hlsdk-xash3d/dlls/cthulhu/Rifle.h

54 lines
871 B
C++
Executable File

#ifndef RIFLE_H
#define RIFLE_H
class CRifle : public CBasePlayerWeapon
{
public:
void Spawn( void );
void Precache( void );
int iItemSlot( void ) { return 1; }
int GetItemInfo(ItemInfo *p);
int AddToPlayer( CBasePlayer *pPlayer );
void PrimaryAttack( void );
void SecondaryAttack( void );
BOOL Deploy( void );
void Holster( int skiplocal = 0 );
void Reload( void );
void WeaponIdle( void );
int m_fInReload;
float m_flNextReload;
BOOL m_fInZoom;// don't save this.
virtual BOOL UseDecrement( void )
{
#if defined( CLIENT_WEAPONS )
return TRUE;
#else
return FALSE;
#endif
}
private:
unsigned short m_usFireRifle;
};
//////////////////////////////////////////////////////////////////////////////
class CRifleAmmo : public CBasePlayerAmmo
{
void Spawn( void );
void Precache( void );
BOOL AddAmmo( CBaseEntity *pOther );
};
#endif