestore.h"
#define Ent_IsValidEdict( e ) ( e && !e->free )
// stop any actions with players
static cvar_t mp_enttools_players = { "mp_enttools_players", "0", FCVAR_SERVER };
// prevent ent_fire with entities not created with enttools
static cvar_t mp_enttools_lockmapentities = { "mp_enttools_lockmapentities", "0", FCVAR_SERVER };
static cvar_t mp_enttools_checkowner = { "mp_enttools_checkowner", "0", FCVAR_SERVER };
bool Q_isdigit( const char *str )
{
if( str && *str )
{
while( isdigit( *str )) str++;
if( !*str ) return true;
}
return false;
}
typedef struct entblacklist_s
{
struct entblacklist_s *next;
char pattern[32];
int limit;
int behaviour;
bool clear;
} entblacklist_t;
entblacklist_t *entblacklist;
void Ent_AddToBlacklist_f( void )
{
if( CMD_ARGC() < 4 )
{
ALERT( at_console, "Usage: mp_enttools_blacklist <pattern> <per minute limit> <behaviour (0 - block, 1 - kick, 2 - ban)> <clear>\n" );
}
entblacklist_t *node = (entblacklist_t *)malloc( sizeof( entblacklist_t ) );
node->next = entblacklist;
strncpy( node->pattern, CMD_ARGV(1), 31 );
node->pattern[32] = 0;
node->limit = atoi( CMD_ARGV(2) );
node->behaviour = atoi( CMD_ARGV( 3 ) );
node->clear = !!atoi( CMD_ARGV( 4 ) );
entblacklist = node;
}
void Ent_ClearBlacklist_f( void )
{
while( entblacklist )
{
entblacklist_t *node = entblacklist;
entblacklist = node->next;
free( node );
}
}
bool Ent_CheckFire( edict_t *player, edict_t *ent, const char *command )
{
if( !mp_enttools_players.value && ENTINDEX( ent ) < gpGlobals->maxClients + 1 )
return false;
CBaseEntity *pEntity = CBaseEntity::Instance( ent );
if( pEntity )
{
if( mp_enttools_lockmapentities.value && !pEntity->enttools_data.enttools )
return false;
// only if player online or registered
if( mp_enttools_checkowner.value == 1 )
{
if( GGM_PlayerByID( pEntity->enttools_data.ownerid ) )
return !strcmp( pEntity->enttools_data.ownerid, GGM_GetPlayerID( player ) );
if( pEntity->enttools_data.enttools == 2 )
return false;
}
if( mp_enttools_checkowner.value == 2 )
{
return !strcmp( pEntity->enttools_data.ownerid, GGM_GetPlayerID( player ) );
}
}
return true;
}
bool Ent_CheckCreate( edict_t *player, const char *classname )
{
CBasePlayer *p = (CBasePlayer*)CBaseEntity::Instance(player);
entblacklist_t *node;
if( !p )
return false;
if( p->m_ggm.flEntScore > 1 )
return false;
if( gpGlobals->time - p->m_ggm.flEntTime > 60 )
{
p->m_ggm.flEntTime = gpGlobals->time;
p->m_ggm.flEntScore = 0;
}
for( node = entblacklist; node; node = node->next )
{
if( Q_stricmpext(node->pattern, classname ) )
{
if( !node->limit || ( p->m_ggm.flEntScore + 1.0f / (float)node->limit > 1 ) )
{
// remove all created entities
if( node->clear )
Ent_RunGC( GC_ENTTOOLS, GGM_GetPlayerID( player ) );
if( node->behaviour == 2 )
{
SERVER_COMMAND( UTIL_VarArgs("banid 0 #%d kick\nwriteid\n", GETPLAYERUSERID( player ) ) );
}
else if( node->behaviour == 1 )
{
SERVER_COMMAND( UTIL_VarArgs("kick #%d\nwriteid\n", GETPLAYERUSERID( player ) ) );
}
return false;
}
p->m_ggm.flEntScore += 1.0f / (float)node->limit;
}
}
return true;
}
void Ent_ClientPrintf( edict_t *player, const char *format, ... )
{
va_list argptr;
char string[256];
va_start( argptr, format );
int len = vsnprintf( string, 256, format, argptr );
va_end( argptr );
string[len] = 0;
//ClientPrint( &player->v, HUD_PRINTCONSOLE, string );
CLIENT_PRINTF( player, print_console, string );
}
static edict_t *Ent_GetCrossEnt( edict_t *player )
{
edict_t *ent = g_engfuncs.pfnPEntityOfEntIndex(1);
edict_t *closest = NULL;
float flMaxDot = 0.94;
Vector forward;
int i;
float maxLen = 1000;
UTIL_MakeVectorsPrivate( player->v.v_angle, forward, NULL, NULL );
Vector viewPos = player->v.origin + player->v.view_ofs;
// find bmodels by trace
{
TraceResult tr;
UTIL_TraceLine(viewPos, viewPos + forward * 1000, missile, player, &tr);
closest = tr.pHit;
maxLen = (viewPos - tr.vecEndPos).Length() + 30;
}
// check untraceable entities
for ( i = 1; i < gpGlobals->maxEntities; i++, ent++ )
{
Vector vecLOS;
Vector vecOrigin;
float flDot, traceLen;
if( ent->free )
continue;
if( ent->v.solid == SOLID_BSP || ent->v.movetype == MOVETYPE_PUSHSTEP )
continue; //bsp models will be found by trace later
// do not touch following weapons
if( ent->v.movetype == MOVETYPE_FOLLOW )
continue;
if( ent == player )
continue;
vecOrigin = VecBModelOrigin(&ent->v);
vecLOS = vecOrigin - viewPos;
traceLen = vecLOS.Length();
if( traceLen > maxLen )
continue;
vecLOS = UTIL_ClampVectorToBox(vecLOS, ent->v.size * 0.5);
flDot = DotProduct(vecLOS , forward);
if ( flDot <= flMaxDot )
continue;
TraceResult tr;
UTIL_TraceLine(viewPos, vecOrigin, missile, player, &tr);
if( (tr.vecEndPos - viewPos).Length() + 30 < traceLen )
continue;
closest = ent, flMaxDot = flDot;
}
return closest;
}
/*
===============
Ent_List_f
Print list of entities to client
===============
*/
void Ent_List_f( edict_t *player )
{
edict_t *ent = NULL;
int i;
for( i = 0; i < gpGlobals->maxEntities; i++ )
{
ent = g_engfuncs.pfnPEntityOfEntIndex( i );
if( !Ent_IsValidEdict( ent )) continue;
// filter by string
if( CMD_ARGC() > 1 )
if( !Q_stricmpext( CMD_ARGV( 1 ), STRING( ent->v.classname ) ) && !Q_stricmpext( CMD_ARGV( 1 ), STRING( ent->v.targetname ) ) )
continue;
Vector borigin = VecBModelOrigin( &ent->v );
Ent_ClientPrintf( player, "%5i origin: %.f %.f %.f", i, ent->v.origin[0], ent->v.origin[1], ent->v.origin[2] );
Ent_ClientPrintf( player, "%5i borigin: %.f %.f %.f", i, borigin[0], borigin[1], borigin[2] );
if( ent->v.classname )
Ent_ClientPrintf( player, ", class: %s", STRING( ent->v.classname ));
if( ent->v.globalname )
Ent_ClientPrintf( player, ", global: %s", STRING( ent->v.globalname ));
if( ent->v.targetname )
Ent_ClientPrintf( player, ", name: %s", STRING( ent->v.targetname ));
if( ent->v.target )
Ent_ClientPrintf( player, ", target: %s", STRING( ent->v.target ));
if( ent->v.model )
Ent_ClientPrintf( player, ", model: %s", STRING( ent->v.model ));
Ent_ClientPrintf( player, "\n" );
}
}
edict_t *Ent_FindSingle( edict_t *player, const char *pattern )
{
edict_t *ent = NULL;
int i = 0;
if( Q_isdigit( pattern ) )
{
i = atoi( pattern );
if( i >= gpGlobals->maxEntities )
return NULL;
}
else if( !stricmp( pattern, "!cross" ) )
{
ent = Ent_GetCrossEnt( player );
if( !Ent_IsValidEdict( ent ) )
return NULL;
i = ENTINDEX( ent );
}
else if( pattern[0] == '!' ) // Check for correct instanse with !(num)_(serial)
{
const char *p = pattern + 1;
i = atoi( p );
while( isdigit(*p) ) p++;
if( *p++ != '_' )
return NULL;
if( i >= gpGlobals->maxEntities )
return NULL;
ent = g_engfuncs.pfnPEntityOfEntIndex( i );
if( ent->serialnumber != atoi( p ) )
return NULL;
}
else
{
for( i = gpGlobals->maxClients + 1; i < gpGlobals->maxEntities; i++ )
{
ent = g_engfuncs.pfnPEntityOfEntIndex( i );
if( !Ent_IsValidEdict( ent ) )
continue;
if( Q_stricmpext( pattern, STRING( ent->v.targetname ) ) )
break;
}
}
ent = g_engfuncs.pfnPEntityOfEntIndex( i );
if( !Ent_IsValidEdict( ent ) )
return NULL;
return ent;
}
/*
===============
Ent_Info_f
Print specified entity information to client
===============
*/
void Ent_Info_f( edict_t *player )
{
edict_t *ent = NULL;
if( CMD_ARGC() != 2 )
{
Ent_ClientPrintf( player, "Use ent_info <index|name|inst>\n" );
return;
}
ent = Ent_FindSingle( player, CMD_ARGV( 1 ) );
if( !Ent_IsValidEdict( ent )) return;
Vector borigin = VecBModelOrigin( &ent->v );
Ent_ClientPrintf( player, "origin: %.f %.f %.f\n", ent->v.origin[0], ent->v.origin[1], ent->v.origin[2] );
Ent_ClientPrintf( player, "angles: %.f %.f %.f\n", ent->v.angles[0], ent->v.angles[1], ent->v.angles[2] );
Ent_ClientPrintf( player, "borigin: %.f %.f %.f\n", borigin[0], borigin[1], borigin[2] );
if( ent->v.classname )
Ent_ClientPrintf( player, "class: %s\n", STRING( ent->v.classname ));
if( ent->v.globalname )
Ent_ClientPrintf( player, "global: %s\n", STRING( ent->v.globalname ));
if( ent->v.targetname )
Ent_ClientPrintf( player, "name: %s\n", STRING( ent->v.targetname ));
if( ent->v.target )
Ent_ClientPrintf( player, "target: %s\n", STRING( ent->v.target ));
if( ent->v.model )
Ent_ClientPrintf( player, "model: %s\n", STRING( ent->v.model ));
Ent_ClientPrintf( player, "health: %.f\n", ent->v.health );
if( ent->v.gravity != 1.0f )
Ent_ClientPrintf( player, "gravity: %.2f\n", ent->v.gravity );
Ent_ClientPrintf( player, "movetype: %d\n", ent->v.movetype );
Ent_ClientPrintf( player, "rendermode: %d\n", ent->v.rendermode );
Ent_ClientPrintf( player, "renderfx: %d\n", ent->v.renderfx );
Ent_ClientPrintf( player, "renderamt: %f\n", ent->v.renderamt );
Ent_ClientPrintf( player, "rendercolor: %f %f %f\n", ent->v.rendercolor[0], ent->v.rendercolor[1], ent->v.rendercolor[2] );
Ent_ClientPrintf( player, "maxspeed: %f\n", ent->v.maxspeed );
if( ent->v.solid )
Ent_ClientPrintf( player, "solid: %d\n", ent->v.solid );
Ent_ClientPrintf( player, "flags: 0x%x\n", ent->v.flags );
Ent_ClientPrintf( player, "spawnflags: 0x%x\n", ent->v.spawnflags );
}
void Ent_SendVars( edict_t *player, edict_t *ent )
{
if( !ent )
return;
CLIENT_COMMAND( player, UTIL_VarArgs( "set ent_last_name \"%s\"\n", STRING( ent->v.targetname ) ));
CLIENT_COMMAND( player, UTIL_VarArgs( "set ent_last_num %i\n", ENTINDEX( ent ) ));
CLIENT_COMMAND( player, UTIL_VarArgs( "set ent_last_inst !%i_%i\n", ENTINDEX( ent ), ent->serialnumber ));
CLIENT_COMMAND( player, UTIL_VarArgs( "set ent_last_origin \"%f %f %f\"\n", ent->v.origin[0], ent->v.origin[1], ent->v.origin[2]));
CLIENT_COMMAND( player, UTIL_VarArgs( "set ent_last_class \"%s\"\n", STRING( ent->v.classname )));
CLIENT_COMMAND( player, "ent_getvars_cb\n" );
}
void Ent_GetVars_f( edict_t *player )
{
edict_t *ent = NULL;
if( CMD_ARGC() != 2 )
{
Ent_ClientPrintf( player, "Use ent_getvars <index|name|inst>\n" );
return;
}
ent = Ent_FindSingle( player, CMD_ARGV( 1 ) );
if( CMD_ARGC() )
if( !Ent_IsValidEdict( ent )) return;
Ent_SendVars( player, ent );
}
void Ent_HelpFire( edict_t *player )
{
Ent_ClientPrintf( player, "Availiavle commands:\n" );
Ent_ClientPrintf( player, "Set fields:\n" );
Ent_ClientPrintf( player, " (Only set entity field, does not call any functions)\n" );
Ent_ClientPrintf( player, " health\n" );
Ent_ClientPrintf( player, " gravity\n" );
Ent_ClientPrintf( player, " movetype\n" );
Ent_ClientPrintf( player, " solid\n" );
Ent_ClientPrintf( player, " rendermode\n" );
Ent_ClientPrintf( player, " rendercolor (vector)\n" );
Ent_ClientPrintf( player, " renderfx\n" );
Ent_ClientPrintf( player, " renderamt\n" );
Ent_ClientPrintf( player, " hullmin (vector)\n" );
Ent_ClientPrintf( player, " hullmax (vector)\n" );
Ent_ClientPrintf( player, "Actions\n" );
Ent_ClientPrintf( player, " rename: set entity targetname\n" );
Ent_ClientPrintf( player, " settarget: set entity target (only targetnames)\n" );
Ent_ClientPrintf( player, " setmodel: set entity model\n" );
Ent_ClientPrintf( player, " set: set <key> <value> by server library\n" );
Ent_ClientPrintf( player, " See game FGD to get list.\n" );
Ent_ClientPrintf( player, " command takes two arguments\n" );
Ent_ClientPrintf( player, " touch: touch entity by current player.\n" );
Ent_ClientPrintf( player, " use: use entity by current player.\n" );
Ent_ClientPrintf( player, " movehere: place entity in player fov.\n" );
Ent_ClientPrintf( player, " drop2floor: place entity to nearest floor surface\n" );
Ent_ClientPrintf( player, " move: move entity up/forward\n" );
Ent_ClientPrintf( player, " relink: relink entity to world to fix collisions\n" );
Ent_ClientPrintf( player, "Flags:\n" );
Ent_ClientPrintf( player, " (Set/clear specified flag bit, arg is bit number)\n" );
Ent_ClientPrintf( player, " setflag\n" );
Ent_ClientPrintf( player, " clearflag\n" );
Ent_ClientPrintf( player, " setspawnflag\n" );
Ent_ClientPrintf( player, " clearspawnflag\n" );
}
// xash3d only
// maybe incompatible with BSP2 engine
#include <com_model.h>
#include <physint.h>
bool Ent_CheckModel( const char *model )
{
if( !mp_enttools_checkmodels.value )
return true;
// null model is safe
if( !model || !model[0] )
return true;
// check for brush submodel safety
if( model[0] == '*' )
{
if( !model[1] || !Q_isdigit(model + 1) ) // will crash client engine before 0.19.3
return false;
model_t *world = (model_t*)g_physfuncs.pfnGetModel(1);
int submodel = atoi(model + 1);
if( submodel < 1 || world && submodel >= world->numsubmodels )
return false;
} // do not allow to set different model types. bsp models will destroy all submodels on map
else if( !strstr( model, ".mdl" ) && !strstr( model, ".spr" ) )
return false;
return true;
}
class CDumper: public CSave
{
public:
CDumper( edict_t *cl, bool E, bool EV ) : CSave(NULL), client(cl), dumpEmpty(E), dumpEntvars(EV) {};
/*CSave& operator CSave&()
{
return (CSave&)*this;
}*/
int WriteFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount );
int WriteEntVars( const char *pname, entvars_t *pev )
{
if( dumpEntvars )
return CSave::WriteEntVars( pname, pev );
return true;
}
private:
edict_t *client;
bool dumpEmpty;
bool dumpEntvars;
};
#ifdef __GNUC__
extern "C" char *__cxa_demangle(const char* mangled_name,
char* output_buffer, size_t* length,
int* status);
#endif
#define PRINTARR(pat, type, add) \
for( j = 0; j < pTest->fieldSize - 1; j++ ) \
Ent_ClientPrintf( client, pat", ", ((type*)pOutputData)[j] add ); \
Ent_ClientPrintf( client, pat"\n", ((type*)pOutputData)[pTest->fieldSize - 1] add);
int CDumper::WriteFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount )
{
int i, j;
if( !dumpEntvars && !strcmp( pname, "ENTVARS") )
return 0;
Ent_ClientPrintf( client, "%s:\n", pname );
for( i = 0; i < fieldCount; i++ )
{
TYPEDESCRIPTION *pTest = &pFields[i];
void *pOutputData = ( (char *)pBaseData + pTest->fieldOffset );
if( !dumpEmpty && FieldEmpty(pTest, pOutputData) )
continue;
if( pTest->fieldSize > 1 )
Ent_ClientPrintf( client, "%s : \n", pTest->fieldName );
else
Ent_ClientPrintf( client, "%s : ", pTest->fieldName );
switch( pTest->fieldType )
{
case FIELD_FLOAT:
PRINTARR("%f",float,)
break;
case FIELD_TIME:
PRINTARR("%+fs",float,-gpGlobals->time)
break;
case FIELD_MODELNAME:
case FIELD_SOUNDNAME:
case FIELD_STRING:
for( j = 0; j < pTest->fieldSize - 1; j++ )
if(((string_t*)pOutputData)[j])
Ent_ClientPrintf( client, "\"%s\", ", STRING(((string_t*)pOutputData)[j]) );
else
Ent_ClientPrintf( client, "null, ");
if(((string_t*)pOutputData)[pTest->fieldSize - 1])
Ent_ClientPrintf( client, "\"%s\"\n", STRING(((string_t*)pOutputData)[pTest->fieldSize - 1]) );
else
Ent_ClientPrintf( client, "null\n");
break;
case FIELD_CLASSPTR:
case FIELD_EVARS:
case FIELD_EDICT:
case FIELD_ENTITY:
case FIELD_EHANDLE:
for( j = 0; j < pTest->fieldSize; j++ )
{
CBaseEntity *ent;
switch( pTest->fieldType )
{
case FIELD_EVARS:
ent = CBaseEntity::Instance( ( (entvars_t **)pOutputData )[j] );
break;
case FIELD_CLASSPTR:
ent = ( (CBaseEntity **)pOutputData )[j];
break;
case FIELD_EDICT:
ent = CBaseEntity::Instance( ( (edict_t **)pOutputData )[j] );
break;
case FIELD_ENTITY:
ent = CBaseEntity::Instance( ( (EOFFSET *)pOutputData )[j] );
break;
case FIELD_EHANDLE:
ent = (CBaseEntity *)( ( (EHANDLE *)pOutputData)[j] );
break;
default:
break;
}
if( ent )
{
const char *classname = "";
if( ent->pev->classname )
classname = STRING(ent->pev->classname);
Ent_ClientPrintf( client, "%i %s\n", ENTINDEX(ent->edict()), classname);
}
else
Ent_ClientPrintf( client, "null\n");
}
break;
case FIELD_POSITION_VECTOR:
case FIELD_VECTOR:
for( j = 0; j < pTest->fieldSize; j++ )
Ent_ClientPrintf( client, "%f %f %f\n", ((float*)pOutputData)[j*3],((float*)pOutputData)[j*3+1],((float*)pOutputData)[j*3+2] );
break;
case FIELD_BOOLEAN:
case FIELD_INTEGER:
PRINTARR("%i",int,)
break;
case FIELD_SHORT:
PRINTARR("%i",short,)
break;
case FIELD_CHARACTER:
for( j = 0; j < pTest->fieldSize; j++ )
{
signed char c = ((char*)pOutputData)[j];
if( c < 32 ) // allow bool/int types
Ent_ClientPrintf( client, "\\%d", c);
else
Ent_ClientPrintf( client, "%c", c);
if( c == 0 )
break;
}
Ent_ClientPrintf( client, "\n");
break;
// For now, just write the address out, we're not going to change memory while doing this yet!
case FIELD_POINTER:
PRINTARR("%p",void*,)
break;
case FIELD_FUNCTION:
for( j = 0; j < pTest->fieldSize; j++ )
{
const char *name = NAME_FOR_FUNCTION(((void**)pOutputData)[j]);
#ifdef __GNUC__
char *demangled = __cxa_demangle( name, NULL, NULL, NULL );
if( demangled ) name = demangled;
Ent_ClientPrintf( client, "%s\n", name );
if( demangled ) free( demangled );
#else
Ent_ClientPrintf( client, "%s\n", name );
#endif
}
break;
default:
ALERT( at_error, "Bad field type\n" );
}
}
return 1;
}
void Ent_Dump_f(edict_t *player)
{
CDumper dumper( player, atoi(CMD_ARGV(2)), atoi(CMD_ARGV(3)) );
edict_t *pent = Ent_FindSingle(player, CMD_ARGV(1));
CBaseEntity *ent = CBaseEntity::Instance( pent );
if( ent )
ent->Save( dumper );
}
/*
===============
Ent_Fire_f
Perform some actions
===============
*/
void Ent_Fire_f( edict_t *player )
{
edict_t *ent = NULL;
int i = 1, count = 0;
qboolean single; // true if user specified something that match single entity
if( CMD_ARGC() < 3 )
{
Ent_ClientPrintf( player, "Use ent_fire <index||pattern> <command> [<values>]\n"
"Use ent_fire help to get command list\n" );
if( CMD_ARGC() == 2 )
Ent_HelpFire( player );
return;
}
if( ( single = Q_isdigit( CMD_ARGV( 1 ) ) ) )
{
i = atoi( CMD_ARGV( 1 ) );
if( i < 0 || i >= gpGlobals->maxEntities )
return;
ent = g_engfuncs.pfnPEntityOfEntIndex( i );
}
else if( ( single = !stricmp( CMD_ARGV( 1 ), "!cross" ) ) )
{
ent = Ent_GetCrossEnt( player );
if( !Ent_IsValidEdict( ent ) )
return;
i = ENTINDEX( ent );
}
else if( ( single = ( CMD_ARGV( 1 )[0] == '!') ) ) // Check for correct instanse with !(num)_(serial)
{
const char *cmd = CMD_ARGV( 1 ) + 1;
i = atoi( cmd );
while( isdigit( *cmd ) ) cmd++;
if( *cmd++ != '_' )
return;
if( i < 0 || i >= gpGlobals->maxEntities )
return;
ent = g_engfuncs.pfnPEntityOfEntIndex( i );
if( ent && ent->serialnumber != atoi( cmd ) )
return;
if( !Ent_IsValidEdict( ent ) )
return;
}
else
{
i = gpGlobals->maxClients + 1;
}
for( ; ( i < gpGlobals->maxEntities ) && ( count < mp_enttools_maxfire.value ); i++ )
{
ent = g_engfuncs.pfnPEntityOfEntIndex( i );
if( !Ent_IsValidEdict( ent ))
{
if( single )
break;
continue;
}
// if user specified not a number, try find such entity
if( !single )
{
if( !Q_stricmpext( CMD_ARGV( 1 ), STRING( ent->v.targetname ) ) && !Q_stricmpext( CMD_ARGV( 1 ), STRING( ent->v.classname ) ))
continue;
}
const char *cmd = CMD_ARGV( 2 );
if( !stricmp( cmd, "help" ) )
{
Ent_HelpFire( player );
return;
}
if( !Ent_CheckFire( player, ent, CMD_ARGV( 2 ) ) )
{
if( !single )
continue;
else
break;
}
Ent_ClientPrintf( player, "entity %i\n", i );
if( single && count > 0 )
break;
count++;
if( !stricmp( cmd, "health" ) )
{
ent->v.health = atoi( CMD_ARGV ( 3 ) );
}
if( !stricmp( cmd, "gravity" ) )
{
ent->v.gravity = atof( CMD_ARGV ( 3 ) );
}
if( !stricmp( cmd, "movetype" ) )
{
ent->v.movetype = atoi( CMD_ARGV ( 3 ) );
}
if( !stricmp( cmd, "solid" ) )
{
ent->v.solid = atoi( CMD_ARGV ( 3 ) );
}
if( !stricmp( cmd, "rename" ) )
{
ent->v.targetname = ALLOC_STRING( CMD_ARGV ( 3 ) );
}
if( !stricmp( cmd, "settarget" ) )
{
ent->v.target = ALLOC_STRING( CMD_ARGV ( 3 ) );
}
if( !stricmp( cmd, "setmodel" ) )
{
const char *model = CMD_ARGV( 3 );
if( !Ent_CheckModel( model ) )
{
Ent_ClientPrintf(player, "Bad model %s\n", model );
return;
}
SET_MODEL( ent, model );
}
if( !stricmp( cmd, "set" ) )
{
char keyname[256];
char value[256];
KeyValueData pkvd;
if( CMD_ARGC() != 5 )
break;
pkvd.szClassName = (char*)STRING( ent->v.classname );
strncpy( keyname, CMD_ARGV( 3 ), 256 );
strncpy( value, CMD_ARGV( 4 ), 256 );
keyname[255] = value[255] = 0;
pkvd.szKeyName = keyname;
pkvd.szValue = value;
pkvd.fHandled = false;
DispatchKeyValue( ent, &pkvd );
if( pkvd.fHandled )
Ent_ClientPrintf( player, "value set successfully!\n" );
}
if( !stricmp( cmd, "touch" ) )
{
if( CMD_ARGC() == 4 )
{
edict_t *other = Ent_FindSingle( player, CMD_ARGV( 3 ) );
if( other && other->pvPrivateData )
DispatchTouch( ent, other );
}
else
DispatchTouch( ent, player );
}
if( !stricmp( cmd, "use" ) )
{
if( CMD_ARGC() == 4 )
{
edict_t *other = Ent_FindSingle( player, CMD_ARGV( 3 ) );
if( other && other->pvPrivateData )
DispatchUse( ent, other );
}
else
DispatchUse( ent, player );
}
if( !stricmp( cmd, "movehere" ) )
{
UTIL_SetOrigin( &ent->v, player->v.origin + Vector( 100 * cos( player->v.angles[1]/180*M_PI ), 100 * sin( player->v.angles[1]/180*M_PI), 25 ) );
}
if( !stricmp( cmd, "drop2floor" ) )
{
DROP_TO_FLOOR( ent );
}
if( !stricmp( cmd, "moveup" ) || !stricmp( cmd, "move" ) )
{
float dist = 25;
if( CMD_ARGC() >= 4 )
dist = atof( CMD_ARGV( 3 ) );
ent->v.origin[2] += dist;
if( CMD_ARGC() >= 5 )
ent->v.origin = ent->v.origin + Vector( cos( player->v.angles[1]/180*M_PI ), sin( player->v.angles[1]/180*M_PI), 0 ) * atof( CMD_ARGV( 4 ) );
}
if( !stricmp( cmd, "becomeowner" ) )
{
if( CMD_ARGC() == 4 )
ent->v.owner = Ent_FindSingle( player, CMD_ARGV( 3 ) );
else
ent->v.owner = player;
}
if( !stricmp( cmd, "becomeenemy" ) )
{
if( CMD_ARGC() == 4 )
ent->v.enemy = Ent_FindSingle( player, CMD_ARGV( 3 ) );
else
ent->v.enemy = player;
}
if( !stricmp( cmd, "becomeaiment" ) )
{
if( CMD_ARGC() == 4 )
ent->v.aiment= Ent_FindSingle( player, CMD_ARGV( 3 ) );
else
ent->v.aiment = player;
}
if( !stricmp( cmd, "relink" ) )
{
UTIL_SetOrigin( &ent->v, ent->v.origin );
}
if( !stricmp( cmd, "hullmin" ) )
{
if( CMD_ARGC() != 6 )
return;
ent->v.mins[0] = atof( CMD_ARGV( 3 ) );
ent->v.mins[1] = atof( CMD_ARGV( 4 ) );
ent->v.mins[2] = atof( CMD_ARGV( 5 ) );
}
if( !stricmp( cmd, "hullmax" ) )
{
if( CMD_ARGC() != 6 )
return;
ent->v.maxs[0] = atof( CMD_ARGV( 3 ) );
ent->v.maxs[1] = atof( CMD_ARGV( 4 ) );
ent->v.maxs[2] = atof( CMD_ARGV( 5 ) );
}
if( !stricmp( cmd, "rendercolor" ) )
{
if( CMD_ARGC() != 6 )
return;
ent->v.rendercolor[0] = atof( CMD_ARGV( 3 ) );
ent->v.rendercolor[1] = atof( CMD_ARGV( 4 ) );
ent->v.rendercolor[2] = atof( CMD_ARGV( 5 ) );
}
if( !stricmp( cmd, "renderamt" ) )
{
ent->v.renderamt = atof( CMD_ARGV( 3 ) );
}
if( !stricmp( cmd, "renderfx" ) )
{
ent->v.renderfx = atoi( CMD_ARGV( 3 ) );
}
if( !stricmp( cmd, "rendermode" ) )
{
ent->v.rendermode = atoi( CMD_ARGV( 3 ) );
}
if( !stricmp( cmd, "angles" ) )
{
ent->v.angles[0] = atof( CMD_ARGV( 3 ) );
ent->v.angles[1] = atof( CMD_ARGV( 4 ) );
ent->v.angles[2] = atof( CMD_ARGV( 5 ) );
}
if( !stricmp( cmd, "setflag" ) )
{
ent->v.flags |= 1U << atoi( CMD_ARGV ( 3 ) );
Ent_ClientPrintf( player, "flags set to 0x%x\n", ent->v.flags );
}
if( !stricmp( cmd, "clearflag" ) )
{
ent->v.flags &= ~( 1U << atoi( CMD_ARGV ( 3 ) ) );
Ent_ClientPrintf( player, "flags set to 0x%x\n", ent->v.flags );
}
if( !stricmp( cmd, "setspawnflag" ) )
{
ent->v.spawnflags |= 1U << atoi( CMD_ARGV ( 3 ) );
Ent_ClientPrintf( player, "spawnflags set to 0x%x\n", ent->v.spawnflags );
}
if( !stricmp( cmd, "clearspawnflag" ) )
{
ent->v.spawnflags &= ~( 1U << atoi( CMD_ARGV ( 3 ) ) );
Ent_ClientPrintf( player, "spawnflags set to 0x%x\n", ent->v.flags );
}
if( single )
break;
}
}
/*
===============
Ent_Create_f
Create new entity with specified name.
===============
*/
void Ent_Create_f( edict_t *player )
{
edict_t *ent = NULL;
int i = 0;
string_t classname;
if( CMD_ARGC() < 2 )
{
Ent_ClientPrintf( player, "Use ent_create <classname> <key1> <value1> <key2> <value2> ...\n" );
return;
}
if( !Ent_CheckCreate( player, CMD_ARGV(1) ) )
return;
classname = ALLOC_STRING( CMD_ARGV( 1 ) );
if( !strcmp(CMD_ARGV( 1 ), "monstermaker" ) )
{
// apply keyvales
for( i = 2; i < CMD_ARGC() - 1; i++ )
if( !strcmp( CMD_ARGV(i), "monstertype") && !Ent_CheckCreate( player, CMD_ARGV( i + 1 ) ) )
return;
}
ent = CREATE_NAMED_ENTITY( classname );
if( !ent )
{
Ent_ClientPrintf( player, "Invalid entity!\n" );
return;
}
// choose default origin
UTIL_SetOrigin( &ent->v, player->v.origin + Vector( 100 * cos( player->v.angles[1]/180*M_PI ), 100 * sin( player->v.angles[1]/180*M_PI), 25 ));
// apply keyvales
for( i = 2; i < CMD_ARGC() - 1; i++ )
{
KeyValueData pkvd;
// allow split keyvalues to prespawn and postspawn
if( !strcmp( CMD_ARGV( i ), "|" ) )
{
i++;
break;
}
pkvd.fHandled = false;
pkvd.szClassName = (char*)STRING( ent->v.classname );
pkvd.szKeyName = (char*)CMD_ARGV( i );
i++;
pkvd.szValue = (char*)CMD_ARGV( i );
DispatchKeyValue( ent, &pkvd );
if( pkvd.fHandled )
Ent_ClientPrintf( player, "value \"%s\" set to \"%s\"!\n", pkvd.szKeyName, pkvd.szValue );
}
// set default targetname
if( !ent->v.targetname )
{
char newname[256], clientname[256];
int j;
for( j = 0; j < 32; j++ )
{
char c = tolower( (STRING( player->v.netname ))[j] );
if( c < 'a' || c > 'z' )
c = '_';
if( !(STRING( player->v.netname ))[j] )
{
clientname[j] = 0;
break;
}
clientname[j] = c;
}
// generate name based on nick name and index
snprintf( newname, 255, "%s_%i_e%i", clientname, GETPLAYERUSERID( player ), ENTINDEX( ent ) );
newname[255] = 0;
// i know, it may break strict aliasing rules
// but we will not lose anything in this case.
//Q_strnlwr( newname, newname, 256 );
ent->v.targetname = ALLOC_STRING( newname );
Ent_SendVars( player, ent );
}
Ent_ClientPrintf( player, "Created %i: %s, targetname %s\n", ENTINDEX( ent ), CMD_ARGV( 1 ), STRING( ent->v.targetname ) );
DispatchSpawn( ent );
// now drop entity to floor.
g_engfuncs.pfnDropToFloor( ent );
// force think. Otherwise given weapon may crash server if player touch it before.
DispatchThink( ent );
g_engfuncs.pfnDropToFloor( ent );
// apply postspawn keyvales
for( i = i; i < CMD_ARGC() - 1; i++ )
{
KeyValueData pkvd;
pkvd.fHandled = false;
pkvd.szClassName = (char*)STRING( ent->v.classname );
pkvd.szKeyName = (char*)CMD_ARGV( i );
i++;
pkvd.szValue = (char*)CMD_ARGV( i );
DispatchKeyValue( ent, &pkvd );
if( pkvd.fHandled )
Ent_ClientPrintf( player, "value \"%s\" set to \"%s\"!\n", pkvd.szKeyName, pkvd.szValue );
}
if( ent && ent->v.model && !Ent_CheckModel( STRING( ent->v.model ) ) )
{
Ent_ClientPrintf( player, "Bad model %s, removing entity\n", STRING( ent->v.model ) );
ent->v.effects |= EF_NODRAW;
ent->v.flags |= FL_KILLME;
return;
}
// onwership
CBaseEntity *entity = CBaseEntity::Instance( ent );
if( entity )
{
const char *plid = GGM_GetPlayerID( player );
CBasePlayer *pPlayer = (CBasePlayer*)CBaseEntity::Instance( player );
entity->enttools_data.enttools = 1;
if( pPlayer && pPlayer->IsPlayer() && pPlayer->m_ggm.pState && pPlayer->m_ggm.pState->fRegistered )
entity->enttools_data.enttools = 2;
if( plid );
strcpy( entity->enttools_data.ownerid, plid );
}
}
typedef struct ucmd_s
{
const char *name;
void (*func)( edict_t *player );
} ucmd_t;
ucmd_t enttoolscmds[] =
{
{ "ent_list", Ent_List_f },
{ "ent_info", Ent_Info_f },
{ "ent_fire", Ent_Fire_f },
{ "ent_create", Ent_Create_f },
{ "ent_getvars", Ent_GetVars_f },
{ "ent_dump", Ent_Dump_f },
{ NULL, NULL }
};
bool Ent_ProcessClientCommand( edict_t *player )
{
ucmd_t *u;
if( !mp_enttools_enable.value )
return false;
CBaseEntity *pl = CBaseEntity::Instance( player );
if( !pl || !pl->IsPlayer() )
return false;
for( u = enttoolscmds; u->name; u++ )
{
if( !strcmp( CMD_ARGV( 0 ), u->name ))
{
ALERT( at_console, "enttools->%s(): %s\n", u->name, CMD_ARGS() );
ALERT( at_logged, "\"%s<%i><%s><%s>\" performed: %s\n", STRING(player->v.netname),
GETPLAYERUSERID(player), GETPLAYERAUTHID(player), g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( player ), "ip" ), CMD_ARGS() );
if( u->func ) u->func( player );
return true;
}
}
return false;
}
cvar_t mp_enttools_enable = { "mp_enttools_enable", "0", FCVAR_SERVER };
cvar_t mp_enttools_maxfire = { "mp_enttools_maxfire", "5", FCVAR_SERVER };
void ENT_RegisterCVars( void )
{
CVAR_REGISTER( &mp_enttools_enable );
CVAR_REGISTER( &mp_enttools_maxfire );
CVAR_REGISTER( &mp_enttools_lockmapentities );
CVAR_REGISTER( &mp_enttools_checkowner );
CVAR_REGISTER( &mp_enttools_players );
g_engfuncs.pfnAddServerCommand( "mp_enttools_addblacklist", Ent_AddToBlacklist_f );
g_engfuncs.pfnAddServerCommand( "mp_enttools_clearblacklist", Ent_ClearBlacklist_f );
}