mirror of https://github.com/FWGS/hlsdk-xash3d
34 lines
997 B
C++
Executable File
34 lines
997 B
C++
Executable File
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#ifndef CLIMBINGMONSTER_H
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#define CLIMBINGMONSTER_H
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class CClimbingMonster : public CBaseMonster
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{
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public:
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float ChangeYaw( int speed );
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virtual BOOL FGetNodeRoute ( Vector vecDest );
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virtual BOOL BuildRoute ( const Vector &vecGoal, int iMoveFlag, CBaseEntity *pTarget );
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BOOL FRefreshRoute( void );
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BOOL ShouldAdvanceRoute( float flWaypointDist );
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virtual int CheckLocalMove ( const Vector &vecStart, const Vector &vecEnd, CBaseEntity *pTarget, float *pflDist );// check validity of a straight move through space
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void Move( float flInterval = 0.1 );
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virtual void MoveExecute( CBaseEntity *pTargetEnt, const Vector &vecDir, float flInterval );
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void Stop( void );
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void Killed( entvars_t *pevAttacker, int iGib );
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protected:
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BOOL mbIsClimbing;
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int mOldType;
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Vector m_vecTravel; // Current direction
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Vector m_velocity;
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float m_climbSpeed; // Current climb speed
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float m_stopTime; // Last time we stopped (to avoid switching states too soon)
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};
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#endif
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