mirror of https://github.com/FWGS/hlsdk-xash3d
60 lines
1.1 KiB
C++
Executable File
60 lines
1.1 KiB
C++
Executable File
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#ifndef POWDER_IBN_H
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#define POWDER_IBN_H
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/***
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*
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* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#define IBN_PRIMARY_VOLUME 450
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enum ibn_e {
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IBN_IDLE = 0,
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IBN_FIDGET,
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IBN_THROW, // toss
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IBN_HOLSTER,
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IBN_DRAW
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};
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class CPowderOfIbn : public CBasePlayerWeapon
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{
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public:
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void Spawn( void );
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void Precache( void );
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int iItemSlot( void ) { return 4; }
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int GetItemInfo(ItemInfo *p);
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int AddToPlayer( CBasePlayer *pPlayer );
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void PrimaryAttack( void );
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BOOL Deploy( void );
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BOOL CanHolster( void );
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void Holster( int skiplocal = 0 );
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void WeaponIdle( void );
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virtual BOOL UseDecrement( void )
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{
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#if defined( CLIENT_WEAPONS )
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return TRUE;
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#else
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return FALSE;
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#endif
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}
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};
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#endif
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