hlsdk-xash3d/dlls/cthulhu/ClimbingMonster.cpp

217 lines
5.2 KiB
C++
Executable File

#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "schedule.h"
#include "climbingmonster.h"
float CClimbingMonster :: ChangeYaw( int speed )
{
if (mbIsClimbing)
{
if ( pev->movetype == MOVETYPE_FLY )
{
float diff = FlYawDiff();
float target = 0;
if ( m_IdealActivity != GetStoppedActivity() )
{
if ( diff < -20 )
target = 90;
else if ( diff > 20 )
target = -90;
}
pev->angles.z = UTIL_Approach( target, pev->angles.z, 220.0 * gpGlobals->frametime );
}
}
return CBaseMonster::ChangeYaw( speed );
}
BOOL CClimbingMonster::FGetNodeRoute ( Vector vecDest )
{
// if we are using the nodes, then we may be climbing
mbIsClimbing = TRUE;
// while calculating the node route, assume the monster can fly.
// this will allow it to use the info_node_air nodes.
SetBits( pev->flags, FL_FLY );
mOldType = pev->movetype;
pev->movetype = MOVETYPE_FLY;
m_flGroundSpeed = 100;
m_afCapability |= bits_CAP_FLY;
BOOL b = CBaseMonster::FGetNodeRoute( vecDest );
return b;
}
//
// We may need to override Move, in order to reset the FL_FLY flag again.
//
BOOL CClimbingMonster::BuildRoute ( const Vector &vecGoal, int iMoveFlag, CBaseEntity *pTarget )
{
// by default, we are not climbing
mbIsClimbing = FALSE;
pev->movetype = mOldType;
ClearBits( pev->flags, FL_FLY );
m_velocity = Vector(0,0,0);
m_afCapability &= ~bits_CAP_FLY;
return CBaseMonster::BuildRoute ( vecGoal, iMoveFlag, pTarget );
}
BOOL CClimbingMonster::FRefreshRoute( void )
{
// by default, we are not climbing
mbIsClimbing = FALSE;
pev->movetype = mOldType;
ClearBits( pev->flags, FL_FLY );
m_afCapability &= ~bits_CAP_FLY;
return CBaseMonster::FRefreshRoute();
}
int CClimbingMonster :: CheckLocalMove ( const Vector &vecStart, const Vector &vecEnd, CBaseEntity *pTarget, float *pflDist )
{
// if we are climbing, then we are effectively flying (like the controller)
if (mbIsClimbing)
{
TraceResult tr;
UTIL_TraceHull( vecStart + Vector( 0, 0, 32), vecEnd + Vector( 0, 0, 32), dont_ignore_monsters, human_hull, edict(), &tr );
// ALERT( at_console, "%.0f %.0f %.0f : ", vecStart.x, vecStart.y, vecStart.z );
// ALERT( at_console, "%.0f %.0f %.0f\n", vecEnd.x, vecEnd.y, vecEnd.z );
if (pflDist)
{
*pflDist = ( (tr.vecEndPos - Vector( 0, 0, 32 )) - vecStart ).Length();// get the distance.
}
// ALERT( at_console, "check %d %d %f\n", tr.fStartSolid, tr.fAllSolid, tr.flFraction );
// (tr.fStartSolid || tr.flFraction < 1.0)
if (tr.flFraction < 1.0)
{
if ( pTarget && pTarget->edict() == gpGlobals->trace_ent )
return LOCALMOVE_VALID;
return LOCALMOVE_INVALID;
}
return LOCALMOVE_VALID;
}
else // otherwise we walk, just like anyone else
{
return CBaseMonster::CheckLocalMove( vecStart, vecEnd, pTarget, pflDist );
}
}
BOOL CClimbingMonster:: ShouldAdvanceRoute( float flWaypointDist )
{
if (mbIsClimbing)
{
// Get true 3D distance to the goal so we actually reach the correct height
if ( m_Route[ m_iRouteIndex ].iType & bits_MF_IS_GOAL )
flWaypointDist = ( m_Route[ m_iRouteIndex ].vecLocation - pev->origin ).Length();
if ( flWaypointDist <= 64 + (m_flGroundSpeed * gpGlobals->frametime) )
return TRUE;
return FALSE;
}
else
{
return CBaseMonster::ShouldAdvanceRoute(flWaypointDist);
}
}
void CClimbingMonster :: Move( float flInterval )
{
if (mbIsClimbing)
{
if ( pev->movetype == MOVETYPE_FLY )
m_flGroundSpeed = m_climbSpeed;
}
CBaseMonster::Move( flInterval );
}
void CClimbingMonster::MoveExecute( CBaseEntity *pTargetEnt, const Vector &vecDir, float flInterval )
{
if (mbIsClimbing)
{
if ( pev->movetype == MOVETYPE_FLY )
{
if ( gpGlobals->time - m_stopTime > 1.0 )
{
if ( m_IdealActivity != m_movementActivity )
{
m_IdealActivity = m_movementActivity;
m_flGroundSpeed = m_climbSpeed = 200;
}
}
// hardcoded momentum
Vector vecMove = pev->origin + (( vecDir + (m_vecTravel * 2.5) ).Normalize() * (m_flGroundSpeed * flInterval));
if ( m_IdealActivity != m_movementActivity )
{
m_climbSpeed = UTIL_Approach( 100, m_climbSpeed, 75 * gpGlobals->frametime );
if ( m_climbSpeed < 100 )
m_stopTime = gpGlobals->time;
}
else
m_climbSpeed = UTIL_Approach( 20, m_climbSpeed, 300 * gpGlobals->frametime );
if ( CheckLocalMove ( pev->origin, vecMove, pTargetEnt, NULL ) )
{
m_vecTravel = (vecMove - pev->origin);
m_vecTravel = m_vecTravel.Normalize();
UTIL_MoveToOrigin(ENT(pev), vecMove, (m_flGroundSpeed * flInterval), MOVE_STRAFE);
}
else
{
m_IdealActivity = GetStoppedActivity();
m_stopTime = gpGlobals->time;
m_vecTravel = g_vecZero;
}
}
}
else
{
CBaseMonster::MoveExecute( pTargetEnt, vecDir, flInterval );
}
}
void CClimbingMonster :: Stop( void )
{
if (mbIsClimbing)
{
Activity stopped = GetStoppedActivity();
if ( m_IdealActivity != stopped )
{
m_climbSpeed = 0;
m_IdealActivity = stopped;
}
pev->angles.z = 0;
pev->angles.x = 0;
m_vecTravel = g_vecZero;
}
else
{
CBaseMonster::Stop();
}
}
void CClimbingMonster :: Killed( entvars_t *pevAttacker, int iGib )
{
if (mbIsClimbing)
{
pev->movetype = MOVETYPE_STEP;
ClearBits( pev->flags, FL_ONGROUND );
pev->angles.z = 0;
pev->angles.x = 0;
}
CBaseMonster::Killed( pevAttacker, iGib );
}