mirror of https://github.com/FWGS/hlsdk-xash3d
1116 lines
28 KiB
C++
Executable File
1116 lines
28 KiB
C++
Executable File
/***
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*
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* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#ifndef OEM_BUILD
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//=========================================================
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// TRex
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//=========================================================
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "nodes.h"
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#include "monsters.h"
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#include "schedule.h"
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#include "customentity.h"
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#include "weapons.h"
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#include "effects.h"
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#include "soundent.h"
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#include "decals.h"
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#include "explode.h"
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#include "func_break.h"
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#include "scripted.h"
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#include "spiral.h"
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#include "TRex.h"
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//=========================================================
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// TRex Monster
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//=========================================================
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const float TREX_ATTACKDIST = 320.0;
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// TRex animation events
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#define TREX_AE_SLASH_LEFT 1
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//#define TREX_AE_BEAM_ATTACK_RIGHT 2 // No longer used
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#define TREX_AE_LEFT_FOOT 3
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#define TREX_AE_RIGHT_FOOT 4
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#define TREX_AE_STOMP 5
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#define TREX_AE_BREATHE 6
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#define TREX_AE_ROAR 7
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// TRex is immune to any damage but this
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#define TREX_BEAM_SPRITE_NAME "sprites/xbeam3.spr"
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#define TREX_BEAM_SPRITE2 "sprites/xbeam3.spr"
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#define TREX_STOMP_SPRITE_NAME "sprites/gargeye1.spr"
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#define TREX_STOMP_BUZZ_SOUND "weapons/mine_charge.wav"
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#define TREX_FLAME_LENGTH 330
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//#define TREX_GIB_MODEL "models/metalplategibs.mdl"
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#define ATTN_TREX (ATTN_NORM)
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#define STOMP_SPRITE_COUNT 10
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int tStompSprite = 0;
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//int gTRexGibModel = 0;
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LINK_ENTITY_TO_CLASS( trex_stomp, CTRexStomp );
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CTRexStomp *CTRexStomp::StompCreate( const Vector &origin, const Vector &end, float speed )
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{
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CTRexStomp *pStomp = GetClassPtr( (CTRexStomp *)NULL );
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pStomp->pev->origin = origin;
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Vector dir = (end - origin);
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pStomp->pev->scale = dir.Length();
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pStomp->pev->movedir = dir.Normalize();
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pStomp->pev->speed = speed;
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pStomp->Spawn();
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return pStomp;
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}
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void CTRexStomp::Spawn( void )
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{
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SetNextThink( 0 );
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pev->classname = MAKE_STRING("trex_stomp");
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pev->dmgtime = gpGlobals->time;
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pev->framerate = 30;
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pev->model = MAKE_STRING(TREX_STOMP_SPRITE_NAME);
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pev->rendermode = kRenderTransTexture;
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pev->renderamt = 0;
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EMIT_SOUND_DYN( edict(), CHAN_BODY, TREX_STOMP_BUZZ_SOUND, 1, ATTN_NORM, 0, PITCH_NORM * 0.55);
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}
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#define STOMP_INTERVAL 0.025
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void CTRexStomp::Think( void )
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{
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TraceResult tr;
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SetNextThink( 0.1 );
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// Do damage for this frame
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Vector vecStart = pev->origin;
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vecStart.z += 30;
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Vector vecEnd = vecStart + (pev->movedir * pev->speed * gpGlobals->frametime);
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UTIL_TraceHull( vecStart, vecEnd, dont_ignore_monsters, head_hull, ENT(pev), &tr );
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if ( tr.pHit && tr.pHit != pev->owner )
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{
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CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit );
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entvars_t *pevOwner = pev;
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if ( pev->owner )
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pevOwner = VARS(pev->owner);
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if ( pEntity )
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pEntity->TakeDamage( pev, pevOwner, gSkillData.gargantuaDmgStomp, DMG_SONIC );
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}
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// Accelerate the effect
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pev->speed = pev->speed + (gpGlobals->frametime) * pev->framerate;
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pev->framerate = pev->framerate + (gpGlobals->frametime) * 1500;
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// Move and spawn trails
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while ( gpGlobals->time - pev->dmgtime > STOMP_INTERVAL )
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{
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pev->origin = pev->origin + pev->movedir * pev->speed * STOMP_INTERVAL;
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for ( int i = 0; i < 2; i++ )
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{
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CSprite *pSprite = CSprite::SpriteCreate( TREX_STOMP_SPRITE_NAME, pev->origin, TRUE );
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if ( pSprite )
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{
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UTIL_TraceLine( pev->origin, pev->origin - Vector(0,0,500), ignore_monsters, edict(), &tr );
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pSprite->pev->origin = tr.vecEndPos;
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pSprite->pev->velocity = Vector(RANDOM_FLOAT(-200,200),RANDOM_FLOAT(-200,200),175);
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// pSprite->AnimateAndDie( RANDOM_FLOAT( 8.0, 12.0 ) );
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pSprite->SetNextThink( 0.3 );
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pSprite->SetThink( SUB_Remove );
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pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxFadeFast );
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}
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}
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pev->dmgtime += STOMP_INTERVAL;
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// Scale has the "life" of this effect
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pev->scale -= STOMP_INTERVAL * pev->speed;
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if ( pev->scale <= 0 )
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{
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// Life has run out
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UTIL_Remove(this);
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STOP_SOUND( edict(), CHAN_BODY, TREX_STOMP_BUZZ_SOUND );
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}
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}
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}
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void TRexStreakSplash( const Vector &origin, const Vector &direction, int color, int count, int speed, int velocityRange )
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{
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, origin );
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WRITE_BYTE( TE_STREAK_SPLASH );
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WRITE_COORD( origin.x ); // origin
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WRITE_COORD( origin.y );
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WRITE_COORD( origin.z );
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WRITE_COORD( direction.x ); // direction
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WRITE_COORD( direction.y );
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WRITE_COORD( direction.z );
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WRITE_BYTE( color ); // Streak color 6
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WRITE_SHORT( count ); // count
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WRITE_SHORT( speed );
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WRITE_SHORT( velocityRange ); // Random velocity modifier
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MESSAGE_END();
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}
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LINK_ENTITY_TO_CLASS( monster_trex, CTRex );
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TYPEDESCRIPTION CTRex::m_SaveData[] =
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{
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DEFINE_FIELD( CTRex, m_seeTime, FIELD_TIME ),
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DEFINE_FIELD( CTRex, m_flameTime, FIELD_TIME ),
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DEFINE_FIELD( CTRex, m_streakTime, FIELD_TIME ),
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DEFINE_FIELD( CTRex, m_painSoundTime, FIELD_TIME ),
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DEFINE_ARRAY( CTRex, m_pFlame, FIELD_CLASSPTR, 2 ),
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DEFINE_FIELD( CTRex, m_flameX, FIELD_FLOAT ),
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DEFINE_FIELD( CTRex, m_flameY, FIELD_FLOAT ),
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};
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IMPLEMENT_SAVERESTORE( CTRex, CBaseMonster );
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const char *CTRex::pAttackHitSounds[] =
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{
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"zombie/claw_strike1.wav",
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"zombie/claw_strike2.wav",
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"zombie/claw_strike3.wav",
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};
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const char *CTRex::pBeamAttackSounds[] =
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{
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"garg/gar_flameoff1.wav",
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"garg/gar_flameon1.wav",
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"garg/gar_flamerun1.wav",
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};
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const char *CTRex::pAttackMissSounds[] =
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{
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"zombie/claw_miss1.wav",
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"zombie/claw_miss2.wav",
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};
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const char *CTRex::pRicSounds[] =
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{
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#if 0
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"weapons/ric1.wav",
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"weapons/ric2.wav",
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"weapons/ric3.wav",
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"weapons/ric4.wav",
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"weapons/ric5.wav",
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#else
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"debris/metal4.wav",
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"debris/metal6.wav",
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"weapons/ric4.wav",
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"weapons/ric5.wav",
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#endif
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};
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const char *CTRex::pFootSounds[] =
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{
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"garg/gar_step1.wav",
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"garg/gar_step2.wav",
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};
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const char *CTRex::pIdleSounds[] =
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{
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"garg/gar_idle1.wav",
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"garg/gar_idle2.wav",
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"garg/gar_idle3.wav",
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"garg/gar_idle4.wav",
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"garg/gar_idle5.wav",
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};
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const char *CTRex::pAttackSounds[] =
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{
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"garg/gar_attack1.wav",
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"garg/gar_attack2.wav",
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"garg/gar_attack3.wav",
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};
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const char *CTRex::pAlertSounds[] =
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{
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"garg/gar_alert1.wav",
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"garg/gar_alert2.wav",
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"garg/gar_alert3.wav",
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};
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const char *CTRex::pPainSounds[] =
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{
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"garg/gar_pain1.wav",
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"garg/gar_pain2.wav",
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"garg/gar_pain3.wav",
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};
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const char *CTRex::pStompSounds[] =
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{
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"garg/gar_stomp1.wav",
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};
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const char *CTRex::pBreatheSounds[] =
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{
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"garg/gar_breathe1.wav",
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"garg/gar_breathe2.wav",
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"garg/gar_breathe3.wav",
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};
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const char *CTRex::pRoarSounds[] =
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{
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"trex/trex_roar1.wav",
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};
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//=========================================================
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// AI Schedules Specific to this monster
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//=========================================================
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#if 0
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enum
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{
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SCHED_ = LAST_COMMON_SCHEDULE + 1,
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};
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#endif
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enum
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{
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TASK_SOUND_ATTACK = LAST_COMMON_TASK + 1,
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TASK_FLAME_SWEEP,
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};
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Task_t tlTRexFlame[] =
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{
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{ TASK_STOP_MOVING, (float)0 },
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{ TASK_FACE_ENEMY, (float)0 },
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{ TASK_SOUND_ATTACK, (float)0 },
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// { TASK_PLAY_SEQUENCE, (float)ACT_SIGNAL1 },
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{ TASK_SET_ACTIVITY, (float)ACT_MELEE_ATTACK2 },
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{ TASK_FLAME_SWEEP, (float)4.5 },
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{ TASK_SET_ACTIVITY, (float)ACT_IDLE },
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};
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Schedule_t slTRexFlame[] =
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{
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{
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tlTRexFlame,
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ARRAYSIZE ( tlTRexFlame ),
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0,
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0,
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"TRexFlame"
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},
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};
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// primary melee attack
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Task_t tlTRexSwipe[] =
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{
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{ TASK_STOP_MOVING, 0 },
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{ TASK_FACE_ENEMY, (float)0 },
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{ TASK_MELEE_ATTACK1, (float)0 },
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};
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Schedule_t slTRexSwipe[] =
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{
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{
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tlTRexSwipe,
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ARRAYSIZE ( tlTRexSwipe ),
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bits_COND_CAN_MELEE_ATTACK2,
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0,
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"TRexSwipe"
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},
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};
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DEFINE_CUSTOM_SCHEDULES( CTRex )
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{
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slTRexFlame,
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slTRexSwipe,
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};
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IMPLEMENT_CUSTOM_SCHEDULES( CTRex, CBaseMonster );
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void CTRex::StompAttack( void )
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{
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TraceResult trace;
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UTIL_MakeVectors( pev->angles );
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Vector vecStart = pev->origin + Vector(0,0,60) + 35 * gpGlobals->v_forward;
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Vector vecAim = ShootAtEnemy( vecStart );
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Vector vecEnd = (vecAim * 1024) + vecStart;
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UTIL_TraceLine( vecStart, vecEnd, ignore_monsters, edict(), &trace );
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CTRexStomp::StompCreate( vecStart, trace.vecEndPos, 0 );
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UTIL_ScreenShake( pev->origin, 12.0, 100.0, 2.0, 1000 );
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EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pStompSounds[ RANDOM_LONG(0,ARRAYSIZE(pStompSounds)-1) ], 1.0, ATTN_TREX, 0, PITCH_NORM + RANDOM_LONG(-10,10) );
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UTIL_TraceLine( pev->origin, pev->origin - Vector(0,0,20), ignore_monsters, edict(), &trace );
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if ( trace.flFraction < 1.0 )
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UTIL_DecalTrace( &trace, DECAL_GARGSTOMP1 );
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}
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void CTRex :: FlameCreate( void )
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{
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int i;
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Vector posGun, angleGun;
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TraceResult trace;
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UTIL_MakeVectors( pev->angles );
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for ( i = 0; i < 2; i++ )
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{
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if ( i < 2 )
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m_pFlame[i] = CBeam::BeamCreate( TREX_BEAM_SPRITE_NAME, 240 );
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else
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m_pFlame[i] = CBeam::BeamCreate( TREX_BEAM_SPRITE2, 140 );
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if ( m_pFlame[i] )
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{
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int attach = i%2;
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// attachment is 0 based in GetAttachment
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GetAttachment( attach+1, posGun, angleGun );
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Vector vecEnd = (gpGlobals->v_forward * TREX_FLAME_LENGTH) + posGun;
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UTIL_TraceLine( posGun, vecEnd, dont_ignore_monsters, edict(), &trace );
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m_pFlame[i]->PointEntInit( trace.vecEndPos, entindex() );
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if ( i < 2 )
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m_pFlame[i]->SetColor( 255, 130, 90 );
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else
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m_pFlame[i]->SetColor( 0, 120, 255 );
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m_pFlame[i]->SetBrightness( 190 );
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m_pFlame[i]->SetFlags( BEAM_FSHADEIN );
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m_pFlame[i]->SetScrollRate( 20 );
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// attachment is 1 based in SetEndAttachment
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m_pFlame[i]->SetEndAttachment( attach + 2 );
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CSoundEnt::InsertSound( bits_SOUND_COMBAT, posGun, 384, 0.3 );
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}
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}
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EMIT_SOUND_DYN ( edict(), CHAN_BODY, pBeamAttackSounds[ 1 ], 1.0, ATTN_NORM, 0, PITCH_NORM );
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EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pBeamAttackSounds[ 2 ], 1.0, ATTN_NORM, 0, PITCH_NORM );
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}
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void CTRex :: FlameControls( float angleX, float angleY )
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{
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if ( angleY < -180 )
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angleY += 360;
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else if ( angleY > 180 )
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angleY -= 360;
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if ( angleY < -45 )
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angleY = -45;
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else if ( angleY > 45 )
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angleY = 45;
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m_flameX = UTIL_ApproachAngle( angleX, m_flameX, 4 );
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m_flameY = UTIL_ApproachAngle( angleY, m_flameY, 8 );
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SetBoneController( 0, m_flameY );
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SetBoneController( 1, m_flameX );
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}
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void CTRex :: FlameUpdate( void )
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{
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int i;
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static float offset[2] = { 60, -60 };
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TraceResult trace;
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Vector vecStart, angleGun;
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BOOL streaks = FALSE;
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for ( i = 0; i < 1; i++ )
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{
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if ( m_pFlame[i] )
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{
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Vector vecAim = pev->angles;
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vecAim.x += m_flameX;
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vecAim.y += m_flameY;
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UTIL_MakeVectors( vecAim );
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GetAttachment( i+1, vecStart, angleGun );
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Vector vecEnd = vecStart + (gpGlobals->v_forward * TREX_FLAME_LENGTH); // - offset[i] * gpGlobals->v_right;
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UTIL_TraceLine( vecStart, vecEnd, dont_ignore_monsters, edict(), &trace );
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m_pFlame[i]->SetStartPos( trace.vecEndPos );
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if ( trace.flFraction != 1.0 && gpGlobals->time > m_streakTime )
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{
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TRexStreakSplash( trace.vecEndPos, trace.vecPlaneNormal, 6, 20, 50, 400 );
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streaks = TRUE;
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UTIL_DecalTrace( &trace, DECAL_SMALLSCORCH1 + RANDOM_LONG(0,2) );
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}
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// RadiusDamage( trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, CLASS_ALIEN_MONSTER, DMG_BURN );
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FlameDamage( vecStart, trace.vecEndPos, pev, pev, gSkillData.gargantuaDmgFire, CLASS_ALIEN_MONSTER, DMG_BURN );
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
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WRITE_BYTE( TE_ELIGHT );
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WRITE_SHORT( entindex( ) + 0x1000 * (i + 2) ); // entity, attachment
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WRITE_COORD( vecStart.x ); // origin
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WRITE_COORD( vecStart.y );
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WRITE_COORD( vecStart.z );
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WRITE_COORD( RANDOM_FLOAT( 32, 48 ) ); // radius
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WRITE_BYTE( 255 ); // R
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WRITE_BYTE( 255 ); // G
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WRITE_BYTE( 255 ); // B
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WRITE_BYTE( 2 ); // life * 10
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WRITE_COORD( 0 ); // decay
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MESSAGE_END();
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}
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}
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if ( streaks )
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|
m_streakTime = gpGlobals->time;
|
|
}
|
|
|
|
|
|
|
|
void CTRex :: FlameDamage( Vector vecStart, Vector vecEnd, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType )
|
|
{
|
|
CBaseEntity *pEntity = NULL;
|
|
TraceResult tr;
|
|
float flAdjustedDamage;
|
|
Vector vecSpot;
|
|
|
|
Vector vecMid = (vecStart + vecEnd) * 0.5;
|
|
|
|
float searchRadius = (vecStart - vecMid).Length();
|
|
|
|
Vector vecAim = (vecEnd - vecStart).Normalize( );
|
|
|
|
// iterate on all entities in the vicinity.
|
|
while ((pEntity = UTIL_FindEntityInSphere( pEntity, vecMid, searchRadius )) != NULL)
|
|
{
|
|
if ( pEntity->pev->takedamage != DAMAGE_NO )
|
|
{
|
|
// UNDONE: this should check a damage mask, not an ignore
|
|
if ( iClassIgnore != CLASS_NONE && pEntity->Classify() == iClassIgnore )
|
|
{// houndeyes don't hurt other houndeyes with their attack
|
|
continue;
|
|
}
|
|
|
|
vecSpot = pEntity->BodyTarget( vecMid );
|
|
|
|
float dist = DotProduct( vecAim, vecSpot - vecMid );
|
|
if (dist > searchRadius)
|
|
dist = searchRadius;
|
|
else if (dist < -searchRadius)
|
|
dist = searchRadius;
|
|
|
|
Vector vecSrc = vecMid + dist * vecAim;
|
|
|
|
UTIL_TraceLine ( vecSrc, vecSpot, dont_ignore_monsters, ENT(pev), &tr );
|
|
|
|
if ( tr.flFraction == 1.0 || tr.pHit == pEntity->edict() )
|
|
{// the explosion can 'see' this entity, so hurt them!
|
|
// decrease damage for an ent that's farther from the flame.
|
|
dist = ( vecSrc - tr.vecEndPos ).Length();
|
|
|
|
if (dist > 64)
|
|
{
|
|
flAdjustedDamage = flDamage - (dist - 64) * 0.4;
|
|
if (flAdjustedDamage <= 0)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
flAdjustedDamage = flDamage;
|
|
}
|
|
|
|
// ALERT( at_console, "hit %s\n", STRING( pEntity->pev->classname ) );
|
|
if (tr.flFraction != 1.0)
|
|
{
|
|
ClearMultiDamage( );
|
|
pEntity->TraceAttack( pevInflictor, flAdjustedDamage, (tr.vecEndPos - vecSrc).Normalize( ), &tr, bitsDamageType );
|
|
ApplyMultiDamage( pevInflictor, pevAttacker );
|
|
}
|
|
else
|
|
{
|
|
pEntity->TakeDamage ( pevInflictor, pevAttacker, flAdjustedDamage, bitsDamageType );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CTRex :: FlameDestroy( void )
|
|
{
|
|
int i;
|
|
|
|
EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pBeamAttackSounds[ 0 ], 1.0, ATTN_NORM, 0, PITCH_NORM );
|
|
for ( i = 0; i < 2; i++ )
|
|
{
|
|
if ( m_pFlame[i] )
|
|
{
|
|
UTIL_Remove( m_pFlame[i] );
|
|
m_pFlame[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//=========================================================
|
|
// Classify - indicates this monster's place in the
|
|
// relationship table.
|
|
//=========================================================
|
|
int CTRex :: Classify ( void )
|
|
{
|
|
return m_iClass?m_iClass:CLASS_ALIEN_PREDATOR;
|
|
}
|
|
|
|
//=========================================================
|
|
// SetYawSpeed - allows each sequence to have a different
|
|
// turn rate associated with it.
|
|
//=========================================================
|
|
void CTRex :: SetYawSpeed ( void )
|
|
{
|
|
int ys;
|
|
|
|
switch ( m_Activity )
|
|
{
|
|
case ACT_IDLE:
|
|
ys = 60;
|
|
break;
|
|
case ACT_TURN_LEFT:
|
|
case ACT_TURN_RIGHT:
|
|
ys = 180;
|
|
break;
|
|
case ACT_WALK:
|
|
case ACT_RUN:
|
|
ys = 60;
|
|
break;
|
|
|
|
default:
|
|
ys = 60;
|
|
break;
|
|
}
|
|
|
|
pev->yaw_speed = ys;
|
|
}
|
|
|
|
|
|
//=========================================================
|
|
// Spawn
|
|
//=========================================================
|
|
void CTRex :: Spawn()
|
|
{
|
|
Precache( );
|
|
|
|
if (pev->model)
|
|
SET_MODEL(ENT(pev), STRING(pev->model)); //LRC
|
|
else
|
|
SET_MODEL(ENT(pev), "models/trex.mdl");
|
|
UTIL_SetSize( pev, Vector( -64, -64, 0 ), Vector( 64, 64, 128 ) );
|
|
|
|
pev->solid = SOLID_SLIDEBOX;
|
|
pev->movetype = MOVETYPE_STEP;
|
|
m_bloodColor = BLOOD_COLOR_GREEN;
|
|
if (pev->health == 0)
|
|
pev->health = gSkillData.gargantuaHealth;
|
|
//pev->view_ofs = Vector ( 0, 0, 96 );// taken from mdl file
|
|
m_flFieldOfView = -0.2;// width of forward view cone ( as a dotproduct result )
|
|
m_MonsterState = MONSTERSTATE_NONE;
|
|
|
|
MonsterInit();
|
|
|
|
m_seeTime = gpGlobals->time + 5;
|
|
m_flameTime = gpGlobals->time + 2;
|
|
}
|
|
|
|
|
|
//=========================================================
|
|
// Precache - precaches all resources this monster needs
|
|
//=========================================================
|
|
void CTRex :: Precache()
|
|
{
|
|
int i;
|
|
|
|
if (pev->model)
|
|
PRECACHE_MODEL((char*)STRING(pev->model)); //LRC
|
|
else
|
|
PRECACHE_MODEL("models/trex.mdl");
|
|
PRECACHE_MODEL( TREX_BEAM_SPRITE_NAME );
|
|
PRECACHE_MODEL( TREX_BEAM_SPRITE2 );
|
|
tStompSprite = PRECACHE_MODEL( TREX_STOMP_SPRITE_NAME );
|
|
//gTRexGibModel = PRECACHE_MODEL( TREX_GIB_MODEL );
|
|
PRECACHE_SOUND( TREX_STOMP_BUZZ_SOUND );
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pAttackHitSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pAttackHitSounds[i]);
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pBeamAttackSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pBeamAttackSounds[i]);
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pAttackMissSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pAttackMissSounds[i]);
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pRicSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pRicSounds[i]);
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pFootSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pFootSounds[i]);
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pIdleSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pIdleSounds[i]);
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pAlertSounds[i]);
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pPainSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pPainSounds[i]);
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pAttackSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pAttackSounds[i]);
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pStompSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pStompSounds[i]);
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pBreatheSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pBreatheSounds[i]);
|
|
|
|
for ( i = 0; i < ARRAYSIZE( pRoarSounds ); i++ )
|
|
PRECACHE_SOUND((char *)pRoarSounds[i]);
|
|
}
|
|
|
|
|
|
void CTRex::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType )
|
|
{
|
|
ALERT( at_aiconsole, "CTRex::TraceAttack\n");
|
|
|
|
if ( !IsAlive() )
|
|
{
|
|
CBaseMonster::TraceAttack( pevAttacker, flDamage, vecDir, ptr, bitsDamageType );
|
|
return;
|
|
}
|
|
|
|
if ( m_painSoundTime < gpGlobals->time )
|
|
{
|
|
EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, pPainSounds[ RANDOM_LONG(0,ARRAYSIZE(pPainSounds)-1) ], 1.0, ATTN_TREX, 0, PITCH_NORM );
|
|
m_painSoundTime = gpGlobals->time + RANDOM_FLOAT( 2.5, 4 );
|
|
}
|
|
|
|
CBaseMonster::TraceAttack( pevAttacker, flDamage, vecDir, ptr, bitsDamageType );
|
|
|
|
}
|
|
|
|
|
|
|
|
int CTRex::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
|
|
{
|
|
ALERT( at_aiconsole, "CTRex::TakeDamage\n");
|
|
|
|
if (bitsDamageType & DMG_SONIC)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if ( IsAlive() )
|
|
{
|
|
// only take a bit of damage from melee weapons
|
|
if ( !(bitsDamageType & DMG_BULLET|DMG_SLASH|DMG_CLUB) )
|
|
flDamage *= 0.1;
|
|
if ( bitsDamageType & DMG_BLAST )
|
|
SetConditions( bits_COND_LIGHT_DAMAGE );
|
|
}
|
|
|
|
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType );
|
|
}
|
|
|
|
void CTRex::Killed( entvars_t *pevAttacker, int iGib )
|
|
{
|
|
CBaseMonster::Killed( pevAttacker, GIB_NEVER );
|
|
}
|
|
|
|
//=========================================================
|
|
// CheckMeleeAttack1
|
|
// TRex swipe attack
|
|
//
|
|
//=========================================================
|
|
BOOL CTRex::CheckMeleeAttack1( float flDot, float flDist )
|
|
{
|
|
// ALERT(at_aiconsole, "CheckMelee(%f, %f)\n", flDot, flDist);
|
|
|
|
if (flDot >= 0.7)
|
|
{
|
|
if (flDist <= TREX_ATTACKDIST)
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
// Flame thrower madness!
|
|
BOOL CTRex::CheckMeleeAttack2( float flDot, float flDist )
|
|
{
|
|
// ALERT(at_aiconsole, "CheckMelee(%f, %f)\n", flDot, flDist);
|
|
|
|
//if ( gpGlobals->time > m_flameTime )
|
|
//{
|
|
// if (flDot >= 0.8 && flDist > TREX_ATTACKDIST)
|
|
// {
|
|
// if ( flDist <= TREX_FLAME_LENGTH )
|
|
// return TRUE;
|
|
// }
|
|
//}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
//=========================================================
|
|
// CheckRangeAttack1
|
|
// flDot is the cos of the angle of the cone within which
|
|
// the attack can occur.
|
|
//=========================================================
|
|
//
|
|
// Stomp attack
|
|
//
|
|
//=========================================================
|
|
BOOL CTRex::CheckRangeAttack1( float flDot, float flDist )
|
|
{
|
|
if ( gpGlobals->time > m_seeTime )
|
|
{
|
|
if (flDot >= 0.7 && flDist > TREX_ATTACKDIST)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
// HandleAnimEvent - catches the monster-specific messages
|
|
// that occur when tagged animation frames are played.
|
|
//=========================================================
|
|
void CTRex::HandleAnimEvent(MonsterEvent_t *pEvent)
|
|
{
|
|
switch( pEvent->event )
|
|
{
|
|
case TREX_AE_SLASH_LEFT:
|
|
{
|
|
// HACKHACK!!!
|
|
CBaseEntity *pHurt = TRexCheckTraceHullAttack( TREX_ATTACKDIST + 10.0, gSkillData.gargantuaDmgSlash, DMG_SLASH );
|
|
if (pHurt)
|
|
{
|
|
if ( pHurt->pev->flags & (FL_MONSTER|FL_CLIENT) )
|
|
{
|
|
pHurt->pev->punchangle.x = -30; // pitch
|
|
pHurt->pev->punchangle.y = -30; // yaw
|
|
pHurt->pev->punchangle.z = 30; // roll
|
|
//UTIL_MakeVectors(pev->angles); // called by CheckTraceHullAttack
|
|
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100;
|
|
}
|
|
EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pAttackHitSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackHitSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0,15) );
|
|
}
|
|
else // Play a random attack miss sound
|
|
EMIT_SOUND_DYN ( edict(), CHAN_WEAPON, pAttackMissSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackMissSounds)-1) ], 1.0, ATTN_NORM, 0, 50 + RANDOM_LONG(0,15) );
|
|
|
|
Vector forward;
|
|
UTIL_MakeVectorsPrivate( pev->angles, forward, NULL, NULL );
|
|
}
|
|
break;
|
|
|
|
case TREX_AE_RIGHT_FOOT:
|
|
case TREX_AE_LEFT_FOOT:
|
|
UTIL_ScreenShake( pev->origin, 4.0, 3.0, 1.0, 750 );
|
|
EMIT_SOUND_DYN ( edict(), CHAN_BODY, pFootSounds[ RANDOM_LONG(0,ARRAYSIZE(pFootSounds)-1) ], 1.0, ATTN_TREX, 0, PITCH_NORM + RANDOM_LONG(-10,10) );
|
|
break;
|
|
|
|
case TREX_AE_STOMP:
|
|
StompAttack();
|
|
m_seeTime = gpGlobals->time + 12;
|
|
break;
|
|
|
|
case TREX_AE_BREATHE:
|
|
if ( !(pev->spawnflags & SF_MONSTER_GAG) || m_MonsterState != MONSTERSTATE_IDLE)
|
|
EMIT_SOUND_DYN ( edict(), CHAN_VOICE, pBreatheSounds[ RANDOM_LONG(0,ARRAYSIZE(pBreatheSounds)-1) ], 1.0, ATTN_TREX, 0, PITCH_NORM + RANDOM_LONG(-10,10) );
|
|
break;
|
|
|
|
case TREX_AE_ROAR:
|
|
EMIT_SOUND_DYN ( edict(), CHAN_VOICE, pRoarSounds[ RANDOM_LONG(0,ARRAYSIZE(pRoarSounds)-1) ], 1.0, ATTN_TREX, 0, PITCH_NORM + RANDOM_LONG(-10,10) );
|
|
break;
|
|
|
|
default:
|
|
CBaseMonster::HandleAnimEvent(pEvent);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//=========================================================
|
|
// CheckTraceHullAttack - expects a length to trace, amount
|
|
// of damage to do, and damage type. Returns a pointer to
|
|
// the damaged entity in case the monster wishes to do
|
|
// other stuff to the victim (punchangle, etc)
|
|
// Used for many contact-range melee attacks. Bites, claws, etc.
|
|
|
|
// Overridden for TRex because his swing starts lower as
|
|
// a percentage of his height (otherwise he swings over the
|
|
// players head)
|
|
//=========================================================
|
|
CBaseEntity* CTRex::TRexCheckTraceHullAttack(float flDist, int iDamage, int iDmgType)
|
|
{
|
|
TraceResult tr;
|
|
|
|
UTIL_MakeVectors( pev->angles );
|
|
Vector vecStart = pev->origin;
|
|
vecStart.z += 64;
|
|
// Vector vecEnd = vecStart + (gpGlobals->v_forward * flDist) - (gpGlobals->v_up * flDist * 0.3);
|
|
Vector vecEnd = vecStart + (gpGlobals->v_forward * flDist) - (gpGlobals->v_up * 32);
|
|
|
|
UTIL_TraceHull( vecStart, vecEnd, dont_ignore_monsters, head_hull, ENT(pev), &tr );
|
|
|
|
if ( tr.pHit )
|
|
{
|
|
CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit );
|
|
|
|
if ( iDamage > 0 )
|
|
{
|
|
pEntity->TakeDamage( pev, pev, iDamage, iDmgType );
|
|
}
|
|
|
|
return pEntity;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
Schedule_t *CTRex::GetScheduleOfType( int Type )
|
|
{
|
|
// HACKHACK - turn off the flames if they are on and TRex goes scripted / dead
|
|
if ( FlameIsOn() )
|
|
FlameDestroy();
|
|
|
|
switch( Type )
|
|
{
|
|
case SCHED_MELEE_ATTACK2:
|
|
return slTRexFlame;
|
|
case SCHED_MELEE_ATTACK1:
|
|
return slTRexSwipe;
|
|
break;
|
|
}
|
|
|
|
return CBaseMonster::GetScheduleOfType( Type );
|
|
}
|
|
|
|
|
|
void CTRex::StartTask( Task_t *pTask )
|
|
{
|
|
switch ( pTask->iTask )
|
|
{
|
|
case TASK_FLAME_SWEEP:
|
|
FlameCreate();
|
|
m_flWaitFinished = gpGlobals->time + pTask->flData;
|
|
m_flameTime = gpGlobals->time + 6;
|
|
m_flameX = 0;
|
|
m_flameY = 0;
|
|
break;
|
|
|
|
case TASK_SOUND_ATTACK:
|
|
if ( RANDOM_LONG(0,100) < 30 )
|
|
EMIT_SOUND_DYN( ENT(pev), CHAN_VOICE, pAttackSounds[ RANDOM_LONG(0,ARRAYSIZE(pAttackSounds)-1) ], 1.0, ATTN_TREX, 0, PITCH_NORM );
|
|
TaskComplete();
|
|
break;
|
|
|
|
// allow a scripted_action to make TRex shoot flames.
|
|
case TASK_PLAY_SCRIPT:
|
|
if ( m_pCine->IsAction() && m_pCine->m_fAction == 3)
|
|
{
|
|
FlameCreate();
|
|
m_flWaitFinished = gpGlobals->time + 4.5;
|
|
m_flameTime = gpGlobals->time + 6;
|
|
m_flameX = 0;
|
|
m_flameY = 0;
|
|
}
|
|
CBaseMonster::RunTask( pTask );
|
|
break;
|
|
|
|
case TASK_DIE:
|
|
m_flWaitFinished = gpGlobals->time + 1.6;
|
|
// FALL THROUGH
|
|
default:
|
|
CBaseMonster::StartTask( pTask );
|
|
break;
|
|
}
|
|
}
|
|
|
|
//=========================================================
|
|
// RunTask
|
|
//=========================================================
|
|
void CTRex::RunTask( Task_t *pTask )
|
|
{
|
|
switch ( pTask->iTask )
|
|
{
|
|
case TASK_DIE:
|
|
if ( gpGlobals->time > m_flWaitFinished )
|
|
{
|
|
pev->renderfx = kRenderFxExplode;
|
|
pev->rendercolor.x = 255;
|
|
pev->rendercolor.y = 0;
|
|
pev->rendercolor.z = 0;
|
|
StopAnimation();
|
|
SetNextThink( 0.15 );
|
|
SetThink( SUB_Remove );
|
|
/*
|
|
int i;
|
|
int parts = MODEL_FRAMES( gTRexGibModel );
|
|
for ( i = 0; i < 10; i++ )
|
|
{
|
|
CGib *pGib = GetClassPtr( (CGib *)NULL );
|
|
|
|
pGib->Spawn( TREX_GIB_MODEL );
|
|
|
|
int bodyPart = 0;
|
|
if ( parts > 1 )
|
|
bodyPart = RANDOM_LONG( 0, pev->body-1 );
|
|
|
|
pGib->pev->body = bodyPart;
|
|
pGib->m_bloodColor = BLOOD_COLOR_YELLOW;
|
|
pGib->m_material = matNone;
|
|
pGib->pev->origin = pev->origin;
|
|
pGib->pev->velocity = UTIL_RandomBloodVector() * RANDOM_FLOAT( 300, 500 );
|
|
pGib->SetNextThink( 1.25 );
|
|
pGib->SetThink( SUB_FadeOut );
|
|
}
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin );
|
|
WRITE_BYTE( TE_BREAKMODEL);
|
|
|
|
// position
|
|
WRITE_COORD( pev->origin.x );
|
|
WRITE_COORD( pev->origin.y );
|
|
WRITE_COORD( pev->origin.z );
|
|
|
|
// size
|
|
WRITE_COORD( 200 );
|
|
WRITE_COORD( 200 );
|
|
WRITE_COORD( 128 );
|
|
|
|
// velocity
|
|
WRITE_COORD( 0 );
|
|
WRITE_COORD( 0 );
|
|
WRITE_COORD( 0 );
|
|
|
|
// randomization
|
|
WRITE_BYTE( 200 );
|
|
|
|
// Model
|
|
WRITE_SHORT( gTRexGibModel ); //model id#
|
|
|
|
// # of shards
|
|
WRITE_BYTE( 50 );
|
|
|
|
// duration
|
|
WRITE_BYTE( 20 );// 3.0 seconds
|
|
|
|
// flags
|
|
|
|
WRITE_BYTE( BREAK_FLESH );
|
|
MESSAGE_END();
|
|
*/
|
|
|
|
return;
|
|
}
|
|
else
|
|
CBaseMonster::RunTask(pTask);
|
|
break;
|
|
|
|
case TASK_PLAY_SCRIPT:
|
|
if (!m_pCine->IsAction() || m_pCine->m_fAction != 3)
|
|
{
|
|
CBaseMonster::RunTask( pTask );
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (m_fSequenceFinished)
|
|
{
|
|
FlameDestroy();
|
|
FlameControls( 0, 0 );
|
|
SetBoneController( 0, 0 );
|
|
SetBoneController( 1, 0 );
|
|
m_pCine->SequenceDone( this );
|
|
break;
|
|
}
|
|
//if not finished, carry on into task_flame_sweep!
|
|
}
|
|
case TASK_FLAME_SWEEP:
|
|
if ( gpGlobals->time > m_flWaitFinished )
|
|
{
|
|
FlameDestroy();
|
|
TaskComplete();
|
|
FlameControls( 0, 0 );
|
|
SetBoneController( 0, 0 );
|
|
SetBoneController( 1, 0 );
|
|
}
|
|
else
|
|
{
|
|
BOOL cancel = FALSE;
|
|
|
|
Vector angles = g_vecZero;
|
|
|
|
FlameUpdate();
|
|
CBaseEntity *pEnemy;
|
|
if (m_pCine) // LRC- are we obeying a scripted_action?
|
|
pEnemy = m_hTargetEnt;
|
|
else
|
|
pEnemy = m_hEnemy;
|
|
if ( pEnemy )
|
|
{
|
|
Vector org = pev->origin;
|
|
org.z += 64;
|
|
Vector dir = pEnemy->BodyTarget(org) - org;
|
|
angles = UTIL_VecToAngles( dir );
|
|
angles.x = -angles.x;
|
|
angles.y -= pev->angles.y;
|
|
if ( dir.Length() > 400 )
|
|
cancel = TRUE;
|
|
}
|
|
if ( fabs(angles.y) > 60 )
|
|
cancel = TRUE;
|
|
|
|
if ( cancel )
|
|
{
|
|
m_flWaitFinished -= 0.5;
|
|
m_flameTime -= 0.5;
|
|
}
|
|
// FlameControls( angles.x + 2 * sin(gpGlobals->time*8), angles.y + 28 * sin(gpGlobals->time*8.5) );
|
|
FlameControls( angles.x, angles.y );
|
|
}
|
|
break;
|
|
|
|
default:
|
|
CBaseMonster::RunTask( pTask );
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|