hlsdk-xash3d/dlls/cthulhu/DeepOne.h

53 lines
1.5 KiB
C++
Executable File

#ifndef DEEP_ONE_H
#define DEEP_ONE_H
class CDeepOne : public CBaseMonster
{
public:
void Spawn( void );
void Precache( void );
void SetYawSpeed( void );
int Classify ( void );
virtual float GetAttackDist( void );
void HandleAnimEvent( MonsterEvent_t *pEvent );
int IgnoreConditions ( void );
float m_flNextFlinch;
void PainSound( void );
void AlertSound( void );
void IdleSound( void );
void AttackSound( void );
static const char *pAttackSounds[];
static const char *pIdleSounds[];
static const char *pAlertSounds[];
static const char *pPainSounds[];
static const char *pAttackHitSounds[];
static const char *pAttackMissSounds[];
virtual int GetVoicePitch( void ) { return PITCH_NORM; };
virtual float GetVolume (void) { return 0.5; };
// No range attacks
BOOL CheckRangeAttack1 ( float flDot, float flDist ) { return FALSE; }
BOOL CheckRangeAttack2 ( float flDot, float flDist ) { return FALSE; }
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
};
class CDagon : public CDeepOne
{
public:
void Spawn( void );
void Precache( void );
virtual float GetAttackDist( void );
void HandleAnimEvent( MonsterEvent_t *pEvent );
virtual BOOL CheckMeleeAttack1( float flDot, float flDist );
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );
virtual int GetVoicePitch( void ) { return RANDOM_LONG(40,50); };
virtual float GetVolume (void) { return 1.0; };
};
#endif