mirror of
https://github.com/FWGS/hlsdk-xash3d
synced 2024-11-18 16:10:36 +01:00
855 lines
33 KiB
C++
855 lines
33 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#include "extdll.h"
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#include "eiface.h"
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#include "util.h"
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#include "game.h"
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cvar_t displaysoundlist = {"displaysoundlist","0"};
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// multiplayer server rules
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cvar_t fragsleft = { "mp_fragsleft","0", FCVAR_SERVER | FCVAR_UNLOGGED }; // Don't spam console/log files/users with this changing
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cvar_t timeleft = { "mp_timeleft","0" , FCVAR_SERVER | FCVAR_UNLOGGED }; // " "
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// multiplayer server rules
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cvar_t teamplay = { "mp_teamplay","0", FCVAR_SERVER };
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cvar_t fraglimit = {"mp_fraglimit","0", FCVAR_SERVER };
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cvar_t timelimit = { "mp_timelimit","0", FCVAR_SERVER };
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cvar_t friendlyfire = { "mp_friendlyfire","0", FCVAR_SERVER };
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cvar_t falldamage = { "mp_falldamage","0", FCVAR_SERVER };
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cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER };
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };
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cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER };
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cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER };
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cvar_t decalfrequency = { "decalfrequency","30", FCVAR_SERVER };
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cvar_t teamlist = { "mp_teamlist","hgrunt;scientist", FCVAR_SERVER };
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cvar_t teamoverride = { "mp_teamoverride","1" };
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cvar_t defaultteam = { "mp_defaultteam","0" };
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cvar_t allowmonsters = { "mp_allowmonsters","0", FCVAR_SERVER };
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cvar_t mp_chattime = { "mp_chattime","10", FCVAR_SERVER };
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// Engine Cvars
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cvar_t *g_psv_gravity = NULL;
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cvar_t *g_psv_aim = NULL;
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cvar_t *g_footsteps = NULL;
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//CVARS FOR SKILL LEVEL SETTINGS
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// Agrunt
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cvar_t sk_agrunt_health1 = {"sk_agrunt_health1","0"};
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cvar_t sk_agrunt_health2 = {"sk_agrunt_health2","0"};
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cvar_t sk_agrunt_health3 = {"sk_agrunt_health3","0"};
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cvar_t sk_agrunt_dmg_punch1 = {"sk_agrunt_dmg_punch1","0"};
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cvar_t sk_agrunt_dmg_punch2 = {"sk_agrunt_dmg_punch2","0"};
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cvar_t sk_agrunt_dmg_punch3 = {"sk_agrunt_dmg_punch3","0"};
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// Apache
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cvar_t sk_apache_health1 = {"sk_apache_health1","0"};
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cvar_t sk_apache_health2 = {"sk_apache_health2","0"};
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cvar_t sk_apache_health3 = {"sk_apache_health3","0"};
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// Barney
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cvar_t sk_barney_health1 = {"sk_barney_health1","0"};
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cvar_t sk_barney_health2 = {"sk_barney_health2","0"};
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cvar_t sk_barney_health3 = {"sk_barney_health3","0"};
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// Bullsquid
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cvar_t sk_bullsquid_health1 = {"sk_bullsquid_health1","0"};
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cvar_t sk_bullsquid_health2 = {"sk_bullsquid_health2","0"};
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cvar_t sk_bullsquid_health3 = {"sk_bullsquid_health3","0"};
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cvar_t sk_bullsquid_dmg_bite1 = {"sk_bullsquid_dmg_bite1","0"};
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cvar_t sk_bullsquid_dmg_bite2 = {"sk_bullsquid_dmg_bite2","0"};
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cvar_t sk_bullsquid_dmg_bite3 = {"sk_bullsquid_dmg_bite3","0"};
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cvar_t sk_bullsquid_dmg_whip1 = {"sk_bullsquid_dmg_whip1","0"};
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cvar_t sk_bullsquid_dmg_whip2 = {"sk_bullsquid_dmg_whip2","0"};
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cvar_t sk_bullsquid_dmg_whip3 = {"sk_bullsquid_dmg_whip3","0"};
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cvar_t sk_bullsquid_dmg_spit1 = {"sk_bullsquid_dmg_spit1","0"};
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cvar_t sk_bullsquid_dmg_spit2 = {"sk_bullsquid_dmg_spit2","0"};
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cvar_t sk_bullsquid_dmg_spit3 = {"sk_bullsquid_dmg_spit3","0"};
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// Big Momma
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cvar_t sk_bigmomma_health_factor1 = {"sk_bigmomma_health_factor1","1.0"};
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cvar_t sk_bigmomma_health_factor2 = {"sk_bigmomma_health_factor2","1.0"};
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cvar_t sk_bigmomma_health_factor3 = {"sk_bigmomma_health_factor3","1.0"};
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cvar_t sk_bigmomma_dmg_slash1 = {"sk_bigmomma_dmg_slash1","50"};
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cvar_t sk_bigmomma_dmg_slash2 = {"sk_bigmomma_dmg_slash2","50"};
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cvar_t sk_bigmomma_dmg_slash3 = {"sk_bigmomma_dmg_slash3","50"};
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cvar_t sk_bigmomma_dmg_blast1 = {"sk_bigmomma_dmg_blast1","100"};
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cvar_t sk_bigmomma_dmg_blast2 = {"sk_bigmomma_dmg_blast2","100"};
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cvar_t sk_bigmomma_dmg_blast3 = {"sk_bigmomma_dmg_blast3","100"};
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cvar_t sk_bigmomma_radius_blast1 = {"sk_bigmomma_radius_blast1","250"};
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cvar_t sk_bigmomma_radius_blast2 = {"sk_bigmomma_radius_blast2","250"};
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cvar_t sk_bigmomma_radius_blast3 = {"sk_bigmomma_radius_blast3","250"};
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// Gargantua
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cvar_t sk_gargantua_health1 = {"sk_gargantua_health1","0"};
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cvar_t sk_gargantua_health2 = {"sk_gargantua_health2","0"};
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cvar_t sk_gargantua_health3 = {"sk_gargantua_health3","0"};
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cvar_t sk_gargantua_dmg_slash1 = {"sk_gargantua_dmg_slash1","0"};
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cvar_t sk_gargantua_dmg_slash2 = {"sk_gargantua_dmg_slash2","0"};
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cvar_t sk_gargantua_dmg_slash3 = {"sk_gargantua_dmg_slash3","0"};
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cvar_t sk_gargantua_dmg_fire1 = {"sk_gargantua_dmg_fire1","0"};
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cvar_t sk_gargantua_dmg_fire2 = {"sk_gargantua_dmg_fire2","0"};
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cvar_t sk_gargantua_dmg_fire3 = {"sk_gargantua_dmg_fire3","0"};
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cvar_t sk_gargantua_dmg_stomp1 = {"sk_gargantua_dmg_stomp1","0"};
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cvar_t sk_gargantua_dmg_stomp2 = {"sk_gargantua_dmg_stomp2","0"};
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cvar_t sk_gargantua_dmg_stomp3 = {"sk_gargantua_dmg_stomp3","0"};
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// Hassassin
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cvar_t sk_hassassin_health1 = {"sk_hassassin_health1","0"};
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cvar_t sk_hassassin_health2 = {"sk_hassassin_health2","0"};
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cvar_t sk_hassassin_health3 = {"sk_hassassin_health3","0"};
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// Headcrab
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cvar_t sk_headcrab_health1 = {"sk_headcrab_health1","0"};
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cvar_t sk_headcrab_health2 = {"sk_headcrab_health2","0"};
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cvar_t sk_headcrab_health3 = {"sk_headcrab_health3","0"};
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cvar_t sk_headcrab_dmg_bite1 = {"sk_headcrab_dmg_bite1","0"};
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cvar_t sk_headcrab_dmg_bite2 = {"sk_headcrab_dmg_bite2","0"};
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cvar_t sk_headcrab_dmg_bite3 = {"sk_headcrab_dmg_bite3","0"};
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// Hgrunt
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cvar_t sk_hgrunt_health1 = {"sk_hgrunt_health1","0"};
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cvar_t sk_hgrunt_health2 = {"sk_hgrunt_health2","0"};
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cvar_t sk_hgrunt_health3 = {"sk_hgrunt_health3","0"};
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cvar_t sk_hgrunt_kick1 = {"sk_hgrunt_kick1","0"};
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cvar_t sk_hgrunt_kick2 = {"sk_hgrunt_kick2","0"};
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cvar_t sk_hgrunt_kick3 = {"sk_hgrunt_kick3","0"};
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cvar_t sk_hgrunt_pellets1 = {"sk_hgrunt_pellets1","0"};
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cvar_t sk_hgrunt_pellets2 = {"sk_hgrunt_pellets2","0"};
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cvar_t sk_hgrunt_pellets3 = {"sk_hgrunt_pellets3","0"};
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cvar_t sk_hgrunt_gspeed1 = {"sk_hgrunt_gspeed1","0"};
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cvar_t sk_hgrunt_gspeed2 = {"sk_hgrunt_gspeed2","0"};
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cvar_t sk_hgrunt_gspeed3 = {"sk_hgrunt_gspeed3","0"};
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// Houndeye
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cvar_t sk_houndeye_health1 = {"sk_houndeye_health1","0"};
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cvar_t sk_houndeye_health2 = {"sk_houndeye_health2","0"};
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cvar_t sk_houndeye_health3 = {"sk_houndeye_health3","0"};
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cvar_t sk_houndeye_dmg_blast1 = {"sk_houndeye_dmg_blast1","0"};
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cvar_t sk_houndeye_dmg_blast2 = {"sk_houndeye_dmg_blast2","0"};
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cvar_t sk_houndeye_dmg_blast3 = {"sk_houndeye_dmg_blast3","0"};
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// ISlave
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cvar_t sk_islave_health1 = {"sk_islave_health1","0"};
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cvar_t sk_islave_health2 = {"sk_islave_health2","0"};
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cvar_t sk_islave_health3 = {"sk_islave_health3","0"};
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cvar_t sk_islave_dmg_claw1 = {"sk_islave_dmg_claw1","0"};
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cvar_t sk_islave_dmg_claw2 = {"sk_islave_dmg_claw2","0"};
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cvar_t sk_islave_dmg_claw3 = {"sk_islave_dmg_claw3","0"};
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cvar_t sk_islave_dmg_clawrake1 = {"sk_islave_dmg_clawrake1","0"};
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cvar_t sk_islave_dmg_clawrake2 = {"sk_islave_dmg_clawrake2","0"};
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cvar_t sk_islave_dmg_clawrake3 = {"sk_islave_dmg_clawrake3","0"};
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cvar_t sk_islave_dmg_zap1 = {"sk_islave_dmg_zap1","0"};
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cvar_t sk_islave_dmg_zap2 = {"sk_islave_dmg_zap2","0"};
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cvar_t sk_islave_dmg_zap3 = {"sk_islave_dmg_zap3","0"};
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// Icthyosaur
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cvar_t sk_ichthyosaur_health1 = {"sk_ichthyosaur_health1","0"};
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cvar_t sk_ichthyosaur_health2 = {"sk_ichthyosaur_health2","0"};
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cvar_t sk_ichthyosaur_health3 = {"sk_ichthyosaur_health3","0"};
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cvar_t sk_ichthyosaur_shake1 = {"sk_ichthyosaur_shake1","0"};
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cvar_t sk_ichthyosaur_shake2 = {"sk_ichthyosaur_shake2","0"};
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cvar_t sk_ichthyosaur_shake3 = {"sk_ichthyosaur_shake3","0"};
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// Leech
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cvar_t sk_leech_health1 = {"sk_leech_health1","0"};
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cvar_t sk_leech_health2 = {"sk_leech_health2","0"};
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cvar_t sk_leech_health3 = {"sk_leech_health3","0"};
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cvar_t sk_leech_dmg_bite1 = {"sk_leech_dmg_bite1","0"};
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cvar_t sk_leech_dmg_bite2 = {"sk_leech_dmg_bite2","0"};
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cvar_t sk_leech_dmg_bite3 = {"sk_leech_dmg_bite3","0"};
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// Controller
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cvar_t sk_controller_health1 = {"sk_controller_health1","0"};
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cvar_t sk_controller_health2 = {"sk_controller_health2","0"};
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cvar_t sk_controller_health3 = {"sk_controller_health3","0"};
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cvar_t sk_controller_dmgzap1 = {"sk_controller_dmgzap1","0"};
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cvar_t sk_controller_dmgzap2 = {"sk_controller_dmgzap2","0"};
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cvar_t sk_controller_dmgzap3 = {"sk_controller_dmgzap3","0"};
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cvar_t sk_controller_speedball1 = {"sk_controller_speedball1","0"};
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cvar_t sk_controller_speedball2 = {"sk_controller_speedball2","0"};
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cvar_t sk_controller_speedball3 = {"sk_controller_speedball3","0"};
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cvar_t sk_controller_dmgball1 = {"sk_controller_dmgball1","0"};
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cvar_t sk_controller_dmgball2 = {"sk_controller_dmgball2","0"};
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cvar_t sk_controller_dmgball3 = {"sk_controller_dmgball3","0"};
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// Nihilanth
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cvar_t sk_nihilanth_health1 = {"sk_nihilanth_health1","0"};
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cvar_t sk_nihilanth_health2 = {"sk_nihilanth_health2","0"};
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cvar_t sk_nihilanth_health3 = {"sk_nihilanth_health3","0"};
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cvar_t sk_nihilanth_zap1 = {"sk_nihilanth_zap1","0"};
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cvar_t sk_nihilanth_zap2 = {"sk_nihilanth_zap2","0"};
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cvar_t sk_nihilanth_zap3 = {"sk_nihilanth_zap3","0"};
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// Scientist
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cvar_t sk_scientist_health1 = {"sk_scientist_health1","0"};
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cvar_t sk_scientist_health2 = {"sk_scientist_health2","0"};
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cvar_t sk_scientist_health3 = {"sk_scientist_health3","0"};
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// Snark
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cvar_t sk_snark_health1 = {"sk_snark_health1","0"};
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cvar_t sk_snark_health2 = {"sk_snark_health2","0"};
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cvar_t sk_snark_health3 = {"sk_snark_health3","0"};
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cvar_t sk_snark_dmg_bite1 = {"sk_snark_dmg_bite1","0"};
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cvar_t sk_snark_dmg_bite2 = {"sk_snark_dmg_bite2","0"};
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cvar_t sk_snark_dmg_bite3 = {"sk_snark_dmg_bite3","0"};
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cvar_t sk_snark_dmg_pop1 = {"sk_snark_dmg_pop1","0"};
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cvar_t sk_snark_dmg_pop2 = {"sk_snark_dmg_pop2","0"};
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cvar_t sk_snark_dmg_pop3 = {"sk_snark_dmg_pop3","0"};
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// Zombie
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cvar_t sk_zombie_health1 = {"sk_zombie_health1","0"};
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cvar_t sk_zombie_health2 = {"sk_zombie_health2","0"};
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cvar_t sk_zombie_health3 = {"sk_zombie_health3","0"};
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cvar_t sk_zombie_dmg_one_slash1 = {"sk_zombie_dmg_one_slash1","0"};
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cvar_t sk_zombie_dmg_one_slash2 = {"sk_zombie_dmg_one_slash2","0"};
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cvar_t sk_zombie_dmg_one_slash3 = {"sk_zombie_dmg_one_slash3","0"};
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cvar_t sk_zombie_dmg_both_slash1 = {"sk_zombie_dmg_both_slash1","0"};
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cvar_t sk_zombie_dmg_both_slash2 = {"sk_zombie_dmg_both_slash2","0"};
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cvar_t sk_zombie_dmg_both_slash3 = {"sk_zombie_dmg_both_slash3","0"};
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//Turret
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cvar_t sk_turret_health1 = {"sk_turret_health1","0"};
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cvar_t sk_turret_health2 = {"sk_turret_health2","0"};
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cvar_t sk_turret_health3 = {"sk_turret_health3","0"};
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// MiniTurret
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cvar_t sk_miniturret_health1 = {"sk_miniturret_health1","0"};
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cvar_t sk_miniturret_health2 = {"sk_miniturret_health2","0"};
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cvar_t sk_miniturret_health3 = {"sk_miniturret_health3","0"};
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// Sentry Turret
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cvar_t sk_sentry_health1 = {"sk_sentry_health1","0"};
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cvar_t sk_sentry_health2 = {"sk_sentry_health2","0"};
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cvar_t sk_sentry_health3 = {"sk_sentry_health3","0"};
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// PLAYER WEAPONS
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// Crowbar whack
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cvar_t sk_plr_crowbar1 = {"sk_plr_crowbar1","0"};
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cvar_t sk_plr_crowbar2 = {"sk_plr_crowbar2","0"};
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cvar_t sk_plr_crowbar3 = {"sk_plr_crowbar3","0"};
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// Glock Round
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cvar_t sk_plr_9mm_bullet1 = {"sk_plr_9mm_bullet1","0"};
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cvar_t sk_plr_9mm_bullet2 = {"sk_plr_9mm_bullet2","0"};
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cvar_t sk_plr_9mm_bullet3 = {"sk_plr_9mm_bullet3","0"};
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// 357 Round
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cvar_t sk_plr_357_bullet1 = {"sk_plr_357_bullet1","0"};
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cvar_t sk_plr_357_bullet2 = {"sk_plr_357_bullet2","0"};
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cvar_t sk_plr_357_bullet3 = {"sk_plr_357_bullet3","0"};
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// MP5 Round
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cvar_t sk_plr_9mmAR_bullet1 = {"sk_plr_9mmAR_bullet1","0"};
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cvar_t sk_plr_9mmAR_bullet2 = {"sk_plr_9mmAR_bullet2","0"};
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cvar_t sk_plr_9mmAR_bullet3 = {"sk_plr_9mmAR_bullet3","0"};
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// M203 grenade
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cvar_t sk_plr_9mmAR_grenade1 = {"sk_plr_9mmAR_grenade1","0"};
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cvar_t sk_plr_9mmAR_grenade2 = {"sk_plr_9mmAR_grenade2","0"};
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cvar_t sk_plr_9mmAR_grenade3 = {"sk_plr_9mmAR_grenade3","0"};
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// Shotgun buckshot
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cvar_t sk_plr_buckshot1 = {"sk_plr_buckshot1","0"};
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cvar_t sk_plr_buckshot2 = {"sk_plr_buckshot2","0"};
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cvar_t sk_plr_buckshot3 = {"sk_plr_buckshot3","0"};
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// Crossbow
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cvar_t sk_plr_xbow_bolt_client1 = {"sk_plr_xbow_bolt_client1","0"};
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cvar_t sk_plr_xbow_bolt_client2 = {"sk_plr_xbow_bolt_client2","0"};
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cvar_t sk_plr_xbow_bolt_client3 = {"sk_plr_xbow_bolt_client3","0"};
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cvar_t sk_plr_xbow_bolt_monster1 = {"sk_plr_xbow_bolt_monster1","0"};
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cvar_t sk_plr_xbow_bolt_monster2 = {"sk_plr_xbow_bolt_monster2","0"};
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cvar_t sk_plr_xbow_bolt_monster3 = {"sk_plr_xbow_bolt_monster3","0"};
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// RPG
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cvar_t sk_plr_rpg1 = {"sk_plr_rpg1","0"};
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cvar_t sk_plr_rpg2 = {"sk_plr_rpg2","0"};
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cvar_t sk_plr_rpg3 = {"sk_plr_rpg3","0"};
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// Zero Point Generator
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cvar_t sk_plr_gauss1 = {"sk_plr_gauss1","0"};
|
|
cvar_t sk_plr_gauss2 = {"sk_plr_gauss2","0"};
|
|
cvar_t sk_plr_gauss3 = {"sk_plr_gauss3","0"};
|
|
|
|
|
|
// Tau Cannon
|
|
cvar_t sk_plr_egon_narrow1 = {"sk_plr_egon_narrow1","0"};
|
|
cvar_t sk_plr_egon_narrow2 = {"sk_plr_egon_narrow2","0"};
|
|
cvar_t sk_plr_egon_narrow3 = {"sk_plr_egon_narrow3","0"};
|
|
|
|
cvar_t sk_plr_egon_wide1 = {"sk_plr_egon_wide1","0"};
|
|
cvar_t sk_plr_egon_wide2 = {"sk_plr_egon_wide2","0"};
|
|
cvar_t sk_plr_egon_wide3 = {"sk_plr_egon_wide3","0"};
|
|
|
|
|
|
// Hand Grendade
|
|
cvar_t sk_plr_hand_grenade1 = {"sk_plr_hand_grenade1","0"};
|
|
cvar_t sk_plr_hand_grenade2 = {"sk_plr_hand_grenade2","0"};
|
|
cvar_t sk_plr_hand_grenade3 = {"sk_plr_hand_grenade3","0"};
|
|
|
|
|
|
// Satchel Charge
|
|
cvar_t sk_plr_satchel1 = {"sk_plr_satchel1","0"};
|
|
cvar_t sk_plr_satchel2 = {"sk_plr_satchel2","0"};
|
|
cvar_t sk_plr_satchel3 = {"sk_plr_satchel3","0"};
|
|
|
|
|
|
// Tripmine
|
|
cvar_t sk_plr_tripmine1 = {"sk_plr_tripmine1","0"};
|
|
cvar_t sk_plr_tripmine2 = {"sk_plr_tripmine2","0"};
|
|
cvar_t sk_plr_tripmine3 = {"sk_plr_tripmine3","0"};
|
|
|
|
|
|
// WORLD WEAPONS
|
|
cvar_t sk_12mm_bullet1 = {"sk_12mm_bullet1","0"};
|
|
cvar_t sk_12mm_bullet2 = {"sk_12mm_bullet2","0"};
|
|
cvar_t sk_12mm_bullet3 = {"sk_12mm_bullet3","0"};
|
|
|
|
cvar_t sk_9mmAR_bullet1 = {"sk_9mmAR_bullet1","0"};
|
|
cvar_t sk_9mmAR_bullet2 = {"sk_9mmAR_bullet2","0"};
|
|
cvar_t sk_9mmAR_bullet3 = {"sk_9mmAR_bullet3","0"};
|
|
|
|
cvar_t sk_9mm_bullet1 = {"sk_9mm_bullet1","0"};
|
|
cvar_t sk_9mm_bullet2 = {"sk_9mm_bullet2","0"};
|
|
cvar_t sk_9mm_bullet3 = {"sk_9mm_bullet3","0"};
|
|
|
|
|
|
// HORNET
|
|
cvar_t sk_hornet_dmg1 = {"sk_hornet_dmg1","0"};
|
|
cvar_t sk_hornet_dmg2 = {"sk_hornet_dmg2","0"};
|
|
cvar_t sk_hornet_dmg3 = {"sk_hornet_dmg3","0"};
|
|
|
|
// HEALTH/CHARGE
|
|
cvar_t sk_suitcharger1 = { "sk_suitcharger1","0" };
|
|
cvar_t sk_suitcharger2 = { "sk_suitcharger2","0" };
|
|
cvar_t sk_suitcharger3 = { "sk_suitcharger3","0" };
|
|
|
|
cvar_t sk_battery1 = { "sk_battery1","0" };
|
|
cvar_t sk_battery2 = { "sk_battery2","0" };
|
|
cvar_t sk_battery3 = { "sk_battery3","0" };
|
|
|
|
cvar_t sk_healthcharger1 = { "sk_healthcharger1","0" };
|
|
cvar_t sk_healthcharger2 = { "sk_healthcharger2","0" };
|
|
cvar_t sk_healthcharger3 = { "sk_healthcharger3","0" };
|
|
|
|
cvar_t sk_healthkit1 = { "sk_healthkit1","0" };
|
|
cvar_t sk_healthkit2 = { "sk_healthkit2","0" };
|
|
cvar_t sk_healthkit3 = { "sk_healthkit3","0" };
|
|
|
|
cvar_t sk_scientist_heal1 = { "sk_scientist_heal1","0" };
|
|
cvar_t sk_scientist_heal2 = { "sk_scientist_heal2","0" };
|
|
cvar_t sk_scientist_heal3 = { "sk_scientist_heal3","0" };
|
|
|
|
|
|
// monster damage adjusters
|
|
cvar_t sk_monster_head1 = { "sk_monster_head1","2" };
|
|
cvar_t sk_monster_head2 = { "sk_monster_head2","2" };
|
|
cvar_t sk_monster_head3 = { "sk_monster_head3","2" };
|
|
|
|
cvar_t sk_monster_chest1 = { "sk_monster_chest1","1" };
|
|
cvar_t sk_monster_chest2 = { "sk_monster_chest2","1" };
|
|
cvar_t sk_monster_chest3 = { "sk_monster_chest3","1" };
|
|
|
|
cvar_t sk_monster_stomach1 = { "sk_monster_stomach1","1" };
|
|
cvar_t sk_monster_stomach2 = { "sk_monster_stomach2","1" };
|
|
cvar_t sk_monster_stomach3 = { "sk_monster_stomach3","1" };
|
|
|
|
cvar_t sk_monster_arm1 = { "sk_monster_arm1","1" };
|
|
cvar_t sk_monster_arm2 = { "sk_monster_arm2","1" };
|
|
cvar_t sk_monster_arm3 = { "sk_monster_arm3","1" };
|
|
|
|
cvar_t sk_monster_leg1 = { "sk_monster_leg1","1" };
|
|
cvar_t sk_monster_leg2 = { "sk_monster_leg2","1" };
|
|
cvar_t sk_monster_leg3 = { "sk_monster_leg3","1" };
|
|
|
|
// player damage adjusters
|
|
cvar_t sk_player_head1 = { "sk_player_head1","2" };
|
|
cvar_t sk_player_head2 = { "sk_player_head2","2" };
|
|
cvar_t sk_player_head3 = { "sk_player_head3","2" };
|
|
|
|
cvar_t sk_player_chest1 = { "sk_player_chest1","1" };
|
|
cvar_t sk_player_chest2 = { "sk_player_chest2","1" };
|
|
cvar_t sk_player_chest3 = { "sk_player_chest3","1" };
|
|
|
|
cvar_t sk_player_stomach1 = { "sk_player_stomach1","1" };
|
|
cvar_t sk_player_stomach2 = { "sk_player_stomach2","1" };
|
|
cvar_t sk_player_stomach3 = { "sk_player_stomach3","1" };
|
|
|
|
cvar_t sk_player_arm1 = { "sk_player_arm1","1" };
|
|
cvar_t sk_player_arm2 = { "sk_player_arm2","1" };
|
|
cvar_t sk_player_arm3 = { "sk_player_arm3","1" };
|
|
|
|
cvar_t sk_player_leg1 = { "sk_player_leg1","1" };
|
|
cvar_t sk_player_leg2 = { "sk_player_leg2","1" };
|
|
cvar_t sk_player_leg3 = { "sk_player_leg3","1" };
|
|
|
|
// END Cvars for Skill Level settings
|
|
|
|
// Register your console variables here
|
|
// This gets called one time when the game is initialied
|
|
void GameDLLInit( void )
|
|
{
|
|
// Register cvars here:
|
|
|
|
g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
|
|
g_psv_aim = CVAR_GET_POINTER( "sv_aim" );
|
|
g_footsteps = CVAR_GET_POINTER( "mp_footsteps" );
|
|
|
|
CVAR_REGISTER( &displaysoundlist );
|
|
|
|
CVAR_REGISTER( &teamplay );
|
|
CVAR_REGISTER( &fraglimit );
|
|
CVAR_REGISTER( &timelimit );
|
|
|
|
CVAR_REGISTER( &fragsleft );
|
|
CVAR_REGISTER( &timeleft );
|
|
|
|
CVAR_REGISTER( &friendlyfire );
|
|
CVAR_REGISTER( &falldamage );
|
|
CVAR_REGISTER( &weaponstay );
|
|
CVAR_REGISTER( &forcerespawn );
|
|
CVAR_REGISTER( &flashlight );
|
|
CVAR_REGISTER( &aimcrosshair );
|
|
CVAR_REGISTER( &decalfrequency );
|
|
CVAR_REGISTER( &teamlist );
|
|
CVAR_REGISTER( &teamoverride );
|
|
CVAR_REGISTER( &defaultteam );
|
|
CVAR_REGISTER( &allowmonsters );
|
|
|
|
CVAR_REGISTER( &mp_chattime );
|
|
|
|
// REGISTER CVARS FOR SKILL LEVEL STUFF
|
|
// Agrunt
|
|
CVAR_REGISTER( &sk_agrunt_health1 );// {"sk_agrunt_health1","0"};
|
|
CVAR_REGISTER( &sk_agrunt_health2 );// {"sk_agrunt_health2","0"};
|
|
CVAR_REGISTER( &sk_agrunt_health3 );// {"sk_agrunt_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_agrunt_dmg_punch1 );// {"sk_agrunt_dmg_punch1","0"};
|
|
CVAR_REGISTER( &sk_agrunt_dmg_punch2 );// {"sk_agrunt_dmg_punch2","0"};
|
|
CVAR_REGISTER( &sk_agrunt_dmg_punch3 );// {"sk_agrunt_dmg_punch3","0"};
|
|
|
|
// Apache
|
|
CVAR_REGISTER( &sk_apache_health1 );// {"sk_apache_health1","0"};
|
|
CVAR_REGISTER( &sk_apache_health2 );// {"sk_apache_health2","0"};
|
|
CVAR_REGISTER( &sk_apache_health3 );// {"sk_apache_health3","0"};
|
|
|
|
// Barney
|
|
CVAR_REGISTER( &sk_barney_health1 );// {"sk_barney_health1","0"};
|
|
CVAR_REGISTER( &sk_barney_health2 );// {"sk_barney_health2","0"};
|
|
CVAR_REGISTER( &sk_barney_health3 );// {"sk_barney_health3","0"};
|
|
|
|
// Bullsquid
|
|
CVAR_REGISTER( &sk_bullsquid_health1 );// {"sk_bullsquid_health1","0"};
|
|
CVAR_REGISTER( &sk_bullsquid_health2 );// {"sk_bullsquid_health2","0"};
|
|
CVAR_REGISTER( &sk_bullsquid_health3 );// {"sk_bullsquid_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_bullsquid_dmg_bite1 );// {"sk_bullsquid_dmg_bite1","0"};
|
|
CVAR_REGISTER( &sk_bullsquid_dmg_bite2 );// {"sk_bullsquid_dmg_bite2","0"};
|
|
CVAR_REGISTER( &sk_bullsquid_dmg_bite3 );// {"sk_bullsquid_dmg_bite3","0"};
|
|
|
|
CVAR_REGISTER( &sk_bullsquid_dmg_whip1 );// {"sk_bullsquid_dmg_whip1","0"};
|
|
CVAR_REGISTER( &sk_bullsquid_dmg_whip2 );// {"sk_bullsquid_dmg_whip2","0"};
|
|
CVAR_REGISTER( &sk_bullsquid_dmg_whip3 );// {"sk_bullsquid_dmg_whip3","0"};
|
|
|
|
CVAR_REGISTER( &sk_bullsquid_dmg_spit1 );// {"sk_bullsquid_dmg_spit1","0"};
|
|
CVAR_REGISTER( &sk_bullsquid_dmg_spit2 );// {"sk_bullsquid_dmg_spit2","0"};
|
|
CVAR_REGISTER( &sk_bullsquid_dmg_spit3 );// {"sk_bullsquid_dmg_spit3","0"};
|
|
|
|
CVAR_REGISTER( &sk_bigmomma_health_factor1 );// {"sk_bigmomma_health_factor1","1.0"};
|
|
CVAR_REGISTER( &sk_bigmomma_health_factor2 );// {"sk_bigmomma_health_factor2","1.0"};
|
|
CVAR_REGISTER( &sk_bigmomma_health_factor3 );// {"sk_bigmomma_health_factor3","1.0"};
|
|
|
|
CVAR_REGISTER( &sk_bigmomma_dmg_slash1 );// {"sk_bigmomma_dmg_slash1","50"};
|
|
CVAR_REGISTER( &sk_bigmomma_dmg_slash2 );// {"sk_bigmomma_dmg_slash2","50"};
|
|
CVAR_REGISTER( &sk_bigmomma_dmg_slash3 );// {"sk_bigmomma_dmg_slash3","50"};
|
|
|
|
CVAR_REGISTER( &sk_bigmomma_dmg_blast1 );// {"sk_bigmomma_dmg_blast1","100"};
|
|
CVAR_REGISTER( &sk_bigmomma_dmg_blast2 );// {"sk_bigmomma_dmg_blast2","100"};
|
|
CVAR_REGISTER( &sk_bigmomma_dmg_blast3 );// {"sk_bigmomma_dmg_blast3","100"};
|
|
|
|
CVAR_REGISTER( &sk_bigmomma_radius_blast1 );// {"sk_bigmomma_radius_blast1","250"};
|
|
CVAR_REGISTER( &sk_bigmomma_radius_blast2 );// {"sk_bigmomma_radius_blast2","250"};
|
|
CVAR_REGISTER( &sk_bigmomma_radius_blast3 );// {"sk_bigmomma_radius_blast3","250"};
|
|
|
|
// Gargantua
|
|
CVAR_REGISTER( &sk_gargantua_health1 );// {"sk_gargantua_health1","0"};
|
|
CVAR_REGISTER( &sk_gargantua_health2 );// {"sk_gargantua_health2","0"};
|
|
CVAR_REGISTER( &sk_gargantua_health3 );// {"sk_gargantua_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_gargantua_dmg_slash1 );// {"sk_gargantua_dmg_slash1","0"};
|
|
CVAR_REGISTER( &sk_gargantua_dmg_slash2 );// {"sk_gargantua_dmg_slash2","0"};
|
|
CVAR_REGISTER( &sk_gargantua_dmg_slash3 );// {"sk_gargantua_dmg_slash3","0"};
|
|
|
|
CVAR_REGISTER( &sk_gargantua_dmg_fire1 );// {"sk_gargantua_dmg_fire1","0"};
|
|
CVAR_REGISTER( &sk_gargantua_dmg_fire2 );// {"sk_gargantua_dmg_fire2","0"};
|
|
CVAR_REGISTER( &sk_gargantua_dmg_fire3 );// {"sk_gargantua_dmg_fire3","0"};
|
|
|
|
CVAR_REGISTER( &sk_gargantua_dmg_stomp1 );// {"sk_gargantua_dmg_stomp1","0"};
|
|
CVAR_REGISTER( &sk_gargantua_dmg_stomp2 );// {"sk_gargantua_dmg_stomp2","0"};
|
|
CVAR_REGISTER( &sk_gargantua_dmg_stomp3 );// {"sk_gargantua_dmg_stomp3","0"};
|
|
|
|
// Hassassin
|
|
CVAR_REGISTER( &sk_hassassin_health1 );// {"sk_hassassin_health1","0"};
|
|
CVAR_REGISTER( &sk_hassassin_health2 );// {"sk_hassassin_health2","0"};
|
|
CVAR_REGISTER( &sk_hassassin_health3 );// {"sk_hassassin_health3","0"};
|
|
|
|
// Headcrab
|
|
CVAR_REGISTER( &sk_headcrab_health1 );// {"sk_headcrab_health1","0"};
|
|
CVAR_REGISTER( &sk_headcrab_health2 );// {"sk_headcrab_health2","0"};
|
|
CVAR_REGISTER( &sk_headcrab_health3 );// {"sk_headcrab_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_headcrab_dmg_bite1 );// {"sk_headcrab_dmg_bite1","0"};
|
|
CVAR_REGISTER( &sk_headcrab_dmg_bite2 );// {"sk_headcrab_dmg_bite2","0"};
|
|
CVAR_REGISTER( &sk_headcrab_dmg_bite3 );// {"sk_headcrab_dmg_bite3","0"};
|
|
|
|
// Hgrunt
|
|
CVAR_REGISTER( &sk_hgrunt_health1 );// {"sk_hgrunt_health1","0"};
|
|
CVAR_REGISTER( &sk_hgrunt_health2 );// {"sk_hgrunt_health2","0"};
|
|
CVAR_REGISTER( &sk_hgrunt_health3 );// {"sk_hgrunt_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_kick1 );// {"sk_hgrunt_kick1","0"};
|
|
CVAR_REGISTER( &sk_hgrunt_kick2 );// {"sk_hgrunt_kick2","0"};
|
|
CVAR_REGISTER( &sk_hgrunt_kick3 );// {"sk_hgrunt_kick3","0"};
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_pellets1 );
|
|
CVAR_REGISTER( &sk_hgrunt_pellets2 );
|
|
CVAR_REGISTER( &sk_hgrunt_pellets3 );
|
|
|
|
CVAR_REGISTER( &sk_hgrunt_gspeed1 );
|
|
CVAR_REGISTER( &sk_hgrunt_gspeed2 );
|
|
CVAR_REGISTER( &sk_hgrunt_gspeed3 );
|
|
|
|
// Houndeye
|
|
CVAR_REGISTER( &sk_houndeye_health1 );// {"sk_houndeye_health1","0"};
|
|
CVAR_REGISTER( &sk_houndeye_health2 );// {"sk_houndeye_health2","0"};
|
|
CVAR_REGISTER( &sk_houndeye_health3 );// {"sk_houndeye_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_houndeye_dmg_blast1 );// {"sk_houndeye_dmg_blast1","0"};
|
|
CVAR_REGISTER( &sk_houndeye_dmg_blast2 );// {"sk_houndeye_dmg_blast2","0"};
|
|
CVAR_REGISTER( &sk_houndeye_dmg_blast3 );// {"sk_houndeye_dmg_blast3","0"};
|
|
|
|
// ISlave
|
|
CVAR_REGISTER( &sk_islave_health1 );// {"sk_islave_health1","0"};
|
|
CVAR_REGISTER( &sk_islave_health2 );// {"sk_islave_health2","0"};
|
|
CVAR_REGISTER( &sk_islave_health3 );// {"sk_islave_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_claw1 );// {"sk_islave_dmg_claw1","0"};
|
|
CVAR_REGISTER( &sk_islave_dmg_claw2 );// {"sk_islave_dmg_claw2","0"};
|
|
CVAR_REGISTER( &sk_islave_dmg_claw3 );// {"sk_islave_dmg_claw3","0"};
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_clawrake1 );// {"sk_islave_dmg_clawrake1","0"};
|
|
CVAR_REGISTER( &sk_islave_dmg_clawrake2 );// {"sk_islave_dmg_clawrake2","0"};
|
|
CVAR_REGISTER( &sk_islave_dmg_clawrake3 );// {"sk_islave_dmg_clawrake3","0"};
|
|
|
|
CVAR_REGISTER( &sk_islave_dmg_zap1 );// {"sk_islave_dmg_zap1","0"};
|
|
CVAR_REGISTER( &sk_islave_dmg_zap2 );// {"sk_islave_dmg_zap2","0"};
|
|
CVAR_REGISTER( &sk_islave_dmg_zap3 );// {"sk_islave_dmg_zap3","0"};
|
|
|
|
// Icthyosaur
|
|
CVAR_REGISTER( &sk_ichthyosaur_health1 );// {"sk_ichthyosaur_health1","0"};
|
|
CVAR_REGISTER( &sk_ichthyosaur_health2 );// {"sk_ichthyosaur_health2","0"};
|
|
CVAR_REGISTER( &sk_ichthyosaur_health3 );// {"sk_ichthyosaur_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_ichthyosaur_shake1 );// {"sk_ichthyosaur_health3","0"};
|
|
CVAR_REGISTER( &sk_ichthyosaur_shake2 );// {"sk_ichthyosaur_health3","0"};
|
|
CVAR_REGISTER( &sk_ichthyosaur_shake3 );// {"sk_ichthyosaur_health3","0"};
|
|
|
|
// Leech
|
|
CVAR_REGISTER( &sk_leech_health1 );// {"sk_leech_health1","0"};
|
|
CVAR_REGISTER( &sk_leech_health2 );// {"sk_leech_health2","0"};
|
|
CVAR_REGISTER( &sk_leech_health3 );// {"sk_leech_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_leech_dmg_bite1 );// {"sk_leech_dmg_bite1","0"};
|
|
CVAR_REGISTER( &sk_leech_dmg_bite2 );// {"sk_leech_dmg_bite2","0"};
|
|
CVAR_REGISTER( &sk_leech_dmg_bite3 );// {"sk_leech_dmg_bite3","0"};
|
|
|
|
// Controller
|
|
CVAR_REGISTER( &sk_controller_health1 );
|
|
CVAR_REGISTER( &sk_controller_health2 );
|
|
CVAR_REGISTER( &sk_controller_health3 );
|
|
|
|
CVAR_REGISTER( &sk_controller_dmgzap1 );
|
|
CVAR_REGISTER( &sk_controller_dmgzap2 );
|
|
CVAR_REGISTER( &sk_controller_dmgzap3 );
|
|
|
|
CVAR_REGISTER( &sk_controller_speedball1 );
|
|
CVAR_REGISTER( &sk_controller_speedball2 );
|
|
CVAR_REGISTER( &sk_controller_speedball3 );
|
|
|
|
CVAR_REGISTER( &sk_controller_dmgball1 );
|
|
CVAR_REGISTER( &sk_controller_dmgball2 );
|
|
CVAR_REGISTER( &sk_controller_dmgball3 );
|
|
|
|
// Nihilanth
|
|
CVAR_REGISTER( &sk_nihilanth_health1 );// {"sk_nihilanth_health1","0"};
|
|
CVAR_REGISTER( &sk_nihilanth_health2 );// {"sk_nihilanth_health2","0"};
|
|
CVAR_REGISTER( &sk_nihilanth_health3 );// {"sk_nihilanth_health3","0"};
|
|
|
|
CVAR_REGISTER( &sk_nihilanth_zap1 );
|
|
CVAR_REGISTER( &sk_nihilanth_zap2 );
|
|
CVAR_REGISTER( &sk_nihilanth_zap3 );
|
|
|
|
// Scientist
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CVAR_REGISTER( &sk_scientist_health1 );// {"sk_scientist_health1","0"};
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CVAR_REGISTER( &sk_scientist_health2 );// {"sk_scientist_health2","0"};
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CVAR_REGISTER( &sk_scientist_health3 );// {"sk_scientist_health3","0"};
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// Snark
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CVAR_REGISTER( &sk_snark_health1 );// {"sk_snark_health1","0"};
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CVAR_REGISTER( &sk_snark_health2 );// {"sk_snark_health2","0"};
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CVAR_REGISTER( &sk_snark_health3 );// {"sk_snark_health3","0"};
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CVAR_REGISTER( &sk_snark_dmg_bite1 );// {"sk_snark_dmg_bite1","0"};
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CVAR_REGISTER( &sk_snark_dmg_bite2 );// {"sk_snark_dmg_bite2","0"};
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CVAR_REGISTER( &sk_snark_dmg_bite3 );// {"sk_snark_dmg_bite3","0"};
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CVAR_REGISTER( &sk_snark_dmg_pop1 );// {"sk_snark_dmg_pop1","0"};
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CVAR_REGISTER( &sk_snark_dmg_pop2 );// {"sk_snark_dmg_pop2","0"};
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CVAR_REGISTER( &sk_snark_dmg_pop3 );// {"sk_snark_dmg_pop3","0"};
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// Zombie
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CVAR_REGISTER( &sk_zombie_health1 );// {"sk_zombie_health1","0"};
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CVAR_REGISTER( &sk_zombie_health2 );// {"sk_zombie_health3","0"};
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CVAR_REGISTER( &sk_zombie_health3 );// {"sk_zombie_health3","0"};
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CVAR_REGISTER( &sk_zombie_dmg_one_slash1 );// {"sk_zombie_dmg_one_slash1","0"};
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CVAR_REGISTER( &sk_zombie_dmg_one_slash2 );// {"sk_zombie_dmg_one_slash2","0"};
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CVAR_REGISTER( &sk_zombie_dmg_one_slash3 );// {"sk_zombie_dmg_one_slash3","0"};
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CVAR_REGISTER( &sk_zombie_dmg_both_slash1 );// {"sk_zombie_dmg_both_slash1","0"};
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CVAR_REGISTER( &sk_zombie_dmg_both_slash2 );// {"sk_zombie_dmg_both_slash2","0"};
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CVAR_REGISTER( &sk_zombie_dmg_both_slash3 );// {"sk_zombie_dmg_both_slash3","0"};
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//Turret
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CVAR_REGISTER( &sk_turret_health1 );// {"sk_turret_health1","0"};
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CVAR_REGISTER( &sk_turret_health2 );// {"sk_turret_health2","0"};
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CVAR_REGISTER( &sk_turret_health3 );// {"sk_turret_health3","0"};
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// MiniTurret
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CVAR_REGISTER( &sk_miniturret_health1 );// {"sk_miniturret_health1","0"};
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CVAR_REGISTER( &sk_miniturret_health2 );// {"sk_miniturret_health2","0"};
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CVAR_REGISTER( &sk_miniturret_health3 );// {"sk_miniturret_health3","0"};
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// Sentry Turret
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CVAR_REGISTER( &sk_sentry_health1 );// {"sk_sentry_health1","0"};
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CVAR_REGISTER( &sk_sentry_health2 );// {"sk_sentry_health2","0"};
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CVAR_REGISTER( &sk_sentry_health3 );// {"sk_sentry_health3","0"};
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// PLAYER WEAPONS
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// Crowbar whack
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CVAR_REGISTER( &sk_plr_crowbar1 );// {"sk_plr_crowbar1","0"};
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CVAR_REGISTER( &sk_plr_crowbar2 );// {"sk_plr_crowbar2","0"};
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CVAR_REGISTER( &sk_plr_crowbar3 );// {"sk_plr_crowbar3","0"};
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// Glock Round
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CVAR_REGISTER( &sk_plr_9mm_bullet1 );// {"sk_plr_9mm_bullet1","0"};
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CVAR_REGISTER( &sk_plr_9mm_bullet2 );// {"sk_plr_9mm_bullet2","0"};
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CVAR_REGISTER( &sk_plr_9mm_bullet3 );// {"sk_plr_9mm_bullet3","0"};
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// 357 Round
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CVAR_REGISTER( &sk_plr_357_bullet1 );// {"sk_plr_357_bullet1","0"};
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CVAR_REGISTER( &sk_plr_357_bullet2 );// {"sk_plr_357_bullet2","0"};
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CVAR_REGISTER( &sk_plr_357_bullet3 );// {"sk_plr_357_bullet3","0"};
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// MP5 Round
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CVAR_REGISTER( &sk_plr_9mmAR_bullet1 );// {"sk_plr_9mmAR_bullet1","0"};
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CVAR_REGISTER( &sk_plr_9mmAR_bullet2 );// {"sk_plr_9mmAR_bullet2","0"};
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CVAR_REGISTER( &sk_plr_9mmAR_bullet3 );// {"sk_plr_9mmAR_bullet3","0"};
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// M203 grenade
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CVAR_REGISTER( &sk_plr_9mmAR_grenade1 );// {"sk_plr_9mmAR_grenade1","0"};
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CVAR_REGISTER( &sk_plr_9mmAR_grenade2 );// {"sk_plr_9mmAR_grenade2","0"};
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CVAR_REGISTER( &sk_plr_9mmAR_grenade3 );// {"sk_plr_9mmAR_grenade3","0"};
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// Shotgun buckshot
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CVAR_REGISTER( &sk_plr_buckshot1 );// {"sk_plr_buckshot1","0"};
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CVAR_REGISTER( &sk_plr_buckshot2 );// {"sk_plr_buckshot2","0"};
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CVAR_REGISTER( &sk_plr_buckshot3 );// {"sk_plr_buckshot3","0"};
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// Crossbow
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CVAR_REGISTER( &sk_plr_xbow_bolt_monster1 );// {"sk_plr_xbow_bolt1","0"};
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CVAR_REGISTER( &sk_plr_xbow_bolt_monster2 );// {"sk_plr_xbow_bolt2","0"};
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CVAR_REGISTER( &sk_plr_xbow_bolt_monster3 );// {"sk_plr_xbow_bolt3","0"};
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CVAR_REGISTER( &sk_plr_xbow_bolt_client1 );// {"sk_plr_xbow_bolt1","0"};
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CVAR_REGISTER( &sk_plr_xbow_bolt_client2 );// {"sk_plr_xbow_bolt2","0"};
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CVAR_REGISTER( &sk_plr_xbow_bolt_client3 );// {"sk_plr_xbow_bolt3","0"};
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// RPG
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CVAR_REGISTER( &sk_plr_rpg1 );// {"sk_plr_rpg1","0"};
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CVAR_REGISTER( &sk_plr_rpg2 );// {"sk_plr_rpg2","0"};
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CVAR_REGISTER( &sk_plr_rpg3 );// {"sk_plr_rpg3","0"};
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// Gauss Gun
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CVAR_REGISTER( &sk_plr_gauss1 );// {"sk_plr_gauss1","0"};
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CVAR_REGISTER( &sk_plr_gauss2 );// {"sk_plr_gauss2","0"};
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CVAR_REGISTER( &sk_plr_gauss3 );// {"sk_plr_gauss3","0"};
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// Egon Gun
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CVAR_REGISTER( &sk_plr_egon_narrow1 );// {"sk_plr_egon_narrow1","0"};
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CVAR_REGISTER( &sk_plr_egon_narrow2 );// {"sk_plr_egon_narrow2","0"};
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CVAR_REGISTER( &sk_plr_egon_narrow3 );// {"sk_plr_egon_narrow3","0"};
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CVAR_REGISTER( &sk_plr_egon_wide1 );// {"sk_plr_egon_wide1","0"};
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CVAR_REGISTER( &sk_plr_egon_wide2 );// {"sk_plr_egon_wide2","0"};
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CVAR_REGISTER( &sk_plr_egon_wide3 );// {"sk_plr_egon_wide3","0"};
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// Hand Grendade
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CVAR_REGISTER( &sk_plr_hand_grenade1 );// {"sk_plr_hand_grenade1","0"};
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CVAR_REGISTER( &sk_plr_hand_grenade2 );// {"sk_plr_hand_grenade2","0"};
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CVAR_REGISTER( &sk_plr_hand_grenade3 );// {"sk_plr_hand_grenade3","0"};
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// Satchel Charge
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CVAR_REGISTER( &sk_plr_satchel1 );// {"sk_plr_satchel1","0"};
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CVAR_REGISTER( &sk_plr_satchel2 );// {"sk_plr_satchel2","0"};
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CVAR_REGISTER( &sk_plr_satchel3 );// {"sk_plr_satchel3","0"};
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// Tripmine
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CVAR_REGISTER( &sk_plr_tripmine1 );// {"sk_plr_tripmine1","0"};
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CVAR_REGISTER( &sk_plr_tripmine2 );// {"sk_plr_tripmine2","0"};
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CVAR_REGISTER( &sk_plr_tripmine3 );// {"sk_plr_tripmine3","0"};
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// WORLD WEAPONS
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CVAR_REGISTER( &sk_12mm_bullet1 );// {"sk_12mm_bullet1","0"};
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CVAR_REGISTER( &sk_12mm_bullet2 );// {"sk_12mm_bullet2","0"};
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CVAR_REGISTER( &sk_12mm_bullet3 );// {"sk_12mm_bullet3","0"};
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CVAR_REGISTER( &sk_9mmAR_bullet1 );// {"sk_9mm_bullet1","0"};
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CVAR_REGISTER( &sk_9mmAR_bullet2 );// {"sk_9mm_bullet1","0"};
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CVAR_REGISTER( &sk_9mmAR_bullet3 );// {"sk_9mm_bullet1","0"};
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CVAR_REGISTER( &sk_9mm_bullet1 );// {"sk_9mm_bullet1","0"};
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CVAR_REGISTER( &sk_9mm_bullet2 );// {"sk_9mm_bullet2","0"};
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CVAR_REGISTER( &sk_9mm_bullet3 );// {"sk_9mm_bullet3","0"};
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// HORNET
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CVAR_REGISTER( &sk_hornet_dmg1 );// {"sk_hornet_dmg1","0"};
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CVAR_REGISTER( &sk_hornet_dmg2 );// {"sk_hornet_dmg2","0"};
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CVAR_REGISTER( &sk_hornet_dmg3 );// {"sk_hornet_dmg3","0"};
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// HEALTH/SUIT CHARGE DISTRIBUTION
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CVAR_REGISTER( &sk_suitcharger1 );
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CVAR_REGISTER( &sk_suitcharger2 );
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CVAR_REGISTER( &sk_suitcharger3 );
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CVAR_REGISTER( &sk_battery1 );
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CVAR_REGISTER( &sk_battery2 );
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CVAR_REGISTER( &sk_battery3 );
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CVAR_REGISTER( &sk_healthcharger1 );
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CVAR_REGISTER( &sk_healthcharger2 );
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CVAR_REGISTER( &sk_healthcharger3 );
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CVAR_REGISTER( &sk_healthkit1 );
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CVAR_REGISTER( &sk_healthkit2 );
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CVAR_REGISTER( &sk_healthkit3 );
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CVAR_REGISTER( &sk_scientist_heal1 );
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CVAR_REGISTER( &sk_scientist_heal2 );
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CVAR_REGISTER( &sk_scientist_heal3 );
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// monster damage adjusters
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CVAR_REGISTER( &sk_monster_head1 );
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CVAR_REGISTER( &sk_monster_head2 );
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CVAR_REGISTER( &sk_monster_head3 );
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CVAR_REGISTER( &sk_monster_chest1 );
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CVAR_REGISTER( &sk_monster_chest2 );
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CVAR_REGISTER( &sk_monster_chest3 );
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CVAR_REGISTER( &sk_monster_stomach1 );
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CVAR_REGISTER( &sk_monster_stomach2 );
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CVAR_REGISTER( &sk_monster_stomach3 );
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CVAR_REGISTER( &sk_monster_arm1 );
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CVAR_REGISTER( &sk_monster_arm2 );
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CVAR_REGISTER( &sk_monster_arm3 );
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CVAR_REGISTER( &sk_monster_leg1 );
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CVAR_REGISTER( &sk_monster_leg2 );
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CVAR_REGISTER( &sk_monster_leg3 );
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// player damage adjusters
|
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CVAR_REGISTER( &sk_player_head1 );
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CVAR_REGISTER( &sk_player_head2 );
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CVAR_REGISTER( &sk_player_head3 );
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CVAR_REGISTER( &sk_player_chest1 );
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CVAR_REGISTER( &sk_player_chest2 );
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CVAR_REGISTER( &sk_player_chest3 );
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CVAR_REGISTER( &sk_player_stomach1 );
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CVAR_REGISTER( &sk_player_stomach2 );
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CVAR_REGISTER( &sk_player_stomach3 );
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CVAR_REGISTER( &sk_player_arm1 );
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CVAR_REGISTER( &sk_player_arm2 );
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CVAR_REGISTER( &sk_player_arm3 );
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CVAR_REGISTER( &sk_player_leg1 );
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CVAR_REGISTER( &sk_player_leg2 );
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CVAR_REGISTER( &sk_player_leg3 );
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// END REGISTER CVARS FOR SKILL LEVEL STUFF
|
|
|
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SERVER_COMMAND( "exec skill.cfg\n" );
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|
}
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